Implement ROOM fades and character voices
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@@ -353,9 +353,9 @@ sealed class AudioTraceHost : IHost
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var entry = _res.ResolveBgm(id);
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Events.Add(("play-bgm", id, entry != null ? $"{entry.Archive} {entry.Name}" : $"BGM{id:D3}.OGG <missing>"));
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}
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public void PlayVoice(long id) // voice: per-scene manifest
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public void PlayVoice(long id) // voice: SC section, then frontend raw id
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{
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var e = _res.Resolve(_scene, id);
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var e = _res.ResolveVoice(_scene, id);
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Events.Add(("play-voice", id, e == null ? "<unresolved>" : $"{e.Archive} {e.Name}"));
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}
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public void ShowText(int offset, string text) { }
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