Fix EBINIT overlapping field ownership
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@@ -724,7 +724,7 @@ SKINIT contributes skill category/order/icon/handler, encoded range, element, st
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proc chance, and battle animation. EBINIT now contributes unit order/icon, sex and provisional species,
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elements, attacks/equipment/skills, level/cost/base/growth data, canonical variants, CP/CA/CB/CS/cut-in and
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voice assets, XP/drops, capture and compendium flags, summoning economy, essence yield, and level scaling.
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Its linked-table shapes are 18 SKINIT and 84 EBINIT populated columns. The next EB tranche identifies roster
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Its linked-table shapes are 18 SKINIT and 82 EBINIT populated columns. The next EB tranche identifies roster
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state flags, per-action unlock requirements, SCJUMP event ids, normal/brainwashed unit variants, and SALLY's
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per-unit bonus item. Combat tracing also names the shared column-8 item/skill modifier as critical chance.
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@@ -745,8 +745,10 @@ SKINIT parallel field as the skill-change catalog inclusion flag and separates a
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skill-information visibility. The remaining item/skill work is refinement rather than an unnamed populated
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schema.
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The remaining EBINIT unknowns are two isolated sparse writes into a runtime table; enemy AI appears to live
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outside the static EBINIT schema. The signed boss class is now behaviorally separated: all nonzero values
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EBINIT's populated schema is now fully named. Its apparent final two sparse runtime-table writes were flat-
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address overlap collisions: they are the already-established battle-sprite asset for unit 456 and starting
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level for unit 600, not distinct stride-300 fields. Enemy AI appears to live outside the static EBINIT
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schema. The signed boss class is now behaviorally separated: all nonzero values
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receive boss protections and targeting treatment, positive values alone count as required targets under
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FIELD's defeat-boss clear rule, negative values are boss-treated adds/decoys/hazards that do not block
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victory, and either sign of class 4 selects final-boss music and tactical-map presentation. Classes 1--3
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