Prevent failed combat movies from blocking

This commit is contained in:
gamer147
2026-07-21 20:46:10 -04:00
parent 6b58dd156e
commit f53056818d
10 changed files with 84 additions and 37 deletions

View File

@@ -1684,7 +1684,10 @@ public sealed class VirtualMachine
// The native CMovieToTexture renderer replaces the pixels of the already-created surface.
// Retain the same resource binding so the compositor resolves live movie frames for its objects.
Gfx.SetSurface(surfaceSlot, resourceId, 0);
Gfx.SetMovieStopTime(surfaceSlot, stopTimeMs);
// Native never encounters a missing system decoder for shipped assets. If a host backend
// cannot initialize one, model the valid movie as completing immediately: BTL feeds this
// value into its effect timeline, where zero is a safe duration and -1 is not meaningful.
Gfx.SetMovieStopTime(surfaceSlot, stopTimeMs ?? 0);
return pc + 1; // native cmd size 9 resumes at the next instruction; playback is asynchronous
}
// ---- gfx command-buffer ops (VM-internal GfxState; docs/engine-re.md op-contract table) ----