Implement ROOM fades and character voices
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@@ -168,7 +168,7 @@ public class Sys4AssetStoreTests
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}
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[Fact]
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public void Sc0000AndTitleAudioPayloadsReadDirectlyFromTheirNativeAddressSpaces()
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public void Sc0000RoomAndTitleAudioPayloadsReadDirectlyFromTheirNativeAddressSpaces()
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{
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var catalog = Sys4AssetCatalog.Load(Paths.Sys4Ini);
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var archiveOnly = new Sys4AssetStore(catalog, Paths.GameDir);
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@@ -178,10 +178,15 @@ public class Sys4AssetStoreTests
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Assert.Equal("BGM005.OGG", bgm?.Name);
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AssertOgg(resources.ReadAudio(bgm!));
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var voice = resources.Resolve("SC0000", 0x24);
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var voice = resources.ResolveVoice("SC0000", 0x24);
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Assert.Equal("MAN999.OGG", voice?.Name);
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AssertOgg(resources.ReadAudio(voice!));
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var roomVoice = resources.ResolveVoice("ROOM", 0x3365);
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Assert.Equal("EUA0016.OGG", roomVoice?.Name);
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AssertOgg(resources.ReadAudio(roomVoice!));
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Assert.Null(resources.ResolveVoice("ROOM", 0x337e)); // SO001.AGF is not voice audio.
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var sfx = resources.ResolveSoundEffect(0x28);
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Assert.Equal("E0808.WAV", sfx?.Name);
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var wav = resources.ReadAudio(sfx!);
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