Decode TRINIT training actions
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@@ -683,9 +683,11 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
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while LAINIT closes all twenty shipped terrain definitions: names/effects, rendering/topology
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columns, ten combat-stat columns, traversal-skill requirements, and shared map-texture assets.
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SPINIT closes HMODE's eight-by-fifteen thumbnail-page-to-scene registry, with all 118 scripts and
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eight INIT2 sheets resolved. With RTINIT's used-provider surface closed and
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ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, audit TRINIT's compact
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ritual/action registry next;
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eight INIT2 sheets resolved. TRINIT closes TRAIN's 21 training/sexual-magic actions: six text
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slots, all eligibility/cost/stat/alignment/progress/award families, and 75 event cells joined
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through SCINIT and GAMESTART's restored story flags. With RTINIT's used-provider surface closed and
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ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined and INFOMES/MES classified, audit CDINIT's card-generation
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registry next;
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never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
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2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
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`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's
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