Fix menu cursor auto-move
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@@ -2419,13 +2419,13 @@ depends_on = ["0x3234"]
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[[global]]
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address = "0x3238"
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name = ""
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category = "unknown"
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name = "menu_cursor_auto_move_enabled"
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category = "ui-toggle"
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type = "int"
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value_domain = "{0,1}"
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usage = "Config/settings global (CONFIG.BIN/INITCONFIG.BIN writer, scene-reach 0) — NOT a scene story flag; miner over-tagged it. Branch-read in 5 scripts; compared against [1]."
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source = "inference"
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confidence = "low"
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usage = "Persistent game option controlling whether a newly opened BUNKI/SBUNKI choice menu moves the physical cursor to its default row. INITCONFIG defaults it to 1; CONFIG writes 1/0 for the paired choices. BUNKI@0x2b6 and SBUNKI@0x289 call set-cursor-virtual when enabled and sample the existing cursor with get-cursor-virtual when disabled; BUNKIMOVE/SBUNKIMOVE use the same toggle during menu entrance motion. Not a scene story flag."
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source = "investigation"
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confidence = "high"
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depends_on = []
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[[global]]
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@@ -2426,7 +2426,7 @@ noop_headless = false
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source = "investigation"
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confidence = "high"
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depends_on = []
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evidence = "Ghidra /v2: op_0x10a_set_cursor_virtual@0x421590 maps virtual coordinates through the active VirtualFullScreen geometry and calls SetCursorPos. SC0000 alternates the cursor by one vertical pixel after state-changing ADV button clicks so the hover state re-enters cleanly."
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evidence = "Ghidra /v2: op_0x10a_set_cursor_virtual@0x421590 maps virtual coordinates through the active VirtualFullScreen geometry and calls USER32 SetCursorPos. BUNKI@0x2b6 and SBUNKI@0x289 test G[0x3238], compute the default choice point, and call 0x10a when menu cursor auto-move is enabled; their disabled branches retain the physical position through 0x109. SC0000 also alternates the cursor by one vertical pixel after state-changing ADV button clicks so hover re-enters cleanly."
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[[opcode.semantics.args]]
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i = 1
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