Split Main compositor into partial class

This commit is contained in:
gamer147
2026-08-02 18:38:12 -04:00
parent 2f7e53ebde
commit f5bc0adc8f
4 changed files with 586 additions and 572 deletions

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@@ -140,6 +140,8 @@ companions keep cohesive surfaces independently navigable without changing the G
paths: `godot/Main.SelfTest.cs` owns the synthetic threaded/headless regression harness, while
`godot/Main.Audio.cs` owns BGM, voice, sound-effect, mixer-routing/persistence, and audio-bus control, and
`godot/Main.Movie.cs` owns decoder staging, movie frame/audio publication, completion, and teardown.
`godot/Main.Compositor.cs` owns retained/GPU/software composition state, texture resolution and caching,
surface-transition drawing, raster helpers, and compositor decision logging.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports