Implement deferred SFX and voice duck control

This commit is contained in:
gamer147
2026-07-20 11:29:12 -04:00
parent 0fb608c35e
commit e3b2cbed83
12 changed files with 182 additions and 30 deletions

View File

@@ -8,7 +8,7 @@ using Xunit;
public class SfxOpsTests
{
[Fact]
public void Sc0000SfxLifecycleAndBgmFadeReachHost()
public void Sc0000AudioLifecycleDelayAndDuckControlReachHost()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
var script = ScriptAssembler.Assemble(table, "SFX",
@@ -16,6 +16,8 @@ public class SfxOpsTests
{
(0xb4, new[] { new Operand(0, 0x28), new Operand(0, 0) }),
(0xb5, new[] { new Operand(0, 0) }),
(0x1cf, new[] { new Operand(0, 1) }),
(0x2bf, new[] { new Operand(0, 4), new Operand(0, 0), new Operand(0, 100) }),
(0xb6, new[] { new Operand(0, 0) }),
(0xc2, new[] { new Operand(0, 25), new Operand(0, 3000) }),
(0xd9, Array.Empty<Operand>()),
@@ -29,6 +31,8 @@ public class SfxOpsTests
Assert.Equal("exit", vm.HaltReason);
Assert.Equal((0x28L, 0), Assert.Single(host.SfxLoads));
Assert.Equal(0, Assert.Single(host.SfxStarts));
Assert.Equal(1, Assert.Single(host.VoiceBgmDuckControls));
Assert.Equal((4, 0, 100L), Assert.Single(host.ScheduledSfxStarts));
Assert.Equal(0, Assert.Single(host.SfxReleases));
Assert.Equal((25, 3000L), Assert.Single(host.BgmFades));
}

View File

@@ -30,7 +30,9 @@ internal class RecordingHost : IHost
public readonly List<(long Resource, int Channel)> SfxLoads = new();
public readonly List<long> Voices = new();
public readonly List<(long Id, int PlaybackVariant)> VoiceRequests = new();
public readonly List<long> VoiceBgmDuckControls = new();
public readonly List<int> SfxStarts = new();
public readonly List<(int Channel, int StartMode, long DelayMs)> ScheduledSfxStarts = new();
public readonly List<int> SfxReleases = new();
public readonly List<(int Target, long Duration)> BgmFades = new();
public readonly List<(long Resource, int Surface, long Flags, long SyncMask)> Movies = new();
@@ -113,8 +115,11 @@ internal class RecordingHost : IHost
Voices.Add(id);
VoiceRequests.Add((id, playbackVariant));
}
public void SetVoiceBgmDuckControl(long flags) => VoiceBgmDuckControls.Add(flags);
public void LoadSoundEffect(long resourceId, int channel) => SfxLoads.Add((resourceId, channel));
public void StartSoundEffect(int channel) => SfxStarts.Add(channel);
public void ScheduleSoundEffectStart(int channel, int startMode, long delayMs)
=> ScheduledSfxStarts.Add((channel, startMode, delayMs));
public void ReleaseSoundEffect(int channel) => SfxReleases.Add(channel);
public void FadeBgm(int targetPercent, long durationMs) => BgmFades.Add((targetPercent, durationMs));
public void PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)