feat(a2b): implement 0x208 get-texture-size (geometry keystone)

Promote 0x208 from stub to a real VM op that writes the loaded texture's
width/height into its two output globals, via new IHost.GetTextureSize. This is
the single native primitive the CG-load subroutine (SC0000 label_12649) needs;
all downstream centering/anchor geometry is already computed in bytecode.

Non-Godot hosts return (0,0) so trace/selftest parity holds (engine 9/9 incl.
TraceDiffTests). Godot host gets a temporary (0,0) stub; real impl in the
compositor task.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-06 22:48:10 -04:00
parent e96b1a6fef
commit ea0f1ddc7a
10 changed files with 75 additions and 14 deletions

View File

@@ -81,6 +81,11 @@
- **grounding:** source=inference, confidence=med
- **evidence:** confirm via frida
### 0x208 `get-texture-size` (get-texture-size, argc 3)
- **summary:** 0x208 (slot)(out_w)(out_h) — writes the loaded texture's width/height into two output globals; keystone for bytecode-computed sprite/bg geometry (SC0000 label_12649)
- **grounding:** source=inference, confidence=med
- **evidence:** SC0000 label_12649: set-texture(resId,slot) then 0x208(slot)->w,h feeds w/2 horizontal-center + foot-anchor subtraction into draw-texture dst; stubbing yields 0x0 sizes / off-center draws
### 0x217 `gfx-geom?` (u004211E0, argc 4)
- **summary:** 4 global-ints; part of a 0x217/0x218/0x21a geometry chain
- **grounding:** source=inference, confidence=low
@@ -840,10 +845,6 @@ op 0x90 (u0041BEB0, argc 7): `0x90 x y w h tgt_a tgt_b tgt_c`. Kelebek left it "
- **summary:** —
- **grounding:** source=kelebek, confidence=low
### 0x208 `u00420BF0` (u00420BF0, argc 3)
- **summary:** —
- **grounding:** source=kelebek, confidence=low
### 0x20a `u00420CE0` (u00420CE0, argc 1)
- **summary:** —
- **grounding:** source=kelebek, confidence=low