Fix FIELD movement sprite ghosting
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@@ -770,6 +770,16 @@ and those clones, so every copied start remains zero and their first render seed
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Those unit sprites are therefore phase-locked at one cell change every 200 ms (5 Hz), even though the
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engine generally permits different object-local starts and periods.
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FIELD's per-tile movement animation uses two retained objects. At `0x45c9`/`0x4686` and again at
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`0x51fd`, it clones the bound idle handle `0x9c40+entity_index` into temporary moving handle
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`0x9c40+0x76c`. The following mode-0 `0x203` write sets the idle handle's alpha to zero, while translation
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`0x220` and source-cell endpoint `0x239` animate only the temporary handle. After the presentation boundary,
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`DRAWCH@0x51ec` rebinds the idle handle at the new tile; a multi-tile route immediately repeats the
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clone/suppress cycle. Treating every static mode-0 alpha byte on a loaded texture as inert therefore leaves
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the old idle sprite composited beneath the moving clone until each segment ends. The port records the
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post-bind static-alpha consumption for looping objects as a transient opacity latch, cleared by the next
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`draw-texture` bind. This preserves ADV's distinct pre-animation/static alpha-zero CG initialization.
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**Port implication:** replace the current “any spritesheet is active” redraw predicate with native-style
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shared current/previous sampling and request a composition only when at least one visible sampled cell
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changes. The FIELD `sleep(1)` input-poll loop must also stop requesting a redraw when no retained mutation
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@@ -667,9 +667,9 @@ The handler clears the map embedded at retained-gfx owner+0x408, resets its coun
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- **evidence:** Ghidra handler 0x4228d0 packs operands 4/5 and calls worker 0x47ea00(handle,delay,duration,packed). Consumer 0x472f00: shared start +0x34; color delay/duration +0x38/+0x4c; current/target +0x60/+0x64; frame clock retained-gfx owner+0xb550 (EngineCtx+0x51b64); bytewise integer LERP; natural or owner+0xb55c (EngineCtx+0x51b70) forced completion. /v2 annotated and saved 2026-07-10.
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### 0x203 `gfx-draw-color` (gfx-draw-color, argc 4)
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- **summary:** 0x203 (handle)(mode)(alpha)(color) — worker stores the D3D blend selector at obj+0x30 and STATIC packed color at obj+0x60; the handler's ctx+0x53d88 write is the generic 9-dword instruction length. Negative alpha/RGB preserve current static bytes. Mode 0 is the default textured path: preserved 0xffffffff is identity (the alpha byte is not tint strength). Mode 1 is SRCALPHA/ONE additive glow with ARGB alpha scaling the source contribution and RGB providing multiplicative modulation. Mode 2 conditionally forces ONE/ZERO for the selected render target and is used by 0x223 transition sources; mode 3 selects a subtractive special path. Surfaceless mode-0 fill consumption remains distinct.
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- **summary:** 0x203 (handle)(mode)(alpha)(color) — worker stores the D3D blend selector at obj+0x30 and STATIC packed color at obj+0x60; the handler's ctx+0x53d88 write is the generic 9-dword instruction length. Negative alpha/RGB preserve current static bytes. Mode 0 is the default textured path: preserved 0xffffffff is identity (the alpha byte is not tint strength). Its consumption is order-sensitive for FIELD's looping unit objects: a post-bind write supplies opacity to suppress/restore the idle object after its moving clone is made, while the prototype's pre-loop alpha-zero initialization remains opaque after DRAWCH binds the clone. Mode 1 is SRCALPHA/ONE additive glow with ARGB alpha scaling the source contribution and RGB providing multiplicative modulation. Mode 2 conditionally forces ONE/ZERO for the selected render target and is used by 0x223 transition sources; mode 3 selects a subtractive special path. Surfaceless mode-0 fill consumption remains distinct.
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- **grounding:** source=investigation, confidence=high
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- **evidence:** Ghidra handler 0x4229a0; negative operands read current obj+0x60, then worker 0x47e9b0 stores op2 at obj+0x30 and ARGB at +0x60. gfx_object_composite call-site 0x47f78f passes +0x30/+0x60 directly to gfx_object_blit_d3d9. Correct D3D9 constants at 0x4774c0 prove mode 1 writes SRCBLEND=5/SRCALPHA and DESTBLEND=2/ONE, not INVSRCALPHA. TITLE draws two opaque-black, no-colorkey SO022 flame sprites with mode 1; additive composition removes black and preserves the blue glow, verified in a windowed capture. Mode 2 transition setup and synchronized pixels prove 0xffffffff is identity, not solid white. SC0000 page 14 adds the mode-0 endpoint proof: after the EV052CA->EV052DA 0x223 crossfade, 0x203@0x12478 restores the base CG to mode 0 with preserved 0xffffffff; native keeps EV052DA visible while the port's tint-strength interpretation turns every texel white.
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- **evidence:** Ghidra handler 0x4229a0; negative operands read current obj+0x60, then worker 0x47e9b0 stores op2 at obj+0x30 and ARGB at +0x60. gfx_object_composite call-site 0x47f78f passes +0x30/+0x60 directly to gfx_object_blit_d3d9. Correct D3D9 constants at 0x4774c0 prove mode 1 writes SRCBLEND=5/SRCALPHA and DESTBLEND=2/ONE, not INVSRCALPHA. TITLE draws two opaque-black, no-colorkey SO022 flame sprites with mode 1; additive composition removes black and preserves the blue glow, verified in a windowed capture. Mode 2 transition setup and synchronized pixels prove 0xffffffff is identity, not solid white. SC0000 page 14 adds the mode-0 endpoint proof: after the EV052CA->EV052DA 0x223 crossfade, 0x203@0x12478 restores the base CG to mode 0 with preserved 0xffffffff; native keeps EV052DA visible while the port's tint-strength interpretation turns every texel white. FIELD's movement lifecycle clones idle handle 0x9c40+entity to temporary handle 0x9c40+0x76c, writes mode-0 alpha zero to the bound looping idle handle at 0x45dc/0x4699/0x5210, animates only the temporary handle, then DRAWCH rebinds the idle handle at the next tile. Rendering static mode-0 alpha as universally inert leaves the reported stationary ghost at every route segment.
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### 0x205 `draw-formatted-integer` (u00420A60, argc 6)
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- **summary:** Format an integer into a fixed-width decimal field and rasterize it immediately into a numbered graphics surface using the current font/color/effect state.
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@@ -66,6 +66,41 @@ public class RenderObjectBlendTests
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Assert.Equal(BlendKind.Alpha, ro2.Blend);
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}
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[Fact]
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public void FieldMovement_StaticAlphaSuppressesOnlyIdleLoopingClone()
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{
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const long prototype = 0x9c40;
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const long idle = prototype + 7;
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const long moving = prototype + 0x76c;
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var g = new GfxState();
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g.SetSurface(0x8e, 0x1234, 0x00ff00);
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// FIELD@0x9230: the shared zero-area prototype receives mode-0 color before its loop is armed.
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g.BindDraw(prototype, 0x3e, 0, 0, 0, 0, 0, 0);
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g.SetStaticObjectColorResolved(prototype, mode: 0, alpha: 0, rgb: 0);
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g.SetSrcRect(prototype, frameCount: 4, columns: 2, cell: 0, period: 200);
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// DRAWCH clones the prototype, then draw-texture makes the concrete unit visible.
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Assert.True(g.CloneObject(prototype, idle));
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g.BindDraw(idle, 0x8e, 0, 0, 32, 48, 100, 100);
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Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha);
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// FIELD@0x45c9 clones the idle unit for motion and @0x45dc suppresses the retained original.
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Assert.True(g.CloneObject(idle, moving));
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g.SetStaticObjectColorResolved(idle, mode: 0, alpha: 0, rgb: -1);
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var movingFrame = g.SnapshotVisibleObjects();
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Assert.Equal(0, movingFrame.Single(x => x.Handle == idle).Alpha);
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Assert.Equal(255, movingFrame.Single(x => x.Handle == moving).Alpha);
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// DRAWCH at the next tile republishes the idle object; the following static write can suppress
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// it for another route segment or restore it at alpha 255 when movement finishes.
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g.BindDraw(idle, 0x8e, 0, 0, 32, 48, 200, 100);
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Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha);
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g.SetStaticObjectColorResolved(idle, mode: 0, alpha: 255, rgb: 0xffffff);
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Assert.Equal(255, g.SnapshotVisibleObjects().Single(x => x.Handle == idle).Alpha);
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}
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[Fact]
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public void TransitionCleanup_Mode2ToMode0PreservedWhite_RemainsIdentity()
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{
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@@ -127,6 +127,9 @@ public sealed class GfxState
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// opacity + multiplicative modulation even after the target commits. This distinguishes ADV chrome
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// fades from a static mode-0 0x203 such as a CG initialized with 0x00ffffff (opaque identity).
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public bool OneShotColorBlend;
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// FIELD applies static mode-0 alpha after binding a looping unit sprite to suppress the retained
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// idle object while a separate clone moves between tiles. A later draw-texture rebind clears it.
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public bool StaticLoopColorBlend;
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// ---- src-rect / spritesheet-cell channel (ops 0x239 one-shot cell, 0x231 looping animation).
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// Native obj+0x238 is the TOTAL FRAME COUNT and +0x23c is the COLUMN COUNT. Each frame keeps
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@@ -483,7 +486,7 @@ public sealed class GfxState
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Color = s.Color, HasColor = s.HasColor, StaticColorMode = s.StaticColorMode,
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OneShotColorTarget = s.OneShotColorTarget, ColorDelayMs = s.ColorDelayMs,
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ColorDurationMs = s.ColorDurationMs, OneShotColorEnabled = s.OneShotColorEnabled,
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OneShotColorBlend = s.OneShotColorBlend,
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OneShotColorBlend = s.OneShotColorBlend, StaticLoopColorBlend = s.StaticLoopColorBlend,
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SrcFrameCount = s.SrcFrameCount, SrcColumns = s.SrcColumns, SrcCell = s.SrcCell,
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SrcPeriod = s.SrcPeriod, SrcStart = s.SrcStart, SrcAnim = s.SrcAnim,
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ColorPeriod = s.ColorPeriod, ColorStart = s.ColorStart, ColorTarget = s.ColorTarget,
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@@ -630,7 +633,12 @@ public sealed class GfxState
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public void SetStaticObjectColorResolved(long handle, long mode, long alpha, long rgb)
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{
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SetObjectColorResolved(handle, alpha, rgb);
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lock (_lock) GetOrCreate(handle).StaticColorMode = mode;
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lock (_lock)
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{
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var o = GetOrCreate(handle);
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o.StaticColorMode = mode;
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o.StaticLoopColorBlend = mode == 0 && o.Visible && o.SrcAnim;
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}
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}
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/// <summary>Ops 0x239 (one-shot cell endpoint, period=0 in this retained model) / 0x231 (looping):
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@@ -903,6 +911,7 @@ public sealed class GfxState
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{
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var o = GetOrCreate(handle);
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o.SourceSlot = slot; o.SrcRect = (sx, sy, w, h); o.V24 = (dstX, dstY, 0); o.Visible = true;
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o.StaticLoopColorBlend = false;
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}
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}
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@@ -1258,6 +1267,13 @@ public sealed class GfxState
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{
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alpha = a; strength = 0; blend = BlendKind.Alpha; multiplyTint = true;
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}
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else if (o.StaticColorMode == 0 && o.StaticLoopColorBlend)
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{
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// FIELD clones the visible idle unit to its moving handle, then writes alpha zero
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// to the still-bound looping original. Consume that post-bind write as opacity;
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// ADV's ordinary static alpha-zero CG initialization remains the opaque mode-0 path.
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alpha = a; strength = 0; blend = BlendKind.Alpha; multiplyTint = true;
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}
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else if (o.StaticColorMode == 2)
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{
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// Native transition-source mode: 0xffffffff is opaque identity modulation,
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@@ -4915,12 +4915,12 @@ abi_source = "kelebek+decode-validated"
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[opcode.semantics]
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name = "gfx-draw-color"
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category = "draw"
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summary = "0x203 (handle)(mode)(alpha)(color) — worker stores the D3D blend selector at obj+0x30 and STATIC packed color at obj+0x60; the handler's ctx+0x53d88 write is the generic 9-dword instruction length. Negative alpha/RGB preserve current static bytes. Mode 0 is the default textured path: preserved 0xffffffff is identity (the alpha byte is not tint strength). Mode 1 is SRCALPHA/ONE additive glow with ARGB alpha scaling the source contribution and RGB providing multiplicative modulation. Mode 2 conditionally forces ONE/ZERO for the selected render target and is used by 0x223 transition sources; mode 3 selects a subtractive special path. Surfaceless mode-0 fill consumption remains distinct."
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summary = "0x203 (handle)(mode)(alpha)(color) — worker stores the D3D blend selector at obj+0x30 and STATIC packed color at obj+0x60; the handler's ctx+0x53d88 write is the generic 9-dword instruction length. Negative alpha/RGB preserve current static bytes. Mode 0 is the default textured path: preserved 0xffffffff is identity (the alpha byte is not tint strength). Its consumption is order-sensitive for FIELD's looping unit objects: a post-bind write supplies opacity to suppress/restore the idle object after its moving clone is made, while the prototype's pre-loop alpha-zero initialization remains opaque after DRAWCH binds the clone. Mode 1 is SRCALPHA/ONE additive glow with ARGB alpha scaling the source contribution and RGB providing multiplicative modulation. Mode 2 conditionally forces ONE/ZERO for the selected render target and is used by 0x223 transition sources; mode 3 selects a subtractive special path. Surfaceless mode-0 fill consumption remains distinct."
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noop_headless = false
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source = "investigation"
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confidence = "high"
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depends_on = []
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evidence = "Ghidra handler 0x4229a0; negative operands read current obj+0x60, then worker 0x47e9b0 stores op2 at obj+0x30 and ARGB at +0x60. gfx_object_composite call-site 0x47f78f passes +0x30/+0x60 directly to gfx_object_blit_d3d9. Correct D3D9 constants at 0x4774c0 prove mode 1 writes SRCBLEND=5/SRCALPHA and DESTBLEND=2/ONE, not INVSRCALPHA. TITLE draws two opaque-black, no-colorkey SO022 flame sprites with mode 1; additive composition removes black and preserves the blue glow, verified in a windowed capture. Mode 2 transition setup and synchronized pixels prove 0xffffffff is identity, not solid white. SC0000 page 14 adds the mode-0 endpoint proof: after the EV052CA->EV052DA 0x223 crossfade, 0x203@0x12478 restores the base CG to mode 0 with preserved 0xffffffff; native keeps EV052DA visible while the port's tint-strength interpretation turns every texel white."
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evidence = "Ghidra handler 0x4229a0; negative operands read current obj+0x60, then worker 0x47e9b0 stores op2 at obj+0x30 and ARGB at +0x60. gfx_object_composite call-site 0x47f78f passes +0x30/+0x60 directly to gfx_object_blit_d3d9. Correct D3D9 constants at 0x4774c0 prove mode 1 writes SRCBLEND=5/SRCALPHA and DESTBLEND=2/ONE, not INVSRCALPHA. TITLE draws two opaque-black, no-colorkey SO022 flame sprites with mode 1; additive composition removes black and preserves the blue glow, verified in a windowed capture. Mode 2 transition setup and synchronized pixels prove 0xffffffff is identity, not solid white. SC0000 page 14 adds the mode-0 endpoint proof: after the EV052CA->EV052DA 0x223 crossfade, 0x203@0x12478 restores the base CG to mode 0 with preserved 0xffffffff; native keeps EV052DA visible while the port's tint-strength interpretation turns every texel white. FIELD's movement lifecycle clones idle handle 0x9c40+entity to temporary handle 0x9c40+0x76c, writes mode-0 alpha zero to the bound looping idle handle at 0x45dc/0x4699/0x5210, animates only the temporary handle, then DRAWCH rebinds the idle handle at the next tile. Rendering static mode-0 alpha as universally inert leaves the reported stationary ghost at every route segment."
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[[opcode.semantics.args]]
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i = 1
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