Add physical window size overrides
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@@ -686,9 +686,10 @@ specific data for diagnostics; semantic settings are applied through explicit cr
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legacy renderer/registration switches remain classified rather than blindly emulated. The first bounded
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application slice is complete: `SCREENX`/`SCREENY` select the validated logical canvas, all presentation
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allocations and primary bounds consume it, and it is the default windowed size. Other settings remain on
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their existing paths while gameplay is the priority. A second slice will add
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independent physical `--window-width`/`--window-height` overrides without changing VM coordinates or
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surface geometry. The executable task plan and gates live in `phase-a-slice-plan.md`. This experiment was
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their existing paths while gameplay is the priority. The second slice is also complete:
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independent physical `--window-width`/`--window-height` overrides change only the windowed client while
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the logical canvas, VM coordinates, and surface geometry remain fixed. The executable task plan and gates
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live in `phase-a-slice-plan.md`. This experiment was
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diagnostic only; no Kamidori support or `0x1be` semantics were implemented.
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### Other engine versions (SYS3 / SYS5) — one app, not many
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