Decode LAINIT terrain definitions

This commit is contained in:
gamer147
2026-07-23 21:47:48 -04:00
parent 9646b23ae2
commit e4998951c8
11 changed files with 561 additions and 26 deletions

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@@ -680,9 +680,10 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
five-page character palette, and CVINIT closes CONFIG's thirteen preview clips plus the
bidirectional character-to-suppression-setting join. MPINIT closes the sparse 53-column
doubled-coordinate terrain atlas and joins 66 STINIT2 stage definitions to 53 unique rectangles,
with LAINIT terrain names/classes attached. With RTINIT's used-provider surface closed and
ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, finish LAINIT's remaining
small terrain-definition columns next;
while LAINIT closes all twenty shipped terrain definitions: names/effects, rendering/topology
columns, ten combat-stat columns, traversal-skill requirements, and shared map-texture assets.
With RTINIT's used-provider surface closed and ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and
INFOMES/MES classified, audit SPINIT's stride-15 HMODE resource matrix next;
never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's