Promote verified tag artifacts to Gitea releases
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@@ -36,7 +36,7 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ tracked source and generated references use canonical LF
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├── .gitea/workflows/core-validation.yml read-only Ubuntu source-only core gate for the private Gitea remote
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├── .gitea/workflows/linux-release-build.yml
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│ pinned Linux export/package/smoke artifact job; no release publication
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│ pinned Linux export/package/smoke artifact job plus tag-only promotion
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├── run-godot.ps1 / run-godot.cmd tracked development launcher + Windows wrapper;
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│ resolves Godot/game-root from parameters, environment,
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│ PATH, and the conventional sibling install
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@@ -48,12 +48,14 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ ├── test_validate.py pure resolver + validation-plan regressions
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│ ├── build-linux-x64.sh one-command pinned Linux export/package/smoke pipeline
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│ ├── dotnet_publish_proxy.py guarded low-memory Godot export-time publish staging
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│ ├── publish_gitea_release.py guarded/retry-safe native Gitea release promotion
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│ ├── bootstrap-godot-linux-x64.sh repo-local Godot 4.7 Linux editor/template bootstrap
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│ ├── godot-linux-x64.json immutable Godot editor/template source + SHA-256 manifest
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│ ├── install_godot_templates.py selective HTTP-range installer for pinned template members
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│ ├── package_linux_x64.py export verifier + notice/checksum/archive packager
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│ ├── test_install_godot_templates.py, test_package_linux_x64.py,
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│ │ test_dotnet_publish_proxy.py source-only bootstrap/package/publish regressions
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│ │ test_dotnet_publish_proxy.py,
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│ │ test_publish_gitea_release.py source-only bootstrap/package/publish regressions
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│ ├── sys4load.py loader + disassembler (opcode-decoding)
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│ ├── age_opcodes.py GENERATED complete Python ABI view (do not hand-edit)
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│ ├── opcodes_build.py generator/linter: vm-map/opcodes.toml -> the 5 artifacts below
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