Decode LAINIT terrain definitions
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@@ -3087,6 +3087,17 @@ usage = "LAINIT's terrain vocabulary. MPINIT's atlas cells contain terrain ids 0
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source = "investigation"
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confidence = "high"
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[[global]]
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address = "0x26d3"
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name = "terrain_effect_descriptions"
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category = "string-table"
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type = "string[30]"
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value_domain = "five sparse signed summaries: accuracy/evasion/defense/speed increases or decreases"
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usage = "LAINIT's player-facing terrain effect summary indexed by terrain id. FIELD shows it beneath the selected tile's terrain name; each populated string exactly describes that row of terrain_combat_stat_deltas."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x26b5", "0xe6afe"]
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[[global]]
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address = "0xe6aa4"
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name = "terrain_texture_slot_indices"
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@@ -3120,6 +3131,40 @@ source = "investigation"
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confidence = "high"
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depends_on = ["0x26b5", "0xe6ac2"]
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[[global]]
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address = "0xe6afe"
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name = "terrain_combat_stat_deltas"
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category = "data-table"
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type = "int[30][10]"
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columns = { "0" = "accuracy", "1" = "evasion", "2" = "physical_attack", "3" = "physical_defense", "4" = "magic_attack", "5" = "magic_defense", "6" = "speed", "7" = "luck", "8" = "critical_chance", "9" = "capture_power" }
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value_domain = "signed combat parameter deltas; thirteen shipped cells range from -5 to 10"
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usage = "LAINIT terrain-effect matrix. CALCBTPARAM reads the acting unit's doubled-coordinate battle tile and adds columns 0..9 through the same combat-parameter channels used by SKINIT skill deltas. INFOAF displays the first eight columns for its terrain rows, and the five populated terrain_effect_descriptions exactly summarize the shipped nonzero cells."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x26b5", "0x26d3", "0x341ab"]
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[[global]]
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address = "0xe6c2a"
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name = "terrain_required_skill_ids"
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category = "data-table"
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type = "int[30]"
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value_domain = "{0=none, 1=flight, 2=diving, 3=exploration, 4=heat_resistance}"
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usage = "LAINIT traversal/reveal requirement indexed by terrain id. MVSEEK and FIELD reject ordinary terrain unless the moving unit owns the referenced SKINIT skill; hidden passages/rooms use the exploration skill through the dedicated hidden-terrain path. FIELD and INFOAF resolve populated ids to skill names for display."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x26b5", "0xe6ae0"]
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[[global]]
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address = "0xe6c48"
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name = "stage_map_texture_default_asset_ids"
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category = "data-table"
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type = "int[20]"
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value_domain = "ten sparse SYS4INI AGF resource ids 0x319c..0x31a5"
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usage = "Shared fallback map texture for each of twenty stage texture slots. FIELD loads a positive stage_map_texture_asset_overrides value directly, skips zero, and when the stage value is -1 loads this slot's MP000A/B/C/E/H/I/J/K/L/N.AGF default into surface 0x52+slot."
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source = "investigation"
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confidence = "high"
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depends_on = ["0xe6aa4", "0xe7311"]
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[[global]]
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address = "0xccc93"
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name = "stage_terrain_atlas"
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