Resolve final STINIT object payloads

This commit is contained in:
gamer147
2026-07-23 09:56:18 -04:00
parent d1565d8e18
commit e7091f5680
7 changed files with 43 additions and 17 deletions

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@@ -76,8 +76,9 @@ across 66 stages. It also exposes 604 reinforcement schedules and consumer-prove
for initial factions, teleport destinations, treasure item/count pairs, card-generation lists, and 104
hazard/barrier non-triggering faction gates. Every placement joins its type name and, where populated, its
effect description from OBINIT's 46 definitions. OBINIT's state-row mode resolves another 78 initial
object states on types 11, 17, and 26; only three type-27 payload cells remain raw. A second join assembles
all 1,378 populated enemy slots
object states on types 11, 17, and 26. The last three populated tagged writes, all type 27, are preserved
as ignored authoring data after FIELD's dedicated spawn path proves it never reads them. A second join
assembles all 1,378 populated enemy slots
across the same 66 stages, including unit/faction, placement, difficulty/story gates, level rules, weighted
alternatives, difficulty-specific movement/battle routine sets, and 485 first-clear-only replay gates.