Document append bootstrap sequence
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@@ -724,6 +724,16 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
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known value in-game (take damage, gain XP), watch which global moves → definitive
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`field@X = "HP"`. Reserve for the fields that matter; this is the last mile.
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**Append semantic-coverage caveat (2026-07-24).** The current `paths.scripts()` corpus and
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`extract_init.py` resolution path include DATA1 plus loose root overrides, but not selector-keyed AAI
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records. Consequently generated `build/data/EBINIT.json` describes the base/loose EBINIT only. Installed
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`$1$AUTORUN.BIN` calls additive append INIT fragments; `$1$EBINIT.BIN` adds unit rows 81 and 900..905 to
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the same global schema, and `$1$CNINIT.BIN` supplies the companion names/voice families. A future append
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semantic pass should enumerate packed scripts from the runtime catalog, preserve `(pack selector, raw
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index)` provenance, extract each INIT fragment with the existing schemas, and merge base/append assignments
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only after the native AUTORUN ordering is proven. The AAI format and verified internal call sequence are
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canonical in `docs/asset-resolution-re.md`.
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Re-run `tools/global_map.py` after each increment; `sys4load` picks up the new labels
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automatically (it reads `build/global-var-map.json` at load).
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