feat: model ADV coroutines and retained effect teardown
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@@ -4,19 +4,20 @@ using Xunit;
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public class GfxStateTests
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{
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[Fact]
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public void QueryRegistryIsPopulatedOnlyByRegister_NotByGeometryOps()
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public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue()
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{
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// Native contract (docs/engine-re.md op 0x215/0x1a2): the op-0x215 query registry is populated ONLY by
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// op 0x1a2 (gfx-cmd-register). Merely giving a handle geometry (GetOrCreate, as the set-geom ops do)
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// must NOT make query-gfx-object return a slot for it — otherwise a CG handle (never 0x1a2-registered)
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// wrongly takes label_12649's existing branch and collapses off-screen.
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// Native op 0x215 queries the retained-object map and returns obj+4, the source slot set by draw-texture.
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// Geometry alone creates an object but leaves obj+4 at -1. Op 0x1a2 is a separate descriptor registry.
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var g = new GfxState();
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g.GetOrCreate(0xcb2a).V18 = (400, 600, 0); // geometry only, like the fresh CG-load branch
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Assert.Equal(-1, g.QuerySlot(0xcb2a)); // NOT registered => -1 => fresh branch (correct)
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g.GetOrCreate(0xcb2a).V18 = (400, 600, 0);
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Assert.Equal(-1, g.QuerySlot(0xcb2a));
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g.Register(0xd); // op 0x1a2 registers a small system/UI handle
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Assert.Equal(0xd, g.QuerySlot(0xd)); // native map[handle]=handle; the value doubles as its slot
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Assert.Equal(-1, g.QuerySlot(0x9999)); // unknown -> -1 (matches native 0xffffffff)
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g.Register(0xcb2a);
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Assert.Equal(-1, g.QuerySlot(0xcb2a));
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g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20);
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Assert.Equal(6, g.QuerySlot(0xcb2a));
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Assert.Equal(-1, g.QuerySlot(0x9999));
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}
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[Fact]
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@@ -31,12 +32,12 @@ public class GfxStateTests
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}
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[Fact]
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public void ReleaseRemovesTheHandleFromTheQueryRegistry()
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public void ReleaseRemovesTheRetainedObject()
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{
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var g = new GfxState();
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g.Register(0x10);
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Assert.Equal(0x10, g.QuerySlot(0x10));
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g.Release(0x10); // op 0x1fa / 0x1f7 tear down the registration too
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g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
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Assert.Equal(4, g.QuerySlot(0x10));
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g.Release(0x10);
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Assert.Equal(-1, g.QuerySlot(0x10));
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}
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@@ -48,7 +49,8 @@ public class GfxStateTests
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public void EraseRangeRemovesHandlesInRange()
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{
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var g = new GfxState();
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g.Register(0x10); g.Register(0x11); g.Register(0x12); g.Register(0x20);
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g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
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g.BindDraw(0x12, 3, 0, 0, 1, 1, 0, 0); g.BindDraw(0x20, 4, 0, 0, 1, 1, 0, 0);
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g.EraseRange(0x10, 3); // count>1 → erase [0x10, 0x13)
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.Equal(-1, g.QuerySlot(0x12));
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@@ -59,7 +61,7 @@ public class GfxStateTests
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public void EraseRangeCountLeOneErasesSingleHandle()
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{
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var g = new GfxState();
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g.Register(0x10); g.Register(0x11);
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g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
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g.EraseRange(0x10, 1); // count<=1 → single handle
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.NotEqual(-1, g.QuerySlot(0x11));
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@@ -100,4 +102,20 @@ public class GfxStateTests
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g.EraseRange(0x10, 1);
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Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited
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}
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[Fact]
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public void Sc0000EffectCleanupQueryEnablesObjectEraseAndSurfaceRelease()
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{
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var g = new GfxState();
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g.SetSurface(6, 0x37, 0);
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g.BindDraw(0xcb8e, 6, 0, 0, 200, 200, 300, 180);
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int slot = g.QuerySlot(0xcb8e); // mirrors post-effect cleanup at SC0000 0x3321
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Assert.Equal(6, slot);
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g.EraseRange(0xcb8e, 10); // op 0x1f7
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g.ClearSurface(slot); // op 0x1fa
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Assert.Empty(g.SnapshotVisibleObjects());
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Assert.Equal(-1, g.QuerySlot(0xcb8e));
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}
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}
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