feat(phase-b): boot data tables — play --boot runs *INIT into session state
All 9 *INIT scripts run clean and populate the game's data tables into the global bank. play --boot prepends them before scenes so scenes see real skill/item/unit/map/stage state (23646 globals for SC0000). Test cross-checks the VM's SKINIT population against the static extraction (build/data/SKINIT.json: skill 0 '飛行'@0x23a3, G[0xa6e5b]=30) — validates both the VM and extract_init. Engine 16/16. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -76,6 +76,20 @@ public class GameSessionTests
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Assert.Equal("exit", r.Halt);
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}
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[Fact]
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public void BootingSkinitPopulatesDataTableGlobals()
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{
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// Running the SKINIT data script through the session populates the real skill table into the
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// global bank (the game's boot behavior). Cross-check vs the static extraction (build/data/SKINIT.json):
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// skill 0 = "飛行" at global-string 0x23a3, field G[0xa6e5b] = 30.
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var session = new GameSession();
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var r = session.RunScene(Sys4Loader.Load(Paths.Scripts()["SKINIT.BIN"], Table), Table, new CaptureHost());
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Assert.Equal("exit", r.Halt);
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Assert.Equal("飛行", session.GlobalStrings[0x23a3]);
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Assert.Equal(30, session.Globals[0xa6e5b]);
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Assert.True(session.Globals.Count > 1000, $"SKINIT should populate the skill table (got {session.Globals.Count})");
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}
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[Fact]
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public void SeedingFormFlagChangesBehavior()
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{
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