Fix packed raw menu sound effects
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@@ -748,7 +748,7 @@ public sealed class GodotAdvHost : IHost
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public void LoadSoundEffect(long resourceId, int channel)
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{
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if ((uint)channel >= (uint)_sfxNames.Length) return;
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var asset = _res.Resolve(CurrentScene, resourceId);
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var asset = _res.ResolveSoundEffect(resourceId);
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var audio = asset != null ? LoadAudio(asset) : null;
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_sfxNames[channel] = audio?.Name;
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_timeline?.Event("sfx-load", new() { ["resource"] = resourceId, ["channel"] = channel,
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