Fix packed raw menu sound effects
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@@ -1,9 +1,8 @@
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namespace Age.Engine.Sys4;
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/// <summary>
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/// Compatibility facade over the runtime SYS4 catalog. SYS4INI's file list is sectioned (one per scene: SCxxxx.BIN + its
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/// cross-archive asset manifest); file_number is the index within a section. So a bytecode
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/// resId resolves as files[section_base(scene) + resId] -- unified for graphics and audio.
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/// Compatibility facade over the runtime SYS4 catalog. Scene-local graphics/voice/movie ids resolve
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/// through the executing script's manifest; BGM uses direct names; SFX/cursors use universal packed ids.
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/// See docs/asset-resolution-re.md.
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/// </summary>
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public sealed class ResourceMap
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@@ -75,6 +74,13 @@ public sealed class ResourceMap
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return entry is { IsPlaceholder: false } && IsAudio(entry) ? entry : null;
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}
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/// <summary>Resolve opcode 0xb4's universal packed SYS4INI/AAI id to an audio entry.</summary>
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public AssetEntry? ResolveSoundEffect(long packedRawId)
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{
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var entry = _catalog.ResolvePacked(packedRawId);
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return entry is { IsPlaceholder: false } && IsAudio(entry) ? entry : null;
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}
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/// <summary>Read a catalog-resolved OGG/WAV payload through the loose-first ALF/AAI byte store.</summary>
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public AudioPayload ReadAudio(AssetEntry entry)
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{
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