Track platform portability dependencies
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@@ -64,7 +64,8 @@ Three layers, cleanly separated:
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loop is too hot for GDScript. Presentation, UI, mod tooling, and export targets use Godot. This
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is why **Godot now fits**: under the earlier "faithful port" framing it was overkill (you'd use
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~10% of it); under *remake/enhance/mod* its editor, UI toolkit, asset pipeline, GDScript modding,
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and multi-platform export all earn their keep.
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and multi-platform export all earn their keep. Current OS dependencies and the gates for future exports
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are tracked in `docs/platform-portability.md`; they do not expand the active Phase A scope.
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- **Toolchain vs runtime.** The runtime owns the canonical parser+VM (C#). The Python tools remain
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the offline analysis/authoring chain; they were the reference implementation and stay useful for
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modders. They share the *format spec* (documented), not code — acceptable for a small, stable
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