Implement deferred SFX and voice duck control
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@@ -8,7 +8,7 @@ using Xunit;
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public class SfxOpsTests
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{
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[Fact]
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public void Sc0000SfxLifecycleAndBgmFadeReachHost()
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public void Sc0000AudioLifecycleDelayAndDuckControlReachHost()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var script = ScriptAssembler.Assemble(table, "SFX",
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@@ -16,6 +16,8 @@ public class SfxOpsTests
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{
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(0xb4, new[] { new Operand(0, 0x28), new Operand(0, 0) }),
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(0xb5, new[] { new Operand(0, 0) }),
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(0x1cf, new[] { new Operand(0, 1) }),
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(0x2bf, new[] { new Operand(0, 4), new Operand(0, 0), new Operand(0, 100) }),
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(0xb6, new[] { new Operand(0, 0) }),
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(0xc2, new[] { new Operand(0, 25), new Operand(0, 3000) }),
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(0xd9, Array.Empty<Operand>()),
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@@ -29,6 +31,8 @@ public class SfxOpsTests
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Assert.Equal("exit", vm.HaltReason);
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Assert.Equal((0x28L, 0), Assert.Single(host.SfxLoads));
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Assert.Equal(0, Assert.Single(host.SfxStarts));
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Assert.Equal(1, Assert.Single(host.VoiceBgmDuckControls));
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Assert.Equal((4, 0, 100L), Assert.Single(host.ScheduledSfxStarts));
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Assert.Equal(0, Assert.Single(host.SfxReleases));
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Assert.Equal((25, 3000L), Assert.Single(host.BgmFades));
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}
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@@ -30,7 +30,9 @@ internal class RecordingHost : IHost
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public readonly List<(long Resource, int Channel)> SfxLoads = new();
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public readonly List<long> Voices = new();
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public readonly List<(long Id, int PlaybackVariant)> VoiceRequests = new();
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public readonly List<long> VoiceBgmDuckControls = new();
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public readonly List<int> SfxStarts = new();
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public readonly List<(int Channel, int StartMode, long DelayMs)> ScheduledSfxStarts = new();
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public readonly List<int> SfxReleases = new();
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public readonly List<(int Target, long Duration)> BgmFades = new();
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public readonly List<(long Resource, int Surface, long Flags, long SyncMask)> Movies = new();
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@@ -113,8 +115,11 @@ internal class RecordingHost : IHost
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Voices.Add(id);
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VoiceRequests.Add((id, playbackVariant));
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}
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public void SetVoiceBgmDuckControl(long flags) => VoiceBgmDuckControls.Add(flags);
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public void LoadSoundEffect(long resourceId, int channel) => SfxLoads.Add((resourceId, channel));
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public void StartSoundEffect(int channel) => SfxStarts.Add(channel);
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public void ScheduleSoundEffectStart(int channel, int startMode, long delayMs)
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=> ScheduledSfxStarts.Add((channel, startMode, delayMs));
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public void ReleaseSoundEffect(int channel) => SfxReleases.Add(channel);
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public void FadeBgm(int targetPercent, long durationMs) => BgmFades.Add((targetPercent, durationMs));
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public void PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
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@@ -79,8 +79,14 @@ public interface IHost
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// Native voice playback retains a second start argument: ordinary dialogue passes 0,
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// while History replay (0x1bd) passes 1. Existing non-audio hosts may ignore it.
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void PlayVoice(long id, int playbackVariant) => PlayVoice(id);
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// Native op 0x1cf stores a transient control mask. Bit 0 suppresses the automatic
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// BGM attenuation normally applied when a voice starts.
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void SetVoiceBgmDuckControl(long flags) { }
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void LoadSoundEffect(long resourceId, int channel) { }
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void StartSoundEffect(int channel) { }
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// Native SetDelay (op 0x2bf) starts an already-loaded channel after delayMs.
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// startMode is forwarded to the same worker used by immediate SFX starts.
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void ScheduleSoundEffectStart(int channel, int startMode, long delayMs) { }
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void ReleaseSoundEffect(int channel) { }
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void FadeBgm(int targetPercent, long durationMs) { }
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// Native op 0x236 binds a DirectShow movie decoder to an existing retained texture surface.
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@@ -972,12 +972,16 @@ public sealed class VirtualMachine
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_autoVoicePending = true;
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TextHistory.AppendVoice(Read(a[0]), 1, _advTextStyle);
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_host.PlayVoice(Read(a[0]), 1); return pc + 1;
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case "set-voice-bgm-duck-control": // 0x1cf: bit 0 suppresses automatic voice ducking
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_host.SetVoiceBgmDuckControl(Read(a[0])); return pc + 1;
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case "play-sound-effect": // 0xb4 / semantics: sfx-load
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_host.LoadSoundEffect(Read(a[0]), (int)Read(a[1])); return pc + 1;
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case "u0041D050": // 0xb5 / semantics: sfx-start
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_host.StartSoundEffect((int)Read(a[0])); return pc + 1;
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case "u0041D080": // 0xb6 / semantics: sfx-release
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_host.ReleaseSoundEffect((int)Read(a[0])); return pc + 1;
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case "schedule-sfx-start": // 0x2bf / native SetDelay(channel, start mode, delay ms)
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_host.ScheduleSoundEffectStart((int)Read(a[0]), (int)Read(a[1]), Read(a[2])); return pc + 1;
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case "u0041D2B0": // 0xc2 / semantics: fade-bgm
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_host.FadeBgm((int)Read(a[0]), Read(a[1])); return pc + 1;
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case "u00415880": // 0xd9 / semantics: clear-run-state-0x1000
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