Fix menu cursor auto-move
This commit is contained in:
@@ -32,6 +32,7 @@ public interface IInputHost
|
||||
|
||||
void SetCursorResource(long resourceId) { }
|
||||
void ClearCursorResource() { }
|
||||
void WarpCursor(int virtualX, int virtualY) { }
|
||||
|
||||
// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
|
||||
// hosts default to normal playback; the Godot host supplies the live interactive values.
|
||||
|
||||
Reference in New Issue
Block a user