feat: model ADV coroutines and retained effect teardown

This commit is contained in:
gamer147
2026-07-10 09:45:43 -04:00
parent 48872de8ed
commit f2797d5ab7
19 changed files with 474 additions and 222 deletions

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@@ -6,7 +6,7 @@ Struct `EngineCtx`, size `0xa1000`. Applied to the Ghidra `/v2` image (dispatch-
| offset | name | type | note |
|---|---|---|---|
| `0x408` | `gfx_obj_registry` | `int` | gfx object registry (std::map handle->object); op 0x1a2 insert / 0x215 find |
| `0x408` | `gfx_obj_registry` | `int` | retained gfx-object map (std::map handle->object); geometry/draw get-or-create, 0x215 returns obj+4 source slot, 0x1f7 erases |
| `0x40c` | `sys4ini_count` | `int` | SYS4INI record count |
| `0x410` | `archive_name_table` | `void*` | archive-name table base (arc_id*0x100 indexes it) |
| `0x414` | `sys4ini_records` | `void*` | SYS4INI 80-byte record base {name[64],arc_id,file_number,offset,size}; record = base + id*0x50 |

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@@ -123,7 +123,7 @@ companion index/pointer accessor.
**Hot-helper naming pass (2026-07-09, lever #2).** Ghidra's Function ID analyzer names **0** functions on
this image (the bundled FidDbs don't cover the VC9/VS2008 static runtime; ~3,660 of 4,428 funcs stay
`FUN_`), and the library workers we actually touch were already hand-named (`gfx_registry_map_find`,
`FUN_`), and the library workers we actually touch were already hand-named (`gfx_object_query_source_slot`,
etc.). So "STL/CRT auto-naming" had little to add — but the recon (rank unnamed funcs by call-count)
surfaced the real win: ubiquitous **documented-but-unnamed helpers**. Named the top 5 (~2,400 call
sites): `vm_operand_fetch`@`0x41b940` (1021 refs), `vm_operand_write`@`0x425fb0` (188),
@@ -138,7 +138,7 @@ Ghidra name is the record.
`vm-map/engine-ctx.toml` → generated `docs/engine-ctx-reference.md`; a `run_script_inline` pass created
an `EngineCtx` Ghidra struct and retyped **all 419 dispatch handlers' `this` to `EngineCtx *`**, so they
decompile `ctx->cur_ctx_index` / `ctx->cmd_type_table` / `ctx->run_state_flags` instead of `param_1 + 0x…`
(verified: `sleep_op_0xc8`, `gfx_op_0x215_register_query`). Add a field: edit `engine-ctx.toml`, run
(verified: `sleep_op_0xc8`, `gfx_op_0x215_query_source_slot`). Add a field: edit `engine-ctx.toml`, run
`engine_ctx_build.py --build`, re-apply the struct. (The VM global bank `G[…]` is separate — `globals.toml`.)
---
@@ -250,45 +250,39 @@ used. Absence in that capture ≠ absence of the native path.
**The fix is tractable and Frida-free.** (b) does *not* mean an opaque native state machine. The subsystem
is a **modelable data structure**: an object-record array (slot / geometry / cmd-type per object) plus a
handle→object registry (a hash map). The gfx ops are inserts/queries/writes against these, and the inserts
are **bytecode-driven** — so a faithful host-side model, with the gfx ops (`0x1a2`, `0x215`, and the
`0x2120x21a` family) *executed* instead of stubbed, rebuilds the state from the same scripts. The opcode-
level summary lives in `vm-map/opcodes.toml` op `0x215`.
handle→object registry (a `std::map`). Geometry and draw workers lazily populate that retained-object map;
query and erase workers read/remove the same entries. Op `0x1a2` also maintains an operand-descriptor hash,
but that is a separate structure and is not what op `0x215` queries. The opcode-level source of truth is
`vm-map/opcodes.toml`.
#### The query registry is SEPARATE from the geometry object store (2026-07-07) — the retained-mode "2nd CG off-screen" fix
#### Op `0x215` queries the retained gfx-object's source slot (corrected 2026-07-09)
Modelling the gfx ops (above) exposed a subtle but decisive point that the first retained-mode
implementation got wrong. There are **two distinct native structures**, and they must stay distinct:
The decisive caller/callee detail is the owner pointer. Op `0x215`'s handler passes
`ECX = ctx+0x46614` to `gfx_object_query_source_slot` (`0x47f280`); that worker searches
`ECX+0x408`. `draw-texture` passes the same owner to `gfx_object_bind_draw` (`0x47e870`), whose
`gfx_object_get_or_create` uses the same `owner+0x408` map and writes the source surface slot to
`obj+4`. Therefore:
1. **The op-`0x215` query registry** — a `std::map<handle,value>` **populated ONLY by op `0x1a2`**
(`FUN_0042cf70` hash insert; native stores `map[handle] = handle`). `0x215` does `map.find(handle)`
→ the found value (which equals the handle, and for small system/UI handles doubles as their surface
slot) or `0xffffffff` = **-1**.
2. **The geometry object store** — per-handle V18/V24/V16c/color/draw-bind, touched lazily by the
geometry SET ops and `draw-texture` (`gfx_object_get_or_create`). This feeds the compositor.
- absent handle → `0x215` returns `0xffffffff` (-1);
- geometry-only/unbound object → its default source slot is -1;
- draw-bound object → `0x215` returns the live source slot from `obj+4`.
The first `GfxState` conflated them: `GetOrCreate` (called by *every* geometry/draw op) also assigned a
fabricated per-object slot via an `AcquireSlot()` allocator, and `QuerySlot` (op `0x215`) returned it.
That is a fiction with **no basis in the engine** — the native `0x215` never allocates a slot.
The earlier “op `0x215` reads a registry populated only by `0x1a2`” conclusion was wrong: it conflated
the retained-object `std::map` with `0x1a2`'s open-addressing operand-descriptor hash. The useful part of
the earlier fix remains: `GetOrCreate` must not fabricate a slot. A fresh object stays unbound (-1) until
`draw-texture` supplies its real source slot.
Consequence, traced end-to-end in `SC0000` `label_12649` (the CG-load subroutine): a CG handle
(`0xcb2a` = `INIT2`'s `G[0x62456]`, idx 1) is **never `0x1a2`-registered**. Real engine → `0x215` returns
`-1` → the **fresh branch** runs → anchor comes from the `INIT2` arrays (`G[0x62469+idx]=400`,
`G[0x6247d+idx]=600`) → `dst = anchor (w/2, h) = (0,0)`. Correct. But with the fabricated allocator the
*second* pass over the same handle found it "existing" (slot `4`) → the **existing branch** ran
`get-texture-size(4)` on a slot whose surface was never loaded (the bytecode's own slot table
`rec[s3]`/`G[0x3239]` gave slot `0`) → size `0``anchor = pos(0,0) + 0``dst = (0400, 0600) =
(400,600)` — the CG rendered off-screen. This is the bug that had been mis-attributed to "geometry
accumulation / drift" several times.
**Fix (branch `feat/gfx-command-buffer`):** `GfxState` keeps a separate `_registry` (a `HashSet<long>`)
populated only by `Register(handle)` (op `0x1a2`); `QuerySlot` returns `handle` if registered else `-1`,
and no longer consults the geometry store or invents slots. Verified: `Age.Cli gfx --boot SC0000.BIN`
→ all event CGs `dst=(0,0)`, zero `(400,600)` draws; Godot `--boot --shot` pages 1/2/4 render the
opening event CGs full-screen; engine 44/44; sweep parity 284 exit / 13 STEP-LIMIT unchanged.
This also explains the reported magic-circle retention end-to-end. `AE001H.AGF` (resource `0x37`) is
bound to the ritual object's surface slot. At the post-effect cleanup (SC0000 `0x3321`), the script queries that object with
`0x215`, sign-tests the returned slot, then executes `0x1f7(handle, 10)` followed by
`0x1fa(returned_slot)`. Native `0x1f7` removes the retained object group from this same map; `0x1fa`
releases the surface slot. The port's old separate-registry model returned -1, skipped the guarded cleanup,
and left the circle compositing. `GfxState.QuerySlot` now returns `GfxObject.SourceSlot`; VM op `0x1fa`
clears that surface slot. The booted SC0000 regression ends with no visible resource `0x37`; live
clicked-path validation confirmed the corrected disappearance on 2026-07-10.
Note a **second, still-latent** gap this uncovered: `label_125bd` (which fills `rec[s3]`/`G[0x3239]` with
the per-object slots 4..13, called at `SC0000` `0x50f`) does **not** execute in a cold single-scene run —
the eight per-object slots 4..11, called at `SC0000` `0x50f`) does **not** execute in a cold single-scene run —
the scene coroutine framework (ops `0x7b`/`0x140` + the `G[0xaba5c]==1` re-entry gate) routes cold flow
past it, so every fresh CG is assigned slot `0`. It doesn't break the *opening* (one full-screen CG shown
at a time, so sharing slot 0 is harmless and the fresh-branch geometry is correct regardless), but a scene
@@ -296,7 +290,7 @@ with several simultaneous distinct-slot objects would need the setup to run. Tra
work, separate from this fix.
**⇒ Scene-coroutine framework — INVESTIGATION COMPLETE (2026-07-09).** The mechanism behind the slot-0
collapse is now fully understood; what remains is a *host-model design choice*, not more RE. Summary:
collapse is fully understood; the native finding and the implemented host-model disposition follow:
**The gate `G[0xaba5c]` is NATIVE scene-entry state — no script sets it to 1.** Across the whole corpus
(429 references in 150 files) *every* `aba5c` reference is a read or a write of `0`; nothing anywhere writes
@@ -306,7 +300,7 @@ handle array** (native entry-state a cold single-scene harness skips), NOT a sto
**Corrected roles of the two branches** (the earlier head-start had them inverted). At SC0000 `0x450`
`eq local0 = (aba5c==1)`; `0x457 jcc local0 label_462 <fallthrough>`:
- **`aba5c==1``label_462` "ループ開始" (loop start)** = the scene's **intro/setup LOOP**. Its body
`label_491` runs `call label_125bd` (@`0x50f`, the slot-table fill `G[0x3239..0x3256]=4..13`) plus ADV
`label_491` runs `call label_125bd` (@`0x50f`, the slot-table fill `G[0x3239..0x324e]=4..11`) plus ADV
state init, UI-slot clears (a loop over `G[0x3239]`), intro draw — then `jmp label_462` (@`0x711`). A real
loop, exited only when its iterator makes `G[0x6be]==exit-PC` (→ `mov aba5c 0`, `jmp label_45e`).
- **`aba5c!=1``label_45e → call label_71b`** = the **scene CONTENT**: `label_71b` is a `switch(G[0x62ccf])`
@@ -343,15 +337,18 @@ slot fix:** the same `0x7b`/`0x7c` + handler machinery is the ADV frame loop, so
the seam for the interactive-ADV backlog (`0x90` hotspots / EMPTY scenes) and likely fixes the stuck magic
circle (scene-phase cleanup). **Permanently out of static scope:** the real intro-transition *timing/pacing*
inside the loop (it lives in the native video service) — we approximate it host-side, as everywhere else.
**Open for the spec (a choice, not RE):** how `G[0x6be]` initialises before the loop and the exact "run body
once then terminate" mechanic (the terminal must satisfy `G[0x6be]==G[0x6c3]`, and `G[0x6c3]` is a per-scene
immediate = that scene's exit-PC, so the host model can't hardcode `0x45e`). Context records = the 0x78-byte
coroutine records at `ctx+0x53d14`/`0x53d88` (see §"Frame cadence").
**Host model implemented (2026-07-09).** `VirtualMachine` recognizes only the ADV `"LABEL","J"` form
(138 corpus scripts; all have the same terminal-check shape), synthesizes `G[0xaba5c]=1` on top-level
scene entry, forces one setup-body pass even if `G[0x6be]` is stale, then returns the terminal immediate
discovered from the following `mov`/`eq` pair. Thus no SC0000 offset is hardcoded. Op `0x7b` retains the
saved handler PCs as frame metadata; op `0x7c` is a host-scheduler marker because `IHost.FrameYield` and
`FrameClock` already own per-frame pacing. `TITLE.BIN`'s unrelated `"BIN","SC????.BIN"` service remains
stubbed. The real video-service timing remains intentionally unmodeled.
**Revealed issue (2026-07-08, post slot-fix): a magic-circle effect persists across the scene transition**
(screenshot: opening ritual circle still overlaid on the arena BG). A retained object not released at the
phase change — plausibly the same coroutine/lifecycle gap (scene-phase cleanup), or a separate release/clear
op. Verify once the coroutine framework runs.
**Magic-circle retention fixed in the host model (2026-07-09).** The effect is `AE001H.AGF`
(resource `0x37`). SC0000 already contains the correct teardown, but the port's wrong `0x215` query
returned -1 and skipped it. The corrected source-slot query now reaches `0x1f7(handle,10)` object erasure
and `0x1fa(slot)` surface release; the booted regression ends with no visible `0x37` object.
#### gfx command-buffer — op contract table (2026-07-07, full family reversed)
@@ -363,15 +360,15 @@ the dispatch table (`ctx[0x26c93+op]`); all renamed in the Ghidra project `gfx_o
| op | handler | cmd | dir | argc | contract |
|---|---|---|---|---|---|
| `0x1a2` | `0x42d360` | 3 | set | 1 | registry **insert**: key `"%c%8.8x"(3, operand-desc)``FUN_0042cf70` |
| `0x1f7` | `0x422270` | 5 | erase | 2 | registry **erase** (teardown, NOT create): `op2>1``gfx_registry_erase_range(op1,op2)` erases `[op1,op1+op2)`, else `gfx_registry_erase(op1)`. Objects are created lazily by the geometry SET ops. |
| `0x1fa` | `0x4224a0` | 3 | set | 1 | release element `[ctx+0x52bd4 + op1*4]` (vtbl free) + `FUN_00474e40(op1)` |
| `0x1a2` | `0x42d360` | 3 | set | 1 | operand-descriptor hash insert: key `"%c%8.8x"(3, operand-desc)``FUN_0042cf70`; separate from the retained object map |
| `0x1f7` | `0x422270` | 5 | erase | 2 | retained-object erase: `op2>1``gfx_object_erase_range(op1,op2)` erases `[op1,op1+op2)`, else `gfx_object_erase(op1)` |
| `0x1fa` | `0x4224a0` | 3 | set | 1 | release **surface slot** `ctx+0x52bd4[op1]` (vtbl free) + `FUN_00474e40(op1)` |
| `0x1ff` | `0x4227b0` | 9 | set | 4 | 3 int→float params on obj op1 → `FUN_0047e800(op1,f2,f3,f4)` |
| `0x202` | `0x4228d0` | 0xb | set | 5 | blit obj op1 with (op2,op3) + **packed ARGB** from op4(alpha)/op5(color) → `FUN_0047ea00` |
| `0x203` | `0x4229a0` | 9 | set | 4 | draw obj op1 with op2 + packed color(op3/op4) → `FUN_0047e9b0` |
| `0x212` | `0x4230c0` | 5 | set | 2 | `obj[ctx+0x14d54 + op1*4] -> +0x64 = op2` |
| `0x213` | `0x423110` | 7 | set | 3 | `obj[0x14d54+op1*4] -> +0x68 = op2 ; +0x6c = op3` (an (x,y) pair) |
| `0x215` | `0x42a0b0` | 5 | **query** | 2 | registry **find**(op2 handle) → op1 (value / `0xffffffff`). **Drives slot-select.** |
| `0x215` | `0x42a0b0` | 5 | **query** | 2 | retained-object **find**(op2 handle) → op1 = obj+4 source slot / `0xffffffff`. **Drives setup and teardown.** |
| `0x216` | `0x42a0f0` | 5 | **query** | 2 | read `[ctx+0x46d14 + op2*0x14]` → op1 |
| `0x217` | `0x4231b0` | 9 | set | 4 | 3 int→float on obj op1 → `FUN_0047e960` (SETS a geom 3-vector) |
| `0x218` | `0x42a130` | 9 | **query** | 4 | `FUN_0047f360(obj op1)` → op2,op3,op4 (GETS a geom 3-vector) |
@@ -395,7 +392,7 @@ anchor math reads garbage). Both read object state the SET ops (`0x217`/`0x219`/
bytecode-driven, all host-modelable.
**Model implication for the host-side reimplementation (Phase 2 input).** The subsystem is a set of
per-object records keyed by handle, carrying: a **slot** (from the `0x215` registry), a **position 3-vector**
per-object records keyed by handle, carrying: a live source **slot** (written by draw-texture, queried by `0x215`), a **position 3-vector**
(`0x21a` get / a matching set), and an **anchor 3-vector** (`0x218` get / `0x217` set), plus color/blit
params (`0x202`/`0x203`). The native workers (`FUN_0047xxxx` = the DirectDraw/surface layer) need **not** be
modelled — only the object-record data model, so the QUERY ops return what the SET ops stored. That makes
@@ -403,8 +400,9 @@ modelled — only the object-record data model, so the QUERY ops return what the
correct `dst`/`w`/`h`. Ancillary per-object tables observed: `ctx+0x14d54` (obj pointers, fields `+0x64/
+0x68/+0x6c`), `ctx+0x46d14` (stride `0x14`), `ctx+0x52bd4` (element pointers), plus the `0x408` registry.
Worker functions decoded + annotated in the Ghidra project (2026-07-07): `gfx_registry_erase`(`0x47d850`),
`gfx_registry_erase_range`(`0x47d8b0`), `gfx_object_get_or_create`(`0x47ddb0`, inserts a zeroed default via
Worker functions decoded + annotated in the Ghidra project (updated 2026-07-09): `gfx_object_erase`(`0x47d850`),
`gfx_object_erase_range`(`0x47d8b0`), `gfx_object_query_source_slot`(`0x47f280`),
`gfx_object_get_or_create`(`0x47ddb0`, inserts a zeroed default via
`gfx_object_init_default`@`0x472810`), the setters `gfx_set_vec18/24/16c`(`0x47e960/e910/e800`), the getters
`gfx_get_vec18/24`(`0x47f360/f2e0`).
@@ -438,25 +436,22 @@ animation/tween** — and two members were already named in prior RE (`0x234 gfx
(`0x2bd``0x4251c0`, `0x2bf``0x425240`. The handful of `0x417xxx` handlers are trivial/marker-shaped — the
default-handler neighbourhood — and are almost certainly no-ops or arg-poppers; triage before modelling.)
**Contract (decoded, representative ops `0x220`/`0x21e`, both `argc 6`, annotated in Ghidra):** same shape as
the geometry family — write **cmd-type `0xd`** into the current object record, fetch operands 1..6, call a
transform worker with `(int op1=handle, int op2, int op3, float op4, float op5, float op6)`. `0x220` uses raw
floats (worker `0x47ecc0`); **`0x21e` normalizes the 3 floats by `/_DAT_00571c28`** (runtime-init divisor,
static 0) so operand `0x64`=100 → a fraction → **scale/percentage** (worker `gfx_anim_set_channel`@`0x47eaa0`).
The worker calls the SAME `gfx_object_get_or_create` our `GfxState` already models, then arms an animation
channel on the object record: `obj+0x3c = op2`, `obj+0x50 = op3`, `obj+0x68 = 1` (enable), `obj+0xac =
vec3(op4,op5,op6)` (the transform target), and raises global dirty flags `ctx+0xb558/+0xb560`. Corpus idiom:
`0x220 (handle=0xcb20+k) 800 500 0 0 0` (size a CG object), `0x21e (handle) (val) 100 100 100 100` (scale/color
channels). **`0x234 anim_start` + `0x238 set_anim_clock` imply a per-frame clock that interpolates these
targets over time** — i.e. this is what makes `AE*` fades/effects *animate* rather than snap.
**Contract (corrected 2026-07-09, representative ops `0x21e`/`0x220`, both `argc 6`):** these are
independent matrix channels, not two encodings of one vec3 property.
**Model implication (Phase-2 input, mirrors the geometry family):** the DirectDraw workers need NOT be
modelled — extend the host `GfxState` object with the transform/anim fields (a transform `vec3` target + the
two scalar params + enable + an animation clock), have the SET ops (`0x21e/0x220/0x234/0x238/…`) write them and
the compositor apply the transform per-frame, stepping the clock on `anim_start`/`set_anim_clock`. This is a
spec/plan-worthy chunk (~18 effectful handlers + workers `0x47eaa0/0x47ecc0` + the per-frame stepping); the op
map above is the de-risked starting point. `tools/scene_opcode_coverage.py SC0000` measures the GAP shrink as
each lands.
- `0x21e` normalizes operands 46, then `gfx_object_set_scale_channel` (`0x47eaa0`) stores timing at
`obj+0x3c/+0x50` and calls `0x48af1d`, which writes the three values onto a 4×4 matrix diagonal at
`obj+0xac`: a **scale matrix**.
- `0x220` passes raw operands 46 to `gfx_object_set_translation_channel` (`0x47ecc0`), stores timing at
`obj+0x44/+0x58`, and calls `0x48afb1`, which writes them into matrix entries 1214 at
`obj+0x1ac`: a **translation matrix**.
- `gfx_object_apply_transform_channels` (`0x472f00`) interpolates and combines both matrices separately.
Neither third component is opacity.
**Port implication:** `GfxState` must ultimately retain separate scale and translation matrices/timing.
The current single `AnimTarget` plus Godot `TZ/100 = opacity` approximation is native-inaccurate and is
now tracked as transform-compositor debt. It was not the cause of the lingering circle: that was the skipped
`0x215`/`0x1f7`/`0x1fa` teardown above.
##### `anim_start`/`set_anim_clock` decoded + opening confirmed (2026-07-07, animation-slice Task 1)
@@ -481,11 +476,10 @@ both annotated) and grepping the SC0000 opening settles the animation model and
**Corrected host model (supersedes the "per-object clock" wording above):**
- **Global clock** (from `0x238`): one `AnimClockDurationTicks` + a generation/reset marker the host watches to
reset its wall-clock `elapsed` to 0. The host tweens all armed objects over this duration.
- **Per-object** (from `0x21e`/`0x220` = set transform directly; `0x234` = animate toward a target): the object's
transform target vec3 + the two scalar params + enable + a per-object generation (bumped by `anim_start`).
- **Residual (empirical, Task 6):** *which* vec3 component is opacity vs scale vs position lives in the DirectDraw
draw-worker we deliberately don't model. Determine it empirically from the animating channel + screenshot, not
by RE'ing the surface layer.
- **Per-object correction:** `0x21e` is scale and `0x220` is translation; they occupy distinct matrices and
timing fields. No component of either channel is opacity.
- **Residual:** finish separating these channels in `GfxState`/Godot and identify the remaining color/alpha
channel consumers. Do not reuse transform Z as alpha.
##### The opening render path is RETAINED, not immediate-mode (2026-07-08, ground-truth correction)
@@ -778,14 +772,11 @@ Diagnosed with the new `--gfx-log` compositor/op trace (docs/tools-reference.md)
(`0x215`) which returns **-1** for the (correctly-unregistered) CG/effect handles → the fallback at
SC0000 `label_12649` does `G[0x62452] = lookup-array-2d(rec[s3]=G[0x3239], G[0x62450], 3, 0)` = **0**
because the slot table `rec[s3]`/`G[0x3239]` is **empty**. That table is filled by `call label_125bd`
(SC0000 `0x50f`, slots 4..13), which is reached **only through the scene-coroutine framework** — the
(SC0000 `0x50f`, slots 4..11), which is reached **only through the scene-coroutine framework** — the
`G[0xaba5c]` gate (`0x450`) + op `0x140` (`u0041F9C0`, coroutine LABEL/yield `"LABEL" "J"` @ `0x46d`).
**Op `0x140` is stubbed** (SC0000 GAP list) → the coroutine re-entry never routes through `label_125bd`
→ slot table stays 0 → all layers collapse into slot 0. This is exactly the "second still-latent gap"
flagged above (§"the render drift's second half"), now confirmed as the cause of the visible grey BG on
multi-object pages. **Fix = implement the scene-coroutine framework (`0x7b`/`0x7c`/`0x140` + `G[0xaba5c]`
gate) so `label_125bd` runs** (or, as a targeted unblock, run `label_125bd`/seed `G[0x3239]` directly).
NOT a compositor/z-order/blend bug. Diagnostics: `AGE_DIAG_SETTEX=1` env → VM logs each `set-texture`
**Fixed by the bounded scene-coroutine host model:** `0x140` runs the setup body once, `label_125bd`
fills the eight slot records, and SC0000 resource `0x23` loads into assigned slot 5 instead of slot 0.
This was not a compositor/z-order/blend bug. Diagnostics: `AGE_DIAG_SETTEX=1` env → VM logs each `set-texture`
slot operand + `query-gfx-object?` result.
### Differential offset-path oracle — engine-vs-VM control-flow diff (2026-07-09)

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@@ -52,6 +52,16 @@ Companion op 0x8f `call` is INTRA-script (a local JSR), not cross-script -- see
This also names the whole call graph statically (build/callscript-names.json).
### 0x7b `coroutine-save-yield-handlers` (u0041ADB0, argc 2)
- **summary:** (handler1_pc)(handler2_pc) — scene-coroutine: save the two per-frame yield/resume handler PCs. Native writes op1→ctx[0x6da88+idx*4], op2→ctx[0x6db28+idx*4] (idx=ctx[0x53d14] script-context index) + gfx cmd-type 5. SC0000 0x79: `0x7b label_3c9 label_41e` registers the ADV per-frame render→poll→yield handlers. Part of the scene-coroutine framework (see engine-re.md §Scene-coroutine framework); pairs with 0x7c (resume) + 0x140 (loop iterator).
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra: handler FUN_0041ebf0 (dispatch ctx[0x26c93+0x7b]) = {*(ctx+0x53d88+ctx[0x53d14]*0x78)=5; ctx[0x6da88+idx*4]=op1; ctx[0x6db28+idx*4]=op2}. Both operands are code PCs (handler labels).
### 0x7c `coroutine-resume` (u00416A90, argc 0)
- **summary:** () — scene-coroutine RESUME point. Native requires run-state bit 0x2000000 (ctx[0x6dbc8]) set — THROWS (__CxxThrowException) if unset, so it is only ever reached on a scheduler-driven re-entry, NEVER on a cold first pass (cold flow jmps over it). Restores PC=ctx[0x53d28]+ctx[0x6dbcc]*4, clears the run-bit (ctx+0xa0ce4 &= ~0x2000000), resets input/line state. SC0000 0x443 (falls into the main loop label_444). See engine-re.md §Scene-coroutine framework.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra: handler FUN_00417cb0 (dispatch ctx[0x26c93+0x7c]). Guards on (ctx[0x6dbc8] & 0x2000000)==0 → throw; else restores PC = ctx[0x53d2c-slot] = ctx[0x53d28]+ctx[0x6dbcc]*4, ctx[0xa0ce4]=ctx[0x6dbc8]&0xfdffffff, clears input state (ctx[0x13bdc]/0xc6f8=-1 etc.).
### 0x8f `call` (call, argc 1)
- **summary:** intra-script subroutine call (local JSR): PC = frame.codebase + operand*4; pushes a return address on the per-frame return stack. NOT cross-script (that is call-script 0x03).
- **grounding:** source=investigation, confidence=high
@@ -64,17 +74,22 @@ This also names the whole call graph statically (build/callscript-names.json).
Native handler sleep_op_0xc8 @0x420ec0 is NON-BLOCKING: it arms a timer (sleep_timer_arm @0x44cff0 at ctx+0x5f304 = active flag + start tick + duration) that the engine main loop polls, resuming the script when elapsed. Operand UNIT = MILLISECONDS (start = ms tick source DAT_0056f3d4, timeGetTime/GetTickCount class). duration<10 fast-paths via [0x56f0b8]; all real scene sleeps (100/750/1000) are >=10. The handler also writes gfx cmd-type 3 + runs anti-tamper checks, neither needed host-side. Port equivalent: the Godot host blocks the VM background thread <duration> ms while the per-frame compositor keeps presenting -> correctly reproduces the explicit one-shot dramatic pauses. NOTE: does NOT pace the rapid opening AE* burst (those draws have no sleep between them; their real pacer is unknown). Headless hosts no-op it (parity).
### 0x140 `coroutine-label-yield` (u0041F9C0, argc 4)
- **summary:** (out)(name_str)(sub_str)(in) — scene-coroutine LOOP ITERATOR / labeled yield. Handler copies name/sub strings + the int operand and calls the NATIVE video/transition service (*DAT_005c6018)(8, ctx[0x54fe8], &{name,sub,in}); writes the returned PC-like value to operand 1. In SC0000 label_462 'ループ開始' (@0x46d): `out=G[0x6be]=LABEL('J',G[0x6be])`; loop runs the intro-setup body (incl. call label_125bd = slot-table fill G[0x3239..0x324e]=4..11) and jmps back until out==G[0x6c3] (a per-scene exit-PC immediate) → mov aba5c 0 → content. The gate G[0xaba5c]==1 that opens this loop is NATIVE scene-entry state (no script sets it to 1). DAT_005c6018 is runtime-resolved (all xrefs READ) = SAME class as the DirectDraw workers we don't model. PORT = HOST-MODEL IMPLEMENTED: synthesize the ADV scene-entry gate, run the LABEL/J setup body once, then return the structurally discovered per-scene terminal; do not emulate the video service. See engine-re.md §Scene-coroutine framework.
- **grounding:** source=investigation, confidence=med
- **evidence:** Ghidra: handler 0x4299c0 (dispatch ctx[0x9b74c]=0x4299c0; created+typed EngineCtx*+annotated; Kelebek u0041F9C0 = VA-drift). Writes gfx cmd-type 9; op2→local_204, op3→local_104, op4→local_208; (*DAT_005c6018)(8, ctx[0x54fe8], &local_210) → FUN_00425fb0(1,ret). DAT_005c6018: 6 xrefs all READ, no static writer; FUN_00405740 (screen-fade) calls it w/ cmd 3, branches on ret 1/2 = transition progress = native video service.
## draw
### 0x1a2 `gfx-cmd-register` (gfx-cmd-register, argc 1)
- **summary:** 0x1a2 (handle) — gfx cmd-type 3. Handler gfx_op_0x1a2_registry_insert @0x42d360: builds key '%c%8.8x'(3, operand-desc) and INSERTS operand 1 into the op-0x215 query registry (FUN_0042cf70, open-addressing hash; native stores map[handle]=handle). This is the SOLE populator of the registry op 0x215 queries — the geometry SET/draw ops (0x217/0x219/0x1ff/0x1fb/0x202/...) do NOT register. VM impl: GfxState.Register(handle) (a separate set from the geometry object store). Conflating the two (registering on every GetOrCreate) was the retained-mode geometry bug: CG handles wrongly read back as 'existing' and collapsed to (-400,-600). NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md gfx op-contract table.
- **summary:** 0x1a2 (value) — gfx cmd-type 3. Handler gfx_op_0x1a2_descriptor_register@0x42d360 builds a key from operand 1's lvalue descriptor and inserts its value into an open-addressing descriptor hash (vm_lvalue_descriptor_hash_insert@0x42cf70). This structure is separate from op 0x215's retained gfx-object map; op 0x215 does not query this hash. NOT save/scene.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra: real handler FUN_0042d360 (via dispatch table ctx[0x26c93+op]); sets *(ctx+0x53d88+ctx[0x53d14]*0x78)=3, sprintf("%c%8.8x",3,op1), FUN_0042cf70 (hash insert; counterpart of op 0x215 find). NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md
- **evidence:** Ghidra: handler 0x42d360 fetches operand 1's value and lvalue descriptor separately, formats the descriptor key, then calls FUN_0042cf70. By contrast op 0x215 passes ctx+0x46614 to gfx_object_query_source_slot@0x47f280, which searches the retained object map and returns obj+4.
### 0x1f7 `gfx-elem-erase` (gfx-elem-erase, argc 2)
- **summary:** 0x1f7 (handle)(count) — gfx cmd-type 5. Handler gfx_op_0x1f7_elem_erase @0x422270: ERASES registry handles — if count>1 → gfx_registry_erase_range(handle,count) [erase [handle, handle+count)], else gfx_registry_erase(handle). It is a TEARDOWN/erase, NOT a create (corrects the earlier 'gfx-elem-create' reading). In label_12649 it runs after a 0x215 slot-query, before 0x1fa releases the slot. Objects are created lazily by the geometry SET ops (gfx_object_get_or_create). See docs/engine-re.md gfx op-contract table.
- **summary:** 0x1f7 (handle)(count) — erase retained gfx objects. Handler 0x422270 calls gfx_object_erase_range@0x47d8b0 for [handle,handle+count) when count>1, else gfx_object_erase@0x47d850. This removes entries from the same object map queried by op 0x215, so erased objects stop compositing. SC0000 uses it before op 0x1fa releases the returned surface slot.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra handler 0x422270 (dispatch ctx[0x26c93+0x1f7]); count>1 → gfx_registry_erase_range @0x47d8b0 (loops gfx_registry_erase @0x47d850 over [op1,op1+op2)), else gfx_registry_erase(op1). gfx_registry_erase does map.find+erase on the ctx+0x408 registry.
- **evidence:** Ghidra handler 0x422270; gfx_object_erase_range@0x47d8b0 loops gfx_object_erase@0x47d850. Both operate on owner+0x408, the retained-object map also used by gfx_object_get_or_create/draw and gfx_object_query_source_slot.
### 0x1f8 `create-texture` (create-texture, argc 4)
- **summary:** Allocate/prepare a texture slot: (slot, width, height, flag). e.g. `create-texture 0xd 0x190 0x1e 0x0` = slot 13, 400x30.
@@ -87,7 +102,7 @@ Native handler sleep_op_0xc8 @0x420ec0 is NON-BLOCKING: it arms a timer (sleep_t
- **evidence:** SC0000 Frida-confirmed 17/17 (0x25->EV052CA, 0x2e->EV052DB, 0x36->BG030A background); resolution rule validated on 586/595 captured loads. Traced in CG-load subroutine label_12649 as `set-texture G[0x62424] <slot> -1`.
### 0x1fa `gfx-elem-release` (gfx-elem-release, argc 1)
- **summary:** 0x1fa (idx) — gfx cmd-type 3. Handler gfx_op_0x1fa_elem_release @0x4224a0: releases the element at [ctx+0x52bd4 + idx*4] (virtual free, then nulls the slot) + FUN_00474e40(idx). In label_12649 it clears the working slot G[0x62452] after a 0x215/0x1f7 pair. See docs/engine-re.md gfx op-contract table.
- **summary:** 0x1fa (surface_slot) — release the surface at ctx+0x52bd4[slot] (virtual free, then null) and call FUN_00474e40(slot). It releases a surface slot, not a retained object handle. SC0000 feeds it the slot returned by op 0x215 after op 0x1f7 erases the associated object group.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra handler 0x4224a0 (dispatch ctx[0x26c93+0x1fa]); frees ctx+0x52bd4[operand1*4] via vtbl, then FUN_00474e40(operand1).
@@ -134,9 +149,9 @@ Native handler gfx_op_0x20c_present_frame (dispatch ctx[0x26c93+0x20c]) -> gfx_r
- **evidence:** Ghidra handler 0x423110; writes obj+0x68/+0x6c from operands 2/3, obj from ctx+0x14d54[operand1*4].
### 0x215 `query-gfx-object?` (query-gfx-object?, argc 2)
- **summary:** 0x215 (out)(handle_id) — native graphics command-buffer op. Real handler FUN_0042a0b0 (Ghidra-resolved via the dispatch table ctx[0x26c93+op]; Kelebek's 0x421160 is VA-drift, lands in an unrelated fn). Does TWO things: (1) writes cmd-type 5 into the CURRENT gfx-object record `[ctx+0x53d88 + ctx[0x53d14]*0x78]` (a command-buffer registration, parallel to op 0x1a2→type 3); (2) returns `out = map.find(handle_id)` over an engine-internal associative registry (found value, else 0xffffffff=not-found), sign-tested (gre/lt 0) to drive label_12649's slot-select branch + set working slot G[0x62452]. So `out` is NATIVE COMMAND-BUFFER STATE (the registry is populated by sibling gfx ops — op 0x1a2→FUN_0042cf70 is the hash insert), NOT the VM global bank → seeding story-state CANNOT reproduce it. Stubbed → constant return → every draw collapses to slot 0 → anchor-preserve reads foreign-sized textures → the cumulative bg/sprite drift. SETTLES the drift as (b) a genuine native op, NOT (a) state-divergence. Faithful fix = model the gfx command-buffer (record array + handle→object registry) and run the gfx ops instead of stubbing — static/Frida-free (handlers now readable; inserts are bytecode-driven). Full decode + verdict: docs/engine-re.md (op 0x215 section). RETAINED-MODE FIX (2026-07-07): the registry MUST be separate from the geometry object store — it is populated ONLY by op 0x1a2, never by the geometry SET/draw ops. VM: QuerySlot returns the registered value (=handle) or -1, NOT a fabricated per-object slot. CG handles are never 0x1a2-registered → query returns -1 → label_12649 takes its FRESH branch (anchor from the INIT2 arrays) → dst=(0,0). The prior GfxState.GetOrCreate-assigns-AcquireSlot model made CG handles read as 'existing' → existing branch called get-texture-size on the wrong slot (0) → dst=(-400,-600) off-screen (the '2nd CG off-screen' bug).
- **summary:** 0x215 (out_slot)(handle) — query the retained gfx-object map. Handler gfx_op_0x215_query_source_slot@0x42a0b0 calls gfx_object_query_source_slot@0x47f280 with owner ctx+0x46614. The worker searches owner+0x408, the same map populated by geometry/draw workers, and returns obj+4: the live source-surface slot written by draw-texture, or -1 if absent. A geometry-only object remains unbound and returns -1. SC0000 uses a successful result for existing-object geometry and query-guarded teardown: op 0x1f7 erases the object group and op 0x1fa releases this slot. VM fix 2026-07-09 restores AE001H magic-circle cleanup.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra: real handler FUN_0042a0b0 = {*(ctx+0x53d88+ctx[0x53d14]*0x78)=5; out=FUN_0047f280(FUN_0041b940(2))}. FUN_0047f280 = std::map::find (returns mapped value or 0xffffffff); FUN_0041b940(2) = operand-fetch of operand 2 (the handle key); FUN_00425fb0(1,val) = operand-write to `out`. Registry populated by op 0x1a2 handler FUN_0042d360 → FUN_0042cf70 (open-addressing hash insert). Bytecode sites: SC0000 label_12649 (0x12670) + label_123ef (0x12419/0x12450), handle-ids from 0x62455[idx] (±offset); result gre/lt 0 branches slot-select. Record table 0x3239 (label_125bd @0x0050f) assigns per-object slots 4..13.
- **evidence:** Ghidra asm: handler 0x42a0b0 passes ECX=ctx+0x46614 to 0x47f280. That worker searches ECX+0x408 and returns resolved object+4. gfx_object_bind_draw@0x47e870, called with the same owner, get-or-creates in owner+0x408 and writes source slot to object+4. SC0000 post-effect cleanup 0x3321 queries G[0x62457], sign-tests, then executes 0x1f7(handle,10) + 0x1fa(returned_slot); AE001H res 0x37 was bound to that handle.
### 0x216 `query-gfx-field?` (query-gfx-field?, argc 2)
- **summary:** 0x216 (out)(idx) — gfx cmd-type 5. Handler gfx_op_0x216_query_table46d14 @0x42a0f0: out = *(ctx+0x46d14 + idx*0x14). A per-object field query over a stride-0x14 table. See docs/engine-re.md gfx op-contract table.
@@ -164,12 +179,14 @@ Native handler gfx_op_0x20c_present_frame (dispatch ctx[0x26c93+0x20c]) -> gfx_r
- **evidence:** Ghidra handler 0x42a1b0; FUN_0047f2e0(obj op1) + 3x→FUN_00425fb0(2/3/4). label_12649 site 0x00c86 handle=G[0x62457] → G[0x62498/9/a].
### 0x21e `set-anim-transform-norm` (set-anim-transform-norm, argc 6)
- **summary:** (handle)(p1)(p2)(x)(y)(z) — set sprite transform channel, NORMALIZED (float operands /_DAT_00571c28 ~percent); cmd-type 0xd, worker gfx_anim_set_channel@0x47eaa0. SC0000 opening @0xf73+ on INIT2 CG handles. Cluster 0x21c-0x243. Handler 0x423350; Kelebek VA 0x421450 is drift.
- **summary:** (handle)(delay)(duration)(sx)(sy)(sz) — set the normalized SCALE-matrix channel. Handler 0x423350 normalizes sx/sy/sz; gfx_object_set_scale_channel@0x47eaa0 stores timing at obj+0x3c/+0x50 and constructs a diagonal 4x4 scale matrix at obj+0xac. Separate from op 0x220 translation; neither channel is opacity.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra 0x47eaa0 calls matrix builder 0x48af1d, which writes sx/sy/sz to diagonal entries 0/5/10 and identity entry 15. gfx_object_apply_transform_channels@0x472f00 consumes this independently of obj+0x1ac.
### 0x220 `set-anim-transform-abs` (set-anim-transform-abs, argc 6)
- **summary:** (handle)(p1)(p2)(x)(y)(z) — set sprite transform channel, ABSOLUTE (raw floats); cmd-type 0xd, worker 0x47ecc0. Twin of 0x21e. SC0000 opening @0x18a5+ on INIT2 CG handles. Cluster 0x21c-0x243. Handler 0x4234e0; Kelebek VA 0x4215D0 is drift.
- **summary:** (handle)(delay)(duration)(tx)(ty)(tz) — set the absolute TRANSLATION-matrix channel. Handler 0x4234e0 passes raw floats to gfx_object_set_translation_channel@0x47ecc0, which stores timing at obj+0x44/+0x58 and constructs an identity 4x4 matrix with translation at obj+0x1ac. Separate from op 0x21e scale; neither channel is opacity.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra 0x47ecc0 calls matrix builder 0x48afb1, which writes identity diagonal and tx/ty/tz to entries 12/13/14. gfx_object_apply_transform_channels@0x472f00 combines this independently of obj+0xac.
### 0x228 `u00421940` (u00421940, argc 5)
- **summary:** 0x228 query-position (succ)(handle)(outX)(outY)(outZ): read the object's current computed position into vars (worker FUN_0047cdd0). C# VM: writes V24 + success flag. See docs/engine-re.md §SC0000 anim cluster.
@@ -444,14 +461,6 @@ op 0x90 (u0041BEB0, argc 7): `0x90 x y w h tgt_a tgt_b tgt_c`. Kelebek left it "
- **summary:** —
- **grounding:** source=kelebek, confidence=low
### 0x7b `u0041ADB0` (u0041ADB0, argc 2)
- **summary:** —
- **grounding:** source=kelebek, confidence=low
### 0x7c `u00416A90` (u00416A90, argc 0)
- **summary:** —
- **grounding:** source=kelebek, confidence=low
### 0x7f `u00414C60` (u00414C60, argc 1)
- **summary:** —
- **grounding:** source=kelebek, confidence=low
@@ -684,10 +693,6 @@ op 0x90 (u0041BEB0, argc 7): `0x90 x y w h tgt_a tgt_b tgt_c`. Kelebek left it "
- **summary:** —
- **grounding:** source=kelebek, confidence=med
### 0x140 `u0041F9C0` (u0041F9C0, argc 4)
- **summary:** —
- **grounding:** source=kelebek, confidence=low
### 0x141 `u0041FAA0` (u0041FAA0, argc 1)
- **summary:** —
- **grounding:** source=kelebek, confidence=low

View File

@@ -429,7 +429,7 @@ anchor doubling — a geometry issue independent of timing.)
**Open (the real burst pacer):** what advances the rapid opening CG/AE\* burst frame-to-frame is **unknown**
not `sleep`, not `present-frame` (only 2× in the whole scene), not the coroutine ops (absent from the burst).
Next: profile the **real Godot run** (`--trace-histogram`) of SC0000's `0x39580x3973` loop + gfx-op sequence.
The scene-coroutine framework (`0x7b`/`0x7c`/`0x140` + `G[0xaba5c]` gate + `label_125bd`) remains deferred.
The scene-coroutine framework was deferred here; the bounded host model is completed below (2026-07-09).
### Diagnostics framework extended (2026-07-08)
@@ -598,7 +598,7 @@ fixed" with "opening looks right."
**Next candidates (deferred).** (a) Graphics geometry/blend fidelity — AE* alpha/blend + per-frame
compositing + cold-object anchors (the thing that makes the paced opening actually *look* right). (b) Wire
the Ctrl `Speed` multiplier (ADV-mode-scope RE). (c) Full scene-coroutine framework (`0x7b`/`0x7c`/`0x140`)
for interactive multi-object scenes. (d) Model `0xcd get-input-type` (name-entry interactivity, the separate
for interactive multi-object scenes (**completed below, 2026-07-09**). (d) Model `0xcd get-input-type` (name-entry interactivity, the separate
input gap noted above).
### A2b — Blend & transparency (slice A) ✅ DONE (2026-07-08)
@@ -651,3 +651,47 @@ plan `.../plans/2026-07-08-sc0000-anim-transform-cluster.md`, branch `feat/anim-
`0x236` timed/movie op, and the rare `0x21c/0x21d/0x224/0x242/0x243/0x23d/0x20a/0x20e` tail. Adjacent
non-cluster gaps remain: `draw-string 0x204`×205 (on-screen text) and `play-sound-effect`. **Whole-scene
visual validation is the user's call** (they deferred confirmation until the scene is coherent).
### A2b -- Scene-coroutine host model (2026-07-09) -- DONE
The native mechanism is fully reversed in `docs/engine-re.md` under Scene-coroutine framework.
The port deliberately models its observable ADV lifecycle instead of emulating the runtime-resolved
video service behind op `0x140`.
**Bounded model for this slice:**
1. Detect only the corpus-wide ADV form `0x140 out "LABEL" "J" in`. `TITLE.BIN`'s unrelated
`"BIN" "SC????.BIN"` use remains unmodeled and must not acquire ADV scene-entry behavior.
2. On a top-level entry at offset zero, synthesize native scheduler state `G[0xaba5c]=1` for a script
containing that ADV form. A captured global-write snapshot cannot supply it because the native scene
loader does not set it through the script operand-write helper.
3. At each ADV labeled-yield site, force exactly one setup-body iteration, then return the terminal value
encoded by the site's following `mov terminal, immediate` + `eq terminal, out` sequence. This handles a
stale prior-scene `out` value and avoids hardcoding SC0000's `0x45e`; all 138 corpus ADV sites share the
same shape.
4. Record op `0x7b`'s two saved handler PCs as frame metadata. Consume op `0x7c` as the host-scheduler
resume marker: the port's existing `IHost.FrameYield`/`FrameClock` path supplies per-frame pacing, so it
does not recursively execute the native render/poll/yield bytecode handlers.
**Acceptance gates:** a synthetic stale-terminal scene runs its setup body once and reaches content; a
non-ADV `0x140` remains unchanged/stub-reported; real SC0000 executes op `0x140` twice, clears
`G[0xaba5c]`, and fills the slot-table columns (`G[0x3239..0x324e] = 4..11`) before content. Then run the engine
suite, corpus sweep, Godot self-test, and live/pixel validation of the previously grey multi-layer page.
**Result.** The bounded model landed in `VirtualMachine`/`ExecFrame` with four focused tests. SC0000 now
executes `0x140` twice, runs `label_125bd` once, clears the native entry gate, and loads resource `0x23`
into assigned slot 5 rather than the broken slot 0. Static corpus validation found 138 ADV sites and zero
shape mismatches; the one non-ADV `TITLE.BIN` site remains stub-reported.
**Verified:** engine **85/85**; full sweep unchanged at **284 exit / 13 STEP-LIMIT**; Godot threaded
self-test `SELFTEST OK` (3 lines, full handling). The native transition timing remains host-approximated.
SC0000 coverage is now **77/129 handled (59.7%)**, with 52 GAP ops / 613 GAP instructions.
**Follow-up — magic-circle teardown fixed (2026-07-09).** Ghidra caller analysis corrected op `0x215`:
it queries the retained gfx-object map and returns `obj+4`, the source surface slot written by
`draw-texture`; it does not query op `0x1a2`'s descriptor hash. The old host model returned -1 for CG
handles, so SC0000 skipped its explicit `0x1f7(handle,10)` + `0x1fa(slot)` cleanup and left
`AE001H.AGF` (resource `0x37`) visible. `GfxState.QuerySlot` now returns the bound source slot,
`0x1f7` erases retained objects, and `0x1fa` clears the surface. A booted SC0000 integration regression
asserts no visible resource `0x37` remains; engine suite **86/86**. **Live clicked-path validation
confirmed the fix on 2026-07-10:** the magic circle now disappears at the intended transition.

View File

@@ -240,7 +240,7 @@ Expected: named imports carry parameter types.
- [ ] **Step B8: Save, verify annotations intact, update docs, commit**
Confirm a sample of pre-existing renames/plate comments still present (`get_function_by_address` on `gfx_op_0x215_register_query`, `sleep_op_0xc8`). Run `mcp__ghidra__save_program`.
Confirm a sample of pre-existing renames/plate comments still present (`get_function_by_address` on `gfx_op_0x215_query_source_slot`, `sleep_op_0xc8`). Run `mcp__ghidra__save_program`.
Edit `docs/engine-re.md` (runbook: IAT reconstruction is done; note graft vs fallback) and `docs/tools-reference.md` (`apply_imports.py`).
```bash

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@@ -71,21 +71,18 @@ Expected: an explicit STRONG/WEAK verdict with the number.
- [ ] **Step 1: Seed `vm-map/lib-functions.toml` with the known library functions**
Include the library functions we've identified in RE (grep `engine-re.md` for `std::map`, `FUN_0047f280`, `FUN_0042cf70`, hash insert/find, `operator new`, etc.). Start conservative — only addresses we're confident about:
Include only actual library functions identified in RE. **Correction (2026-07-09): do not seed
`0x47f280` or `0x42cf70` here** — later caller/field analysis proved they are engine-purpose-specific
`gfx_object_query_source_slot` and `vm_lvalue_descriptor_hash_insert`, not generic STL helpers.
Start conservative — only addresses and roles we're confident about:
```toml
# vm-map/lib-functions.toml -- CANONICAL registry of identified statically-linked library functions.
# Generated: build/lib-functions.json + docs/lib-functions-reference.md via tools/lib_functions_build.py --build.
# Applied to /v2 via run_script_inline (rename; never clobbers USER_DEFINED). Grows as we identify more.
[[func]]
address = 0x47f280
name = "std_map_find"
note = "std::map::find over the gfx object registry (op 0x215 handler calls it; returns value or 0xffffffff)"
source = "native-RE"
confidence = "high"
[[func]]
address = 0x42cf70
name = "gfx_registry_hash_insert"
note = "open-addressing hash insert into the op-0x215 query registry (op 0x1a2 handler calls it)"
address = 0x5502be
name = "operator_new"
note = "VC9 operator new; malloc + new-handler retry + bad_alloc"
source = "native-RE"
confidence = "high"
```
@@ -111,7 +108,8 @@ Expected: N renamed (or skipped if we'd already named them), 0 clobbers.
- [ ] **Step 6: Validate + commit**
`decompile_function 0x42a0b0` (`gfx_op_0x215_register_query`) — its registry-find call should read `std_map_find(...)`.
`decompile_function 0x42a0b0` (`gfx_op_0x215_query_source_slot`) — verify its purpose-specific
`gfx_object_query_source_slot(...)` call was not clobbered by the library pass.
```bash
git add vm-map/lib-functions.toml tools/lib_functions_build.py tools/test_lib_functions.py docs/lib-functions-reference.md
git commit -m "re: curated library-function registry (lib-functions.toml) + apply"

View File

@@ -35,7 +35,7 @@ where `disp = 0x9b24c + op*4` (word index `0x26c93 + op`; e.g. `ctx[0x26e3f]=0x4
3. For each real `(op, handler_va)`:
- `create_function` at `handler_va` if none exists.
- **Preserve good names:** if the function already has a non-`FUN_`/`LAB_` name (e.g.
`gfx_op_0x215_register_query`, `sleep_op_0xc8`), do **not** rename — only ensure a plate comment
`gfx_op_0x215_query_source_slot`, `sleep_op_0xc8`), do **not** rename — only ensure a plate comment
records the opcode. Rename only raw `FUN_xxxx`/`LAB_xxxx``op_0xNN_handler`.
- `set_plate_comment`: `opcode 0xNN dispatch handler; resolved via ctx[0x26c93+op] in FUN_00413860`.
4. Emit `build/op-handler-map.json` (`{ "0x1ac": {"handler": "0x427fb0", "name": "..."}, ... }`).

View File

@@ -51,8 +51,9 @@ is a known library function." **Small by design** (a handful to low-dozens), not
- Task 1: report the newly-named count; spot-check 23 (e.g. does `FUN_0047f280` now carry a
`std::map`-family name? does a known `operator new` site read named?).
- Task 2 (if taken): decompile `gfx_op_0x215_register_query` — its `gfx_registry_map_find(...)` /
`FUN_0047f280` call should read as the curated `std_map_find`; `--lint` clean; 0 clobbers.
- Task 2 (if taken): do not classify `0x47f280` or `0x42cf70` as generic STL helpers. Later RE proved
they are purpose-specific `gfx_object_query_source_slot` and `vm_lvalue_descriptor_hash_insert`;
decompile `gfx_op_0x215_query_source_slot` to verify the former remains named; `--lint` clean; 0 clobbers.
- `save_program` succeeds.
## Scope & boundaries

View File

@@ -0,0 +1,114 @@
using System.Collections.Generic;
using System.Linq;
using Age.Engine.Diagnostics;
using Age.Engine.Hosting;
using Age.Engine.Model;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class CoroutineHostModelTests
{
private const int T_IMM = 0, T_STR = 2, T_GINT = 3, T_LINT = 9;
private const int SceneEntryGate = 0xaba5c;
private static readonly OpcodeTable Table = OpcodeTableJson.Load(Paths.OpcodesJson);
private static int Op(string label) => Table.ByLabel(label)!.Value;
private static Instruction Ins(int offset, int opcode, params Operand[] args) => new(offset, opcode, args);
private static Script Script(params Instruction[] instructions) => new()
{
Name = "COROUTINE-TEST",
Header = new ScriptHeader(0, 0, 0, 0, 0, 0),
Instructions = instructions,
IndexByOffset = instructions.Select((ins, i) => (ins.Offset, i)).ToDictionary(x => x.Offset, x => x.i),
Strings = new Dictionary<int, string> { [0x1000] = "LABEL", [0x1001] = "J" },
};
[Fact]
public void AdvLabeledYieldRunsSetupExactlyOnceThenUsesStructuralTerminal()
{
const int output = 0x6be, terminal = 0x6c3, setupCount = 0x7000, slot = 0x7001, observed = 0x7002;
var script = Script(
Ins(0x00, Op("eq"), new(T_LINT, 0), new(T_GINT, SceneEntryGate), new(T_IMM, 1)),
Ins(0x07, Op("jcc"), new(T_LINT, 0), new(T_IMM, 0x20), new(T_IMM, 0x80)),
Ins(0x20, 0x140, new(T_GINT, output), new(T_STR, 0x1000), new(T_STR, 0x1001), new(T_GINT, output)),
Ins(0x29, Op("mov"), new(T_GINT, terminal), new(T_IMM, 0x77)),
Ins(0x2e, Op("eq"), new(T_LINT, 1), new(T_GINT, terminal), new(T_GINT, output)),
Ins(0x35, Op("jcc"), new(T_LINT, 1), new(T_IMM, 0x60), new(T_IMM, 0x40)),
Ins(0x40, Op("add"), new(T_GINT, setupCount), new(T_GINT, setupCount), new(T_IMM, 1)),
Ins(0x47, Op("mov"), new(T_GINT, slot), new(T_IMM, 4)),
Ins(0x4c, Op("jmp"), new Operand(T_IMM, 0x20)),
Ins(0x60, Op("mov"), new(T_GINT, SceneEntryGate), new(T_IMM, 0)),
Ins(0x65, Op("jmp"), new Operand(T_IMM, 0x80)),
Ins(0x80, Op("mov"), new(T_GINT, observed), new(T_GINT, slot)),
Ins(0x85, Op("exit")));
var sink = new RecordingTraceSink { TracingSteps = true };
var vm = new VirtualMachine(script, Table, new CaptureHost(), sink: sink);
vm.Globals[output] = 0x77; // stale value from a previous scene: already equal to this scene's terminal
vm.Run();
Assert.Equal("exit", vm.HaltReason);
Assert.Equal(1, vm.Globals[setupCount]);
Assert.Equal(4, vm.Globals[observed]);
Assert.Equal(0, vm.Globals[SceneEntryGate]);
Assert.Equal(0x77, vm.Globals[output]);
Assert.Equal(2, sink.Events.Count(e => e.Kind == TraceEventKind.Step && e.Opcode == 0x140));
}
[Fact]
public void NonAdvLabeledServiceIsLeftStubbedAndDoesNotInjectSceneEntryGate()
{
var script = new Script
{
Name = "NON-ADV-140",
Header = new ScriptHeader(0, 0, 0, 0, 0, 0),
Instructions = new[]
{
Ins(0, 0x140, new(T_GINT, 0x699), new(T_STR, 0x2000), new(T_STR, 0x2001), new(T_GINT, 0x699)),
Ins(9, Op("exit")),
},
IndexByOffset = new Dictionary<int, int> { [0] = 0, [9] = 1 },
Strings = new Dictionary<int, string> { [0x2000] = "BIN", [0x2001] = "SC????.BIN" },
};
var sink = new RecordingTraceSink { TracingSteps = true };
var vm = new VirtualMachine(script, Table, new CaptureHost(), sink: sink);
vm.Globals[0x699] = 123;
vm.Run();
Assert.Equal(123, vm.Globals[0x699]);
Assert.False(vm.Globals.ContainsKey(SceneEntryGate));
Assert.Contains(sink.Events, e => e.Kind == TraceEventKind.Stub && e.Opcode == 0x140);
}
[Fact]
public void CoroutineHandlerOpsAreConsumedByTheHostSchedulerModel()
{
var script = Script(
Ins(0, 0x7b, new(T_IMM, 0x30), new(T_IMM, 0x40)),
Ins(5, 0x7c),
Ins(6, Op("exit")));
var sink = new RecordingTraceSink { TracingSteps = true };
var vm = new VirtualMachine(script, Table, new CaptureHost(), sink: sink);
vm.Run();
Assert.DoesNotContain(sink.Events, e => e.Kind == TraceEventKind.Stub && (e.Opcode == 0x7b || e.Opcode == 0x7c));
}
[Fact]
public void Sc0000EntryRunsSetupAndFillsDistinctTextureSlots()
{
var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], Table);
var sink = new RecordingTraceSink { TracingSteps = true };
var vm = new VirtualMachine(script, Table, new CaptureHost(),
new VmOptions(HaltAtWaitForInput: true), sink: sink);
vm.Run();
Assert.Equal("wait-for-input", vm.HaltReason);
Assert.Equal(0, vm.Globals[SceneEntryGate]);
Assert.Equal(new long[] { 4, 5, 6, 7, 8, 9, 10, 11 },
Enumerable.Range(0, 8).Select(i => vm.Globals[0x3239 + i * 3]).ToArray());
Assert.Equal(2, sink.Events.Count(e => e.Kind == TraceEventKind.Step && e.Opcode == 0x140));
}
}

View File

@@ -39,24 +39,24 @@ public class GfxCommandBufferTests
private static (int, Operand[]) Register(int handle) => (0x1a2, new[] { G(handle) });
[Fact]
public void QueryReturnsMinusOneUntilRegistered_ThenTheHandle()
public void QueryReturnsMinusOneUntilDrawBound_ThenSourceSlot()
{
// Native contract (docs/engine-re.md op 0x215/0x1a2): the query registry is populated ONLY by op 0x1a2
// (gfx-cmd-register). Giving a handle geometry via set-geom (0x217) must NOT register it — query stays -1
// so a CG handle takes label_12649's fresh branch. After 0x1a2, query returns the handle (native
// map[handle]=handle; small system handles double as their surface slot).
// Op 0x215 returns obj+4 from the retained gfx object. Geometry creates the object but leaves it unbound;
// op 0x1a2's descriptor registry is unrelated. Draw-texture binds the source slot returned by the query.
var t = T();
var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
{
MovGI(1, 0xcb2a), MovGI(2, 0xd), MovGI(3, 0),
SetGeom3(1, 3, 3, 3), // 0xcb2a: geometry only, NOT registered
Register(2), // 0xd: op 0x1a2 registers it
Query(10, 1), Query(11, 2), Exit(),
MovGI(1, 0xcb2a), MovGI(2, 6), MovGI(3, 0), MovGI(4, 200),
SetGeom3(1, 3, 3, 3),
Register(1),
Query(10, 1),
(0x1fb, new[] { G(1), G(2), I(0), I(0), G(4), G(4), G(3), G(3) }),
Query(11, 1), Exit(),
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
Assert.Equal(-1, vm.Globals[10]); // geometry-only CG handle -> -1 -> fresh branch (the bug fix)
Assert.Equal(0xd, vm.Globals[11]); // 0x1a2-registered handle -> its value (== handle)
Assert.Equal(-1, vm.Globals[10]);
Assert.Equal(6, vm.Globals[11]);
}
private static (int, Operand[]) BlitColor(int h, int x, int y, int alpha, int color)

View File

@@ -4,19 +4,20 @@ using Xunit;
public class GfxStateTests
{
[Fact]
public void QueryRegistryIsPopulatedOnlyByRegister_NotByGeometryOps()
public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue()
{
// Native contract (docs/engine-re.md op 0x215/0x1a2): the op-0x215 query registry is populated ONLY by
// op 0x1a2 (gfx-cmd-register). Merely giving a handle geometry (GetOrCreate, as the set-geom ops do)
// must NOT make query-gfx-object return a slot for it — otherwise a CG handle (never 0x1a2-registered)
// wrongly takes label_12649's existing branch and collapses off-screen.
// Native op 0x215 queries the retained-object map and returns obj+4, the source slot set by draw-texture.
// Geometry alone creates an object but leaves obj+4 at -1. Op 0x1a2 is a separate descriptor registry.
var g = new GfxState();
g.GetOrCreate(0xcb2a).V18 = (400, 600, 0); // geometry only, like the fresh CG-load branch
Assert.Equal(-1, g.QuerySlot(0xcb2a)); // NOT registered => -1 => fresh branch (correct)
g.GetOrCreate(0xcb2a).V18 = (400, 600, 0);
Assert.Equal(-1, g.QuerySlot(0xcb2a));
g.Register(0xd); // op 0x1a2 registers a small system/UI handle
Assert.Equal(0xd, g.QuerySlot(0xd)); // native map[handle]=handle; the value doubles as its slot
Assert.Equal(-1, g.QuerySlot(0x9999)); // unknown -> -1 (matches native 0xffffffff)
g.Register(0xcb2a);
Assert.Equal(-1, g.QuerySlot(0xcb2a));
g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20);
Assert.Equal(6, g.QuerySlot(0xcb2a));
Assert.Equal(-1, g.QuerySlot(0x9999));
}
[Fact]
@@ -31,12 +32,12 @@ public class GfxStateTests
}
[Fact]
public void ReleaseRemovesTheHandleFromTheQueryRegistry()
public void ReleaseRemovesTheRetainedObject()
{
var g = new GfxState();
g.Register(0x10);
Assert.Equal(0x10, g.QuerySlot(0x10));
g.Release(0x10); // op 0x1fa / 0x1f7 tear down the registration too
g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
Assert.Equal(4, g.QuerySlot(0x10));
g.Release(0x10);
Assert.Equal(-1, g.QuerySlot(0x10));
}
@@ -48,7 +49,8 @@ public class GfxStateTests
public void EraseRangeRemovesHandlesInRange()
{
var g = new GfxState();
g.Register(0x10); g.Register(0x11); g.Register(0x12); g.Register(0x20);
g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
g.BindDraw(0x12, 3, 0, 0, 1, 1, 0, 0); g.BindDraw(0x20, 4, 0, 0, 1, 1, 0, 0);
g.EraseRange(0x10, 3); // count>1 → erase [0x10, 0x13)
Assert.Equal(-1, g.QuerySlot(0x10));
Assert.Equal(-1, g.QuerySlot(0x12));
@@ -59,7 +61,7 @@ public class GfxStateTests
public void EraseRangeCountLeOneErasesSingleHandle()
{
var g = new GfxState();
g.Register(0x10); g.Register(0x11);
g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
g.EraseRange(0x10, 1); // count<=1 → single handle
Assert.Equal(-1, g.QuerySlot(0x10));
Assert.NotEqual(-1, g.QuerySlot(0x11));
@@ -100,4 +102,20 @@ public class GfxStateTests
g.EraseRange(0x10, 1);
Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited
}
[Fact]
public void Sc0000EffectCleanupQueryEnablesObjectEraseAndSurfaceRelease()
{
var g = new GfxState();
g.SetSurface(6, 0x37, 0);
g.BindDraw(0xcb8e, 6, 0, 0, 200, 200, 300, 180);
int slot = g.QuerySlot(0xcb8e); // mirrors post-effect cleanup at SC0000 0x3321
Assert.Equal(6, slot);
g.EraseRange(0xcb8e, 10); // op 0x1f7
g.ClearSurface(slot); // op 0x1fa
Assert.Empty(g.SnapshotVisibleObjects());
Assert.Equal(-1, g.QuerySlot(0xcb8e));
}
}

View File

@@ -24,15 +24,27 @@ public class TextureOpsTests
}
[Fact]
public void SC0000FiresTextureOpsWithSlot0FullScreenSlideshow()
public void SC0000FiresTextureOpsWithAssignedFullScreenSlot()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
var provider = Sys4ScriptProvider.Load(table);
var session = new GameSession();
foreach (var name in new[] { "INITCONFIG.BIN", "INIT2.BIN", "INIT.BIN" })
session.RunScene(Sys4Loader.Load(Paths.Scripts()[name], table), table, new CaptureHost(), provider: provider);
var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table);
var host = new RecHost();
new VirtualMachine(script, table, host).Run();
var vm = new VirtualMachine(script, table, host, new VmOptions(MaxSteps: 20_000_000), provider);
foreach (var kv in session.Globals) vm.Globals[kv.Key] = kv.Value;
foreach (var kv in session.GlobalStrings) vm.GlobalStrings[kv.Key] = kv.Value;
vm.Run();
Assert.True(host.Creates > 0, "create-texture should fire");
// The intro loads a sequence of full-screen images into slot 0; res 0x23 is the first bg.
Assert.Contains(host.Sets, s => s.resId == 0x23 && s.slot == 0);
Assert.Contains(host.Draws, d => d.slot == 0 && d.w == 0x320 && d.h == 0x258);
// Boot + coroutine setup fill the handle/slot tables, so the first bg uses its assigned slot.
Assert.Contains(host.Sets, s => s.resId == 0x23 && s.slot == 5);
Assert.Contains(host.Draws, d => d.slot == 5 && d.w == 0x320 && d.h == 0x258);
// AE001H is the ritual/magic-circle sheet. At the post-effect transition SC0000 explicitly queries its
// retained object, erases the object group, and releases the returned slot; it must not survive the scene.
Assert.DoesNotContain(vm.Gfx.SnapshotVisibleObjects(), o => o.SurfaceResId == 0x37);
}
}

View File

@@ -63,16 +63,14 @@ public sealed class GfxState
}
// ---- geometry/draw object store (V18/V24/draw bind, the compositor's input) ----
// Populated lazily by the geometry SET ops and draw-texture. Membership here does NOT mean the object is
// in the op-0x215 query registry (that is a SEPARATE native structure; see _registry below).
// Populated lazily by the geometry SET ops and draw-texture. Op 0x215 queries this same native map and
// returns the object's live source slot (obj+4), or -1 when the handle has not been drawn/bound yet.
private readonly Dictionary<long, GfxObject> _objects = new();
// ---- op-0x215 query registry (native std::map queried by gfx_op_0x215, populated ONLY by op 0x1a2
// gfx-cmd-register -> FUN_0042cf70 hash insert). map[handle] = handle (native stores operand1 as the value;
// small system/UI handles double as their surface slot). CG handles are NEVER 0x1a2-registered, so
// query-gfx-object returns -1 for them and label_12649 takes its fresh branch (correct anchor from the
// INIT2 arrays) instead of collapsing onto a fabricated slot. See docs/engine-re.md op 0x215/0x1a2. ----
private readonly HashSet<long> _registry = new();
// ---- opcode 0x1a2's operand-descriptor registry. Native op 0x1a2 hashes the lvalue descriptor string;
// it is separate from the retained-object map queried by op 0x215. We retain membership for diagnostics
// and teardown parity, but it does not make an undrawn gfx object queryable as a surface slot. ----
private readonly HashSet<long> _operandRegistry = new();
private readonly Dictionary<long, long> _fieldTable = new(); // ctx+0x46d14 (0x216); no family writer -> default 0
public long CurrentObject { get; private set; }
@@ -103,35 +101,38 @@ public sealed class GfxState
}
}
/// <summary>Op 0x1a2 (gfx-cmd-register, native FUN_0042d360 -> FUN_0042cf70 hash insert): add the handle to
/// the op-0x215 query registry. Native inserts map[handle]=handle; QuerySlot returns that value (handle) or
/// -1. Only this op populates the query registry — geometry/draw ops do not.</summary>
public void Register(long handle) { lock (_lock) { _registry.Add(handle); } }
/// <summary>Op 0x1a2: retain the operand's current value in the separate descriptor registry. This does
/// not populate the retained-object map used by op 0x215.</summary>
public void Register(long handle) { lock (_lock) { _operandRegistry.Add(handle); } }
public GfxObject? TryGet(long handle) => _objects.TryGetValue(handle, out var o) ? o : null;
/// <summary>Op 0x215 (query-gfx-object): native returns std::map::find(handle) — the registered value (=handle),
/// or 0xffffffff (=-1) when the handle was never 0x1a2-registered. NOT a fabricated slot allocator.</summary>
public int QuerySlot(long handle) => _registry.Contains(handle) ? (int)handle : -1;
public bool IsRegistered(long handle) { lock (_lock) { return _registry.Contains(handle); } }
/// <summary>Op 0x215: look up <paramref name="handle"/> in the retained gfx-object map and return obj+4,
/// the live source-surface slot written by draw-texture, or -1 when absent/unbound.</summary>
public int QuerySlot(long handle)
{
lock (_lock)
return _objects.TryGetValue(handle, out var o) ? o.SourceSlot : -1;
}
public bool IsRegistered(long handle) { lock (_lock) { return _operandRegistry.Contains(handle); } }
public long QueryField(long idx) => _fieldTable.TryGetValue(idx, out var v) ? v : 0;
public void Release(long handle)
{
lock (_lock) // re-entrant: EraseRange already holds _lock; op 0x1fa calls this directly
lock (_lock) // re-entrant: EraseRange already holds _lock
{
_objects.Remove(handle);
_registry.Remove(handle); // op 0x1fa/0x1f7 also tear down the query registration
_operandRegistry.Remove(handle);
}
}
/// <summary>Op 0x1f7 semantics (native gfx_registry_erase_range @0x47d8b0): erase handles in
/// <summary>Op 0x1f7 semantics (native gfx_object_erase_range @0x47d8b0): erase handles in
/// [handle, handle+count) when count>1, else just <paramref name="handle"/>. It is a teardown/erase,
/// NOT a create — objects are created lazily by the geometry SET ops (gfx_object_get_or_create).</summary>
public void EraseRange(long handle, long count)
{
// Registry/slot cleanup (native gfx_registry_erase): removes the object from the registry, so it stops
// compositing next frame. Faithful to the engine (the render loop iterates the registry).
// Retained-object cleanup (native gfx_object_erase): removes the object from the map, so it stops
// compositing next frame. Faithful to the engine (the render loop iterates the retained-object map).
lock (_lock)
{
if (count > 1) for (long i = handle; i < handle + count; i++) Release(i);

View File

@@ -11,5 +11,8 @@ internal sealed class ExecFrame
public readonly Frame Locals = new();
public readonly List<int> CallStack = new(); // intra-script `call` (op 0x8f) returns
public readonly Dictionary<int, int> EmitSeen = new();
public int? CoroutineYieldHandlerA; // op 0x7b: native per-frame handler PCs
public int? CoroutineYieldHandlerB;
public readonly Dictionary<int, int> CoroutineYieldVisits = new(); // instruction index -> visits
public ExecFrame(Script script, int pc) { Script = script; Pc = pc; }
}

View File

@@ -8,6 +8,7 @@ public sealed class VirtualMachine
private const long NoJump = 0xFFFFFFFF;
private const int HALT = int.MinValue;
private const int FRAME_RETURN = int.MinValue + 1;
private const int SceneEntryCoroutineGate = 0xaba5c;
private const int T_IMM = 0, T_STR = 2, T_GINT = 3, T_GFLOAT = 4, T_GSTR = 5, T_GPTR = 6,
T_LINT = 9, T_LFLOAT = 10, T_LSTR = 11, T_LPTR = 12;
@@ -40,6 +41,33 @@ public sealed class VirtualMachine
private static long PyMod(long a, long b) { if (b == 0) return 0; long r = a % b; if (r != 0 && (r < 0) != (b < 0)) r += b; return r; }
private static bool IsStr(Operand o) => o.Type == T_STR || o.Type == T_GSTR || o.Type == T_LSTR;
private static bool SameOperand(Operand a, Operand b) => a.Type == b.Type && a.Value == b.Value;
private static bool IsAdvLabeledYield(Script script, Instruction ins)
=> ins.Opcode == 0x140 && ins.Args.Count >= 4
&& ins.Args[1].Type == T_STR && ins.Args[2].Type == T_STR
&& script.GetString((int)ins.Args[1].Value) == "LABEL"
&& script.GetString((int)ins.Args[2].Value) == "J";
private bool TryGetAdvYieldTerminal(int pc, Operand output, out long terminal)
{
terminal = 0;
if (pc + 2 >= _cur.Script.Instructions.Count) return false;
var setTerminal = _cur.Script.Instructions[pc + 1];
var compare = _cur.Script.Instructions[pc + 2];
if (_t.Label(setTerminal.Opcode) != "mov" || setTerminal.Args.Count < 2
|| setTerminal.Args[1].Type != T_IMM
|| _t.Label(compare.Opcode) != "eq" || compare.Args.Count < 3)
return false;
var terminalOperand = setTerminal.Args[0];
bool comparesTerminalToOutput =
(SameOperand(compare.Args[1], terminalOperand) && SameOperand(compare.Args[2], output))
|| (SameOperand(compare.Args[2], terminalOperand) && SameOperand(compare.Args[1], output));
if (!comparesTerminalToOutput) return false;
terminal = Read(setTerminal.Args[1]);
return true;
}
private long Read(Operand op) => op.Type switch
{
@@ -103,6 +131,11 @@ public sealed class VirtualMachine
public void Run(int entryOffset = 0)
{
// The native scheduler supplies this scene-entry state outside script-visible global writes.
// Restrict it to the byte-identical ADV LABEL/J idiom; op 0x140 also has an unrelated TITLE use.
if (entryOffset == 0 && _s.Instructions.Any(ins => IsAdvLabeledYield(_s, ins)))
Globals[SceneEntryCoroutineGate] = 1;
var top = new ExecFrame(_s, _s.IndexByOffset.TryGetValue(entryOffset, out var idx) ? idx : 0);
var outcome = RunFrame(top, FrameCause.TopScene);
if (outcome == FrameOutcome.RanOff) HaltReason ??= "pc-out-of-range";
@@ -177,6 +210,35 @@ public sealed class VirtualMachine
long tgt = Read(a[0]) != 0 ? a[1].Value : a[2].Value;
return tgt == NoJump ? pc + 1 : _cur.Script.IndexByOffset.GetValueOrDefault((int)tgt, pc + 1);
}
case "u0041ADB0":
case "coroutine-save-yield-handlers": // 0x7b: retain native handler metadata
_cur.CoroutineYieldHandlerA = (int)Read(a[0]);
_cur.CoroutineYieldHandlerB = (int)Read(a[1]);
return pc + 1;
case "u00416A90":
case "coroutine-resume": // 0x7c: host FrameYield/FrameClock owns re-entry
return pc + 1;
case "u0041F9C0":
case "coroutine-label-yield": // 0x140: bounded host model for LABEL/J only
{
if (!IsAdvLabeledYield(_cur.Script, ins))
{
if (_sink.TracingSteps) _sink.Emit(TraceEvent.Stub(op, pc));
return pc + 1;
}
if (!TryGetAdvYieldTerminal(pc, a[0], out long terminal))
{
HaltReason ??= $"coroutine-yield-pattern@0x{ins.Offset:x}";
return HALT;
}
int visits = _cur.CoroutineYieldVisits.GetValueOrDefault(pc);
_cur.CoroutineYieldVisits[pc] = visits + 1;
// First visit must enter setup even if out retained this same terminal from a prior scene.
// Every later visit returns the script-encoded terminal and exits the bounded loop.
Write(a[0], visits == 0 ? (terminal == 0 ? 1 : 0) : terminal);
return pc + 1;
}
case "exit":
case "exit-script": return FRAME_RETURN;
case "call-script":
@@ -246,7 +308,7 @@ public sealed class VirtualMachine
{
long h = Read(a[1]);
System.Console.Error.WriteLine($"[query] handle=0x{h:x} handleOp=(type={a[1].Type} val=0x{a[1].Value:x}) " +
$"-> QuerySlot={Gfx.QuerySlot(h)} registered={Gfx.IsRegistered(h)}");
$"-> QuerySlot={Gfx.QuerySlot(h)} objectPresent={Gfx.TryGet(h) != null}");
}
Write(a[0], Gfx.QuerySlot(Read(a[1]))); return pc + 1;
case "query-gfx-field?": // 0x216 (out)(idx)
@@ -293,13 +355,13 @@ public sealed class VirtualMachine
{
var o = Gfx.GetOrCreate(Read(a[0])); o.Field68 = Read(a[1]); o.Field6c = Read(a[2]); return pc + 1;
}
case "gfx-cmd-register": // 0x1a2 (handle) — insert into the op-0x215 query registry (native
// FUN_0042d360 -> FUN_0042cf70 hash insert; the ONLY populator of that map)
case "gfx-cmd-register": // 0x1a2 (handle) — operand-descriptor hash insert; separate from
// op 0x215's retained gfx-object/source-slot lookup
Gfx.Register(Read(a[0])); return pc + 1;
case "gfx-elem-erase": // 0x1f7 (handle)(count) — erase registry range (teardown, NOT create)
case "gfx-elem-erase": // 0x1f7 (handle)(count) — erase retained-object range
Gfx.EraseRange(Read(a[0]), Read(a[1])); return pc + 1;
case "gfx-elem-release": // 0x1fa (handle)
Gfx.Release(Read(a[0])); return pc + 1;
case "gfx-elem-release": // 0x1fa (surface slot)
Gfx.ClearSurface((int)Read(a[0])); return pc + 1;
case "gfx-blit-color": // 0x202 (handle)(x)(y)(alpha)(color) — static alpha/tint (anim interp deferred)
Gfx.SetObjectColor(Read(a[0]), GfxState.PackColor(Read(a[3]), Read(a[4]))); return pc + 1;
case "gfx-draw-color": // 0x203 (handle)(v)(alpha)(color) — static alpha/tint

View File

@@ -238,9 +238,10 @@ public partial class Main : Godot.Control
// is applied by the alpha-aware BlitLayer. See docs/engine-re.md "sprite transform / ANIMATION cluster".
private readonly System.Collections.Generic.Dictionary<(string Path, long Key), Image?> _imgCache = new();
// Per-handle wall-clock tween of the animation channel. The engine's clock (op 0x238) is a GLOBAL,
// non-blocking clock; the host advances it here while the VM is parked at wait-for-input. Opacity comes
// from the 3rd anim vec component (TZ), data-driven from the opening (100=full, 0=clear).
// Legacy host approximation: per-handle wall-clock tween using Anim.TZ as opacity. Native RE now proves
// op 0x21e is a scale matrix and 0x220 is a separate translation matrix, so TZ is NOT opacity. Keep this
// behavior isolated here until the transform compositor is split; it is unrelated to retained-object
// teardown (0x215/0x1f7/0x1fa), which now removes the magic-circle object correctly.
private sealed class TweenState
{
public long Generation = long.MinValue;
@@ -325,9 +326,8 @@ public partial class Main : Godot.Control
foreach (var kv in curr) _lastGfxDecision[kv.Key] = kv.Value;
}
// Current opacity for a visible object: 1.0 unless it has an active anim channel, in which case tween the
// 3rd vec component (TZ, ~percent) over the global clock. Start opaque on first sight so a CG never
// begins invisible (the safe direction); re-arm whenever the object's or the clock's generation bumps.
// Current legacy opacity approximation. TODO(transform compositor): replace this with independent native
// scale/translation matrices and source opacity only from the actual color/blend channel.
private float AlphaFor(Age.Engine.Model.RenderObject v, bool clockReset, double clockDur)
{
if (!v.Anim.Enabled) return 1f;

View File

@@ -6,9 +6,12 @@ from __future__ import annotations
INFERRED: dict[int, dict] = {
0x71: dict(name='label-def', category='structural', noop=True, confidence='high', source='investigation', summary='1 imm; count == T1 table size -> the label/anchor T1 indexes. v1 no-op; revisit if menu/callback dispatch looks up by id'),
0x7a: dict(name='text-param?', category='adv', noop=False, confidence='med', source='inference', summary='3 args (imm/computed/imm); sub computes a value then 0x7a then show-text — text speed/wait/window param'),
0x7b: dict(name='coroutine-save-yield-handlers', category='control', noop=False, confidence='high', source='investigation', summary='(handler1_pc)(handler2_pc) — scene-coroutine: save the two per-frame yield/resume handler PCs. Native writes op1→ctx[0x6da88+idx*4], op2→ctx[0x6db28+idx*4] (idx=ctx[0x53d14] script-context index) + gfx cmd-type 5. SC0000 0x79: `0x7b label_3c9 label_41e` registers the ADV per-frame render→poll→yield handlers. Part of the scene-coroutine framework (see engine-re.md §Scene-coroutine framework); pairs with 0x7c (resume) + 0x140 (loop iterator).'),
0x7c: dict(name='coroutine-resume', category='control', noop=False, confidence='high', source='investigation', summary='() — scene-coroutine RESUME point. Native requires run-state bit 0x2000000 (ctx[0x6dbc8]) set — THROWS (__CxxThrowException) if unset, so it is only ever reached on a scheduler-driven re-entry, NEVER on a cold first pass (cold flow jmps over it). Restores PC=ctx[0x53d28]+ctx[0x6dbcc]*4, clears the run-bit (ctx+0xa0ce4 &= ~0x2000000), resets input/line state. SC0000 0x443 (falls into the main loop label_444). See engine-re.md §Scene-coroutine framework.'),
0x90: dict(name='hotspot-branch', category='input', noop=True, confidence='high', source='investigation', summary='cursor/input hotspot hit-test: rect (x,y,w,h) -> 3-way branch on interaction, else fall through to pc+1'),
0x97: dict(name='hotspot-reg?', category='input', noop=True, confidence='med', source='inference', summary='companion register-hotspot / set-widget-action (argc5: v1 v2 1 1 <action-id>; NO code targets)'),
0xb6: dict(name='snd-ctrl?', category='audio', noop=False, confidence='low', source='inference', summary='1 imm; self-chains, 0x41D family near play-sound-effect/0xb5 — sound channel/volume/stop control'),
0x140: dict(name='coroutine-label-yield', category='control', noop=False, confidence='med', source='investigation', summary="(out)(name_str)(sub_str)(in) — scene-coroutine LOOP ITERATOR / labeled yield. Handler copies name/sub strings + the int operand and calls the NATIVE video/transition service (*DAT_005c6018)(8, ctx[0x54fe8], &{name,sub,in}); writes the returned PC-like value to operand 1. In SC0000 label_462 'ループ開始' (@0x46d): `out=G[0x6be]=LABEL('J',G[0x6be])`; loop runs the intro-setup body (incl. call label_125bd = slot-table fill G[0x3239..0x324e]=4..11) and jmps back until out==G[0x6c3] (a per-scene exit-PC immediate) → mov aba5c 0 → content. The gate G[0xaba5c]==1 that opens this loop is NATIVE scene-entry state (no script sets it to 1). DAT_005c6018 is runtime-resolved (all xrefs READ) = SAME class as the DirectDraw workers we don't model. PORT = HOST-MODEL IMPLEMENTED: synthesize the ADV scene-entry gate, run the LABEL/J setup body once, then return the structurally discovered per-scene terminal; do not emulate the video service. See engine-re.md §Scene-coroutine framework."),
0x1bc: dict(name='block-mark', category='marker', noop=True, confidence='high', source='inference', summary='zero-arg; follows jcc/mov, precedes mov/ret — block boundary'),
0x1bf: dict(name='call-end', category='marker', noop=True, confidence='med', source='inference', summary='zero-arg; call->0x1bf->stmt-end — end-of-call-statement marker'),
0x1d2: dict(name='stmt-desc?', category='marker', noop=True, confidence='med', source='harness', summary='2 imm; immediately after stmt-begin 0x1f4 — statement descriptor?'),

View File

@@ -11,7 +11,7 @@ size = 0xa1000
offset = 0x408
name = "gfx_obj_registry"
type = "int"
note = "gfx object registry (std::map handle->object); op 0x1a2 insert / 0x215 find"
note = "retained gfx-object map (std::map handle->object); geometry/draw get-or-create, 0x215 returns obj+4 source slot, 0x1f7 erases"
[[field]]
offset = 0x40c
name = "sys4ini_count"

View File

@@ -1246,23 +1246,23 @@ argc = 2
abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "u0041ADB0"
category = "unknown"
summary = ""
name = "coroutine-save-yield-handlers"
category = "control"
summary = "(handler1_pc)(handler2_pc) — scene-coroutine: save the two per-frame yield/resume handler PCs. Native writes op1→ctx[0x6da88+idx*4], op2→ctx[0x6db28+idx*4] (idx=ctx[0x53d14] script-context index) + gfx cmd-type 5. SC0000 0x79: `0x7b label_3c9 label_41e` registers the ADV per-frame render→poll→yield handlers. Part of the scene-coroutine framework (see engine-re.md §Scene-coroutine framework); pairs with 0x7c (resume) + 0x140 (loop iterator)."
noop_headless = false
source = "kelebek"
confidence = "low"
source = "investigation"
confidence = "high"
depends_on = []
evidence = ""
evidence = "Ghidra: handler FUN_0041ebf0 (dispatch ctx[0x26c93+0x7b]) = {*(ctx+0x53d88+ctx[0x53d14]*0x78)=5; ctx[0x6da88+idx*4]=op1; ctx[0x6db28+idx*4]=op2}. Both operands are code PCs (handler labels)."
[[opcode.semantics.args]]
i = 1
role = ""
role = "yield handler-1 PC"
observed_types = ["imm"]
[[opcode.semantics.args]]
i = 2
role = ""
role = "yield handler-2 PC"
observed_types = ["imm"]
[[opcode]]
@@ -1272,14 +1272,14 @@ argc = 0
abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "u00416A90"
category = "unknown"
summary = ""
name = "coroutine-resume"
category = "control"
summary = "() — scene-coroutine RESUME point. Native requires run-state bit 0x2000000 (ctx[0x6dbc8]) set — THROWS (__CxxThrowException) if unset, so it is only ever reached on a scheduler-driven re-entry, NEVER on a cold first pass (cold flow jmps over it). Restores PC=ctx[0x53d28]+ctx[0x6dbcc]*4, clears the run-bit (ctx+0xa0ce4 &= ~0x2000000), resets input/line state. SC0000 0x443 (falls into the main loop label_444). See engine-re.md §Scene-coroutine framework."
noop_headless = false
source = "kelebek"
confidence = "low"
source = "investigation"
confidence = "high"
depends_on = []
evidence = ""
evidence = "Ghidra: handler FUN_00417cb0 (dispatch ctx[0x26c93+0x7c]). Guards on (ctx[0x6dbc8] & 0x2000000)==0 → throw; else restores PC = ctx[0x53d2c-slot] = ctx[0x53d28]+ctx[0x6dbcc]*4, ctx[0xa0ce4]=ctx[0x6dbc8]&0xfdffffff, clears input state (ctx[0x13bdc]/0xc6f8=-1 etc.)."
[[opcode]]
op = 0x7f
@@ -2879,33 +2879,33 @@ argc = 4
abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "u0041F9C0"
category = "unknown"
summary = ""
name = "coroutine-label-yield"
category = "control"
summary = "(out)(name_str)(sub_str)(in) — scene-coroutine LOOP ITERATOR / labeled yield. Handler copies name/sub strings + the int operand and calls the NATIVE video/transition service (*DAT_005c6018)(8, ctx[0x54fe8], &{name,sub,in}); writes the returned PC-like value to operand 1. In SC0000 label_462 'ループ開始' (@0x46d): `out=G[0x6be]=LABEL('J',G[0x6be])`; loop runs the intro-setup body (incl. call label_125bd = slot-table fill G[0x3239..0x324e]=4..11) and jmps back until out==G[0x6c3] (a per-scene exit-PC immediate) → mov aba5c 0 → content. The gate G[0xaba5c]==1 that opens this loop is NATIVE scene-entry state (no script sets it to 1). DAT_005c6018 is runtime-resolved (all xrefs READ) = SAME class as the DirectDraw workers we don't model. PORT = HOST-MODEL IMPLEMENTED: synthesize the ADV scene-entry gate, run the LABEL/J setup body once, then return the structurally discovered per-scene terminal; do not emulate the video service. See engine-re.md §Scene-coroutine framework."
noop_headless = false
source = "kelebek"
confidence = "low"
source = "investigation"
confidence = "med"
depends_on = []
evidence = ""
evidence = "Ghidra: handler 0x4299c0 (dispatch ctx[0x9b74c]=0x4299c0; created+typed EngineCtx*+annotated; Kelebek u0041F9C0 = VA-drift). Writes gfx cmd-type 9; op2→local_204, op3→local_104, op4→local_208; (*DAT_005c6018)(8, ctx[0x54fe8], &local_210) → FUN_00425fb0(1,ret). DAT_005c6018: 6 xrefs all READ, no static writer; FUN_00405740 (screen-fade) calls it w/ cmd 3, branches on ret 1/2 = transition progress = native video service."
[[opcode.semantics.args]]
i = 1
role = ""
role = "out: returned label/resume PC (SC0000 G[0x6be])"
observed_types = ["g-int"]
[[opcode.semantics.args]]
i = 2
role = ""
role = "label name string (e.g. \"LABEL\")"
observed_types = ["string"]
[[opcode.semantics.args]]
i = 3
role = ""
role = "sub-label string (e.g. \"J\")"
observed_types = ["string"]
[[opcode.semantics.args]]
i = 4
role = ""
role = "in: current label/resume PC fed back (SC0000 G[0x6be])"
observed_types = ["g-int"]
[[opcode]]
@@ -3458,12 +3458,12 @@ abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "gfx-cmd-register"
category = "draw"
summary = "0x1a2 (handle) — gfx cmd-type 3. Handler gfx_op_0x1a2_registry_insert @0x42d360: builds key '%c%8.8x'(3, operand-desc) and INSERTS operand 1 into the op-0x215 query registry (FUN_0042cf70, open-addressing hash; native stores map[handle]=handle). This is the SOLE populator of the registry op 0x215 queries — the geometry SET/draw ops (0x217/0x219/0x1ff/0x1fb/0x202/...) do NOT register. VM impl: GfxState.Register(handle) (a separate set from the geometry object store). Conflating the two (registering on every GetOrCreate) was the retained-mode geometry bug: CG handles wrongly read back as 'existing' and collapsed to (-400,-600). NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md gfx op-contract table."
summary = "0x1a2 (value) — gfx cmd-type 3. Handler gfx_op_0x1a2_descriptor_register@0x42d360 builds a key from operand 1's lvalue descriptor and inserts its value into an open-addressing descriptor hash (vm_lvalue_descriptor_hash_insert@0x42cf70). This structure is separate from op 0x215's retained gfx-object map; op 0x215 does not query this hash. NOT save/scene."
noop_headless = false
source = "investigation"
confidence = "high"
depends_on = []
evidence = "Ghidra: real handler FUN_0042d360 (via dispatch table ctx[0x26c93+op]); sets *(ctx+0x53d88+ctx[0x53d14]*0x78)=3, sprintf(\"%c%8.8x\",3,op1), FUN_0042cf70 (hash insert; counterpart of op 0x215 find). NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md"
evidence = "Ghidra: handler 0x42d360 fetches operand 1's value and lvalue descriptor separately, formats the descriptor key, then calls FUN_0042cf70. By contrast op 0x215 passes ctx+0x46614 to gfx_object_query_source_slot@0x47f280, which searches the retained object map and returns obj+4."
[[opcode.semantics.args]]
i = 1
@@ -4508,12 +4508,12 @@ abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "gfx-elem-erase"
category = "draw"
summary = "0x1f7 (handle)(count) — gfx cmd-type 5. Handler gfx_op_0x1f7_elem_erase @0x422270: ERASES registry handles — if count>1 → gfx_registry_erase_range(handle,count) [erase [handle, handle+count)], else gfx_registry_erase(handle). It is a TEARDOWN/erase, NOT a create (corrects the earlier 'gfx-elem-create' reading). In label_12649 it runs after a 0x215 slot-query, before 0x1fa releases the slot. Objects are created lazily by the geometry SET ops (gfx_object_get_or_create). See docs/engine-re.md gfx op-contract table."
summary = "0x1f7 (handle)(count) — erase retained gfx objects. Handler 0x422270 calls gfx_object_erase_range@0x47d8b0 for [handle,handle+count) when count>1, else gfx_object_erase@0x47d850. This removes entries from the same object map queried by op 0x215, so erased objects stop compositing. SC0000 uses it before op 0x1fa releases the returned surface slot."
noop_headless = false
source = "investigation"
confidence = "high"
depends_on = []
evidence = "Ghidra handler 0x422270 (dispatch ctx[0x26c93+0x1f7]); count>1 → gfx_registry_erase_range @0x47d8b0 (loops gfx_registry_erase @0x47d850 over [op1,op1+op2)), else gfx_registry_erase(op1). gfx_registry_erase does map.find+erase on the ctx+0x408 registry."
evidence = "Ghidra handler 0x422270; gfx_object_erase_range@0x47d8b0 loops gfx_object_erase@0x47d850. Both operate on owner+0x408, the retained-object map also used by gfx_object_get_or_create/draw and gfx_object_query_source_slot."
[[opcode.semantics.args]]
i = 1
@@ -4601,7 +4601,7 @@ abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "gfx-elem-release"
category = "draw"
summary = "0x1fa (idx) — gfx cmd-type 3. Handler gfx_op_0x1fa_elem_release @0x4224a0: releases the element at [ctx+0x52bd4 + idx*4] (virtual free, then nulls the slot) + FUN_00474e40(idx). In label_12649 it clears the working slot G[0x62452] after a 0x215/0x1f7 pair. See docs/engine-re.md gfx op-contract table."
summary = "0x1fa (surface_slot) — release the surface at ctx+0x52bd4[slot] (virtual free, then null) and call FUN_00474e40(slot). It releases a surface slot, not a retained object handle. SC0000 feeds it the slot returned by op 0x215 after op 0x1f7 erases the associated object group."
noop_headless = false
source = "investigation"
confidence = "high"
@@ -4610,7 +4610,7 @@ evidence = "Ghidra handler 0x4224a0 (dispatch ctx[0x26c93+0x1fa]); frees ctx+0x5
[[opcode.semantics.args]]
i = 1
role = ""
role = "surface slot"
observed_types = ["imm", "g-int", "l-int", "l-ptr"]
[[opcode]]
@@ -5251,12 +5251,12 @@ abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "query-gfx-object?"
category = "draw"
summary = "0x215 (out)(handle_id) — native graphics command-buffer op. Real handler FUN_0042a0b0 (Ghidra-resolved via the dispatch table ctx[0x26c93+op]; Kelebek's 0x421160 is VA-drift, lands in an unrelated fn). Does TWO things: (1) writes cmd-type 5 into the CURRENT gfx-object record `[ctx+0x53d88 + ctx[0x53d14]*0x78]` (a command-buffer registration, parallel to op 0x1a2→type 3); (2) returns `out = map.find(handle_id)` over an engine-internal associative registry (found value, else 0xffffffff=not-found), sign-tested (gre/lt 0) to drive label_12649's slot-select branch + set working slot G[0x62452]. So `out` is NATIVE COMMAND-BUFFER STATE (the registry is populated by sibling gfx ops — op 0x1a2→FUN_0042cf70 is the hash insert), NOT the VM global bank → seeding story-state CANNOT reproduce it. Stubbed → constant return → every draw collapses to slot 0 → anchor-preserve reads foreign-sized textures → the cumulative bg/sprite drift. SETTLES the drift as (b) a genuine native op, NOT (a) state-divergence. Faithful fix = model the gfx command-buffer (record array + handle→object registry) and run the gfx ops instead of stubbing — static/Frida-free (handlers now readable; inserts are bytecode-driven). Full decode + verdict: docs/engine-re.md (op 0x215 section). RETAINED-MODE FIX (2026-07-07): the registry MUST be separate from the geometry object store — it is populated ONLY by op 0x1a2, never by the geometry SET/draw ops. VM: QuerySlot returns the registered value (=handle) or -1, NOT a fabricated per-object slot. CG handles are never 0x1a2-registered → query returns -1 → label_12649 takes its FRESH branch (anchor from the INIT2 arrays) → dst=(0,0). The prior GfxState.GetOrCreate-assigns-AcquireSlot model made CG handles read as 'existing' → existing branch called get-texture-size on the wrong slot (0) → dst=(-400,-600) off-screen (the '2nd CG off-screen' bug)."
summary = "0x215 (out_slot)(handle) — query the retained gfx-object map. Handler gfx_op_0x215_query_source_slot@0x42a0b0 calls gfx_object_query_source_slot@0x47f280 with owner ctx+0x46614. The worker searches owner+0x408, the same map populated by geometry/draw workers, and returns obj+4: the live source-surface slot written by draw-texture, or -1 if absent. A geometry-only object remains unbound and returns -1. SC0000 uses a successful result for existing-object geometry and query-guarded teardown: op 0x1f7 erases the object group and op 0x1fa releases this slot. VM fix 2026-07-09 restores AE001H magic-circle cleanup."
noop_headless = false
source = "investigation"
confidence = "high"
depends_on = []
evidence = "Ghidra: real handler FUN_0042a0b0 = {*(ctx+0x53d88+ctx[0x53d14]*0x78)=5; out=FUN_0047f280(FUN_0041b940(2))}. FUN_0047f280 = std::map::find (returns mapped value or 0xffffffff); FUN_0041b940(2) = operand-fetch of operand 2 (the handle key); FUN_00425fb0(1,val) = operand-write to `out`. Registry populated by op 0x1a2 handler FUN_0042d360 → FUN_0042cf70 (open-addressing hash insert). Bytecode sites: SC0000 label_12649 (0x12670) + label_123ef (0x12419/0x12450), handle-ids from 0x62455[idx] (±offset); result gre/lt 0 branches slot-select. Record table 0x3239 (label_125bd @0x0050f) assigns per-object slots 4..13."
evidence = "Ghidra asm: handler 0x42a0b0 passes ECX=ctx+0x46614 to 0x47f280. That worker searches ECX+0x408 and returns resolved object+4. gfx_object_bind_draw@0x47e870, called with the same owner, get-or-creates in owner+0x408 and writes source slot to object+4. SC0000 post-effect cleanup 0x3321 queries G[0x62457], sign-tests, then executes 0x1f7(handle,10) + 0x1fa(returned_slot); AE001H res 0x37 was bound to that handle."
[[opcode.semantics.args]]
i = 1
@@ -5510,12 +5510,12 @@ abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "set-anim-transform-norm"
category = "draw"
summary = "(handle)(p1)(p2)(x)(y)(z) — set sprite transform channel, NORMALIZED (float operands /_DAT_00571c28 ~percent); cmd-type 0xd, worker gfx_anim_set_channel@0x47eaa0. SC0000 opening @0xf73+ on INIT2 CG handles. Cluster 0x21c-0x243. Handler 0x423350; Kelebek VA 0x421450 is drift."
summary = "(handle)(delay)(duration)(sx)(sy)(sz) — set the normalized SCALE-matrix channel. Handler 0x423350 normalizes sx/sy/sz; gfx_object_set_scale_channel@0x47eaa0 stores timing at obj+0x3c/+0x50 and constructs a diagonal 4x4 scale matrix at obj+0xac. Separate from op 0x220 translation; neither channel is opacity."
noop_headless = false
source = "investigation"
confidence = "high"
depends_on = []
evidence = ""
evidence = "Ghidra 0x47eaa0 calls matrix builder 0x48af1d, which writes sx/sy/sz to diagonal entries 0/5/10 and identity entry 15. gfx_object_apply_transform_channels@0x472f00 consumes this independently of obj+0x1ac."
[[opcode.semantics.args]]
i = 1
@@ -5607,12 +5607,12 @@ abi_source = "kelebek+decode-validated"
[opcode.semantics]
name = "set-anim-transform-abs"
category = "draw"
summary = "(handle)(p1)(p2)(x)(y)(z) — set sprite transform channel, ABSOLUTE (raw floats); cmd-type 0xd, worker 0x47ecc0. Twin of 0x21e. SC0000 opening @0x18a5+ on INIT2 CG handles. Cluster 0x21c-0x243. Handler 0x4234e0; Kelebek VA 0x4215D0 is drift."
summary = "(handle)(delay)(duration)(tx)(ty)(tz) — set the absolute TRANSLATION-matrix channel. Handler 0x4234e0 passes raw floats to gfx_object_set_translation_channel@0x47ecc0, which stores timing at obj+0x44/+0x58 and constructs an identity 4x4 matrix with translation at obj+0x1ac. Separate from op 0x21e scale; neither channel is opacity."
noop_headless = false
source = "investigation"
confidence = "high"
depends_on = []
evidence = ""
evidence = "Ghidra 0x47ecc0 calls matrix builder 0x48afb1, which writes identity diagonal and tx/ty/tz to entries 12/13/14. gfx_object_apply_transform_channels@0x472f00 combines this independently of obj+0xac."
[[opcode.semantics.args]]
i = 1