Prevent FIELD redraw flicker
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47
engine/Age.Engine/Hosting/ScriptPresentationBarrier.cs
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47
engine/Age.Engine/Hosting/ScriptPresentationBarrier.cs
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using System;
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using System.Threading;
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namespace Age.Engine.Hosting;
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/// <summary>
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/// Keeps one VM opcode burst atomic with respect to the interactive compositor. The VM owns the
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/// write side while script code is running; the render thread samples through the read side only
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/// after the VM reaches a presentation, sleep, or input service boundary.
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/// </summary>
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public sealed class ScriptPresentationBarrier
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{
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private readonly ReaderWriterLockSlim _lock = new(LockRecursionPolicy.NoRecursion);
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private int _scriptDepth;
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public void EnterScript()
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{
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if (_scriptDepth++ == 0)
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_lock.EnterWriteLock();
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}
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public void ExitScript()
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{
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if (_scriptDepth <= 0)
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throw new InvalidOperationException("No script burst is active.");
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if (--_scriptDepth == 0)
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_lock.ExitWriteLock();
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}
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/// <summary>Temporarily expose the completed burst state while a host service is parked.</summary>
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public bool SuspendScript()
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{
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if (_scriptDepth <= 0 || !_lock.IsWriteLockHeld) return false;
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_lock.ExitWriteLock();
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return true;
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}
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public void ResumeScript(bool suspended)
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{
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if (suspended) _lock.EnterWriteLock();
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}
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public bool TryEnterPresentation()
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=> !_lock.IsWriteLockHeld && _lock.TryEnterReadLock(0);
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public void ExitPresentation() => _lock.ExitReadLock();
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}
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