engine: retain History and wait presentation

This commit is contained in:
gamer147
2026-07-30 19:21:38 -04:00
parent 1367563485
commit ef19ab79e0
14 changed files with 585 additions and 95 deletions

View File

@@ -0,0 +1,95 @@
using Age.Engine.Hosting;
using Age.Engine.Model;
namespace Age.Engine.Text;
/// <summary>
/// Transient retained-object projection of one ADV layout's animated input-wait atlas.
/// The script owns the source surface and object handle; this object owns only the current binding.
/// </summary>
public sealed class RetainedAdvWaitIndicatorPresentation
{
private int _publishedFrame = -1;
public RetainedAdvWaitIndicatorPresentation(
AdvWaitIndicatorConfig config,
AdvTextLayoutPresentationBinding binding,
int layoutOriginX,
int layoutOriginY)
{
if (config.LayoutSlot != binding.LayoutSlot)
throw new ArgumentException(
"Wait-indicator configuration and retained binding must select the same layout.");
if (binding.WaitIndicatorObjectHandle < 0)
throw new ArgumentException(
"A retained ADV wait indicator requires a nonnegative object handle.",
nameof(binding));
if (config.SurfaceSlot < 0 || config.CellWidth <= 0 || config.CellHeight <= 0)
throw new ArgumentOutOfRangeException(nameof(config));
Config = config;
Binding = binding;
LayoutOriginX = layoutOriginX;
LayoutOriginY = layoutOriginY;
}
public AdvWaitIndicatorConfig Config { get; }
public AdvTextLayoutPresentationBinding Binding { get; }
public int LayoutOriginX { get; }
public int LayoutOriginY { get; }
public int PublishedFrame => _publishedFrame;
public bool IsPublished => _publishedFrame >= 0;
/// <summary>Publish a changed source cell, or erase the retained handle when inactive.</summary>
public bool Update(GfxState gfx, long elapsedMs, bool visible)
{
ArgumentNullException.ThrowIfNull(gfx);
if (!visible)
{
if (!IsPublished) return false;
Erase(gfx);
return true;
}
int frame = Config.FrameAt(elapsedMs);
if (frame == _publishedFrame) return false;
Bind(gfx, frame);
return true;
}
/// <summary>Recreate the current frame after script-owned range teardown/publication.</summary>
public bool Republish(GfxState gfx, long elapsedMs, bool visible)
{
ArgumentNullException.ThrowIfNull(gfx);
if (!visible)
{
if (!IsPublished) return false;
Erase(gfx);
return true;
}
Bind(gfx, Config.FrameAt(elapsedMs));
return true;
}
public void Erase(GfxState gfx)
{
ArgumentNullException.ThrowIfNull(gfx);
gfx.EraseRange(Binding.WaitIndicatorObjectHandle, 1);
_publishedFrame = -1;
}
private void Bind(GfxState gfx, int frame)
{
gfx.BindDraw(
Binding.WaitIndicatorObjectHandle,
Config.SurfaceSlot,
checked(Config.SourceX + frame * Config.CellWidth),
Config.SourceY,
Config.CellWidth,
Config.CellHeight,
checked(LayoutOriginX + Config.X),
checked(LayoutOriginY + Config.Y));
_publishedFrame = frame;
}
}