Implement root reload and title debug launcher
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@@ -65,6 +65,9 @@ public interface IHost
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void ClearCursorResource() { }
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void Sleep(long duration);
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void FrameYield();
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// Native op 0x9 resets scene-owned host services before reloading root script resource 0.
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// Global banks, engine configuration, decoded-asset caches, and persistent profile state survive.
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void ResetSceneContext() { }
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// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
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// hosts default to normal playback; the Godot host supplies the live interactive values.
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void SetMessageSkipActive(bool active) { }
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