Implement root reload and title debug launcher

This commit is contained in:
gamer147
2026-07-20 22:32:49 -04:00
parent df17747f63
commit f21a4c06bf
20 changed files with 1151 additions and 56 deletions

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@@ -101,7 +101,8 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ └── Age.Engine/Sys4/ runtime catalog parser, loose-first bounded ALF asset store,
│ script provider, AGF/LZSS and Windows CUR decoders, and resource facade
├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine)
└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine),
including the TITLE-only F4 debug scene launcher
```
The disposable `build/page-map-<SCENE>.jsonl` files are produced by normal Godot runs and map runtime ADV