feat: model ADV coroutines and retained effect teardown
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114
engine/Age.Engine.Tests/CoroutineHostModelTests.cs
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114
engine/Age.Engine.Tests/CoroutineHostModelTests.cs
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using System.Collections.Generic;
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using System.Linq;
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using Age.Engine.Diagnostics;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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using Age.Engine.Vm;
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using Xunit;
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public class CoroutineHostModelTests
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{
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private const int T_IMM = 0, T_STR = 2, T_GINT = 3, T_LINT = 9;
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private const int SceneEntryGate = 0xaba5c;
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private static readonly OpcodeTable Table = OpcodeTableJson.Load(Paths.OpcodesJson);
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private static int Op(string label) => Table.ByLabel(label)!.Value;
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private static Instruction Ins(int offset, int opcode, params Operand[] args) => new(offset, opcode, args);
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private static Script Script(params Instruction[] instructions) => new()
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{
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Name = "COROUTINE-TEST",
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Header = new ScriptHeader(0, 0, 0, 0, 0, 0),
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Instructions = instructions,
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IndexByOffset = instructions.Select((ins, i) => (ins.Offset, i)).ToDictionary(x => x.Offset, x => x.i),
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Strings = new Dictionary<int, string> { [0x1000] = "LABEL", [0x1001] = "J" },
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};
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[Fact]
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public void AdvLabeledYieldRunsSetupExactlyOnceThenUsesStructuralTerminal()
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{
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const int output = 0x6be, terminal = 0x6c3, setupCount = 0x7000, slot = 0x7001, observed = 0x7002;
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var script = Script(
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Ins(0x00, Op("eq"), new(T_LINT, 0), new(T_GINT, SceneEntryGate), new(T_IMM, 1)),
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Ins(0x07, Op("jcc"), new(T_LINT, 0), new(T_IMM, 0x20), new(T_IMM, 0x80)),
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Ins(0x20, 0x140, new(T_GINT, output), new(T_STR, 0x1000), new(T_STR, 0x1001), new(T_GINT, output)),
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Ins(0x29, Op("mov"), new(T_GINT, terminal), new(T_IMM, 0x77)),
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Ins(0x2e, Op("eq"), new(T_LINT, 1), new(T_GINT, terminal), new(T_GINT, output)),
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Ins(0x35, Op("jcc"), new(T_LINT, 1), new(T_IMM, 0x60), new(T_IMM, 0x40)),
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Ins(0x40, Op("add"), new(T_GINT, setupCount), new(T_GINT, setupCount), new(T_IMM, 1)),
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Ins(0x47, Op("mov"), new(T_GINT, slot), new(T_IMM, 4)),
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Ins(0x4c, Op("jmp"), new Operand(T_IMM, 0x20)),
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Ins(0x60, Op("mov"), new(T_GINT, SceneEntryGate), new(T_IMM, 0)),
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Ins(0x65, Op("jmp"), new Operand(T_IMM, 0x80)),
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Ins(0x80, Op("mov"), new(T_GINT, observed), new(T_GINT, slot)),
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Ins(0x85, Op("exit")));
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var sink = new RecordingTraceSink { TracingSteps = true };
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var vm = new VirtualMachine(script, Table, new CaptureHost(), sink: sink);
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vm.Globals[output] = 0x77; // stale value from a previous scene: already equal to this scene's terminal
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vm.Run();
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Assert.Equal("exit", vm.HaltReason);
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Assert.Equal(1, vm.Globals[setupCount]);
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Assert.Equal(4, vm.Globals[observed]);
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Assert.Equal(0, vm.Globals[SceneEntryGate]);
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Assert.Equal(0x77, vm.Globals[output]);
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Assert.Equal(2, sink.Events.Count(e => e.Kind == TraceEventKind.Step && e.Opcode == 0x140));
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}
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[Fact]
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public void NonAdvLabeledServiceIsLeftStubbedAndDoesNotInjectSceneEntryGate()
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{
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var script = new Script
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{
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Name = "NON-ADV-140",
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Header = new ScriptHeader(0, 0, 0, 0, 0, 0),
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Instructions = new[]
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{
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Ins(0, 0x140, new(T_GINT, 0x699), new(T_STR, 0x2000), new(T_STR, 0x2001), new(T_GINT, 0x699)),
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Ins(9, Op("exit")),
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},
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IndexByOffset = new Dictionary<int, int> { [0] = 0, [9] = 1 },
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Strings = new Dictionary<int, string> { [0x2000] = "BIN", [0x2001] = "SC????.BIN" },
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};
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var sink = new RecordingTraceSink { TracingSteps = true };
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var vm = new VirtualMachine(script, Table, new CaptureHost(), sink: sink);
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vm.Globals[0x699] = 123;
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vm.Run();
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Assert.Equal(123, vm.Globals[0x699]);
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Assert.False(vm.Globals.ContainsKey(SceneEntryGate));
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Assert.Contains(sink.Events, e => e.Kind == TraceEventKind.Stub && e.Opcode == 0x140);
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}
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[Fact]
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public void CoroutineHandlerOpsAreConsumedByTheHostSchedulerModel()
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{
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var script = Script(
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Ins(0, 0x7b, new(T_IMM, 0x30), new(T_IMM, 0x40)),
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Ins(5, 0x7c),
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Ins(6, Op("exit")));
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var sink = new RecordingTraceSink { TracingSteps = true };
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var vm = new VirtualMachine(script, Table, new CaptureHost(), sink: sink);
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vm.Run();
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Assert.DoesNotContain(sink.Events, e => e.Kind == TraceEventKind.Stub && (e.Opcode == 0x7b || e.Opcode == 0x7c));
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}
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[Fact]
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public void Sc0000EntryRunsSetupAndFillsDistinctTextureSlots()
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{
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var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], Table);
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var sink = new RecordingTraceSink { TracingSteps = true };
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var vm = new VirtualMachine(script, Table, new CaptureHost(),
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new VmOptions(HaltAtWaitForInput: true), sink: sink);
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vm.Run();
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Assert.Equal("wait-for-input", vm.HaltReason);
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Assert.Equal(0, vm.Globals[SceneEntryGate]);
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Assert.Equal(new long[] { 4, 5, 6, 7, 8, 9, 10, 11 },
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Enumerable.Range(0, 8).Select(i => vm.Globals[0x3239 + i * 3]).ToArray());
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Assert.Equal(2, sink.Events.Count(e => e.Kind == TraceEventKind.Step && e.Opcode == 0x140));
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}
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}
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@@ -39,24 +39,24 @@ public class GfxCommandBufferTests
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private static (int, Operand[]) Register(int handle) => (0x1a2, new[] { G(handle) });
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[Fact]
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public void QueryReturnsMinusOneUntilRegistered_ThenTheHandle()
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public void QueryReturnsMinusOneUntilDrawBound_ThenSourceSlot()
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{
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// Native contract (docs/engine-re.md op 0x215/0x1a2): the query registry is populated ONLY by op 0x1a2
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// (gfx-cmd-register). Giving a handle geometry via set-geom (0x217) must NOT register it — query stays -1
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// so a CG handle takes label_12649's fresh branch. After 0x1a2, query returns the handle (native
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// map[handle]=handle; small system handles double as their surface slot).
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// Op 0x215 returns obj+4 from the retained gfx object. Geometry creates the object but leaves it unbound;
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// op 0x1a2's descriptor registry is unrelated. Draw-texture binds the source slot returned by the query.
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var t = T();
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var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
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{
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MovGI(1, 0xcb2a), MovGI(2, 0xd), MovGI(3, 0),
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SetGeom3(1, 3, 3, 3), // 0xcb2a: geometry only, NOT registered
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Register(2), // 0xd: op 0x1a2 registers it
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Query(10, 1), Query(11, 2), Exit(),
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MovGI(1, 0xcb2a), MovGI(2, 6), MovGI(3, 0), MovGI(4, 200),
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SetGeom3(1, 3, 3, 3),
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Register(1),
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Query(10, 1),
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(0x1fb, new[] { G(1), G(2), I(0), I(0), G(4), G(4), G(3), G(3) }),
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Query(11, 1), Exit(),
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}, System.Array.Empty<string>());
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var vm = new VirtualMachine(scene, t, new RecordingHost());
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vm.Run();
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Assert.Equal(-1, vm.Globals[10]); // geometry-only CG handle -> -1 -> fresh branch (the bug fix)
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Assert.Equal(0xd, vm.Globals[11]); // 0x1a2-registered handle -> its value (== handle)
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Assert.Equal(-1, vm.Globals[10]);
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Assert.Equal(6, vm.Globals[11]);
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}
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private static (int, Operand[]) BlitColor(int h, int x, int y, int alpha, int color)
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@@ -4,19 +4,20 @@ using Xunit;
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public class GfxStateTests
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{
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[Fact]
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public void QueryRegistryIsPopulatedOnlyByRegister_NotByGeometryOps()
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public void QueryReturnsBoundSourceSlot_NotOperandRegistryValue()
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{
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// Native contract (docs/engine-re.md op 0x215/0x1a2): the op-0x215 query registry is populated ONLY by
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// op 0x1a2 (gfx-cmd-register). Merely giving a handle geometry (GetOrCreate, as the set-geom ops do)
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// must NOT make query-gfx-object return a slot for it — otherwise a CG handle (never 0x1a2-registered)
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// wrongly takes label_12649's existing branch and collapses off-screen.
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// Native op 0x215 queries the retained-object map and returns obj+4, the source slot set by draw-texture.
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// Geometry alone creates an object but leaves obj+4 at -1. Op 0x1a2 is a separate descriptor registry.
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var g = new GfxState();
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g.GetOrCreate(0xcb2a).V18 = (400, 600, 0); // geometry only, like the fresh CG-load branch
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Assert.Equal(-1, g.QuerySlot(0xcb2a)); // NOT registered => -1 => fresh branch (correct)
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g.GetOrCreate(0xcb2a).V18 = (400, 600, 0);
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Assert.Equal(-1, g.QuerySlot(0xcb2a));
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g.Register(0xd); // op 0x1a2 registers a small system/UI handle
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Assert.Equal(0xd, g.QuerySlot(0xd)); // native map[handle]=handle; the value doubles as its slot
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Assert.Equal(-1, g.QuerySlot(0x9999)); // unknown -> -1 (matches native 0xffffffff)
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g.Register(0xcb2a);
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Assert.Equal(-1, g.QuerySlot(0xcb2a));
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g.BindDraw(0xcb2a, 6, 0, 0, 200, 200, 10, 20);
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Assert.Equal(6, g.QuerySlot(0xcb2a));
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Assert.Equal(-1, g.QuerySlot(0x9999));
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}
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[Fact]
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@@ -31,12 +32,12 @@ public class GfxStateTests
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}
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[Fact]
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public void ReleaseRemovesTheHandleFromTheQueryRegistry()
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public void ReleaseRemovesTheRetainedObject()
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{
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var g = new GfxState();
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g.Register(0x10);
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Assert.Equal(0x10, g.QuerySlot(0x10));
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g.Release(0x10); // op 0x1fa / 0x1f7 tear down the registration too
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g.BindDraw(0x10, 4, 0, 0, 10, 10, 0, 0);
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Assert.Equal(4, g.QuerySlot(0x10));
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g.Release(0x10);
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Assert.Equal(-1, g.QuerySlot(0x10));
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}
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@@ -48,7 +49,8 @@ public class GfxStateTests
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public void EraseRangeRemovesHandlesInRange()
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{
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var g = new GfxState();
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g.Register(0x10); g.Register(0x11); g.Register(0x12); g.Register(0x20);
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g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
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g.BindDraw(0x12, 3, 0, 0, 1, 1, 0, 0); g.BindDraw(0x20, 4, 0, 0, 1, 1, 0, 0);
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g.EraseRange(0x10, 3); // count>1 → erase [0x10, 0x13)
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.Equal(-1, g.QuerySlot(0x12));
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@@ -59,7 +61,7 @@ public class GfxStateTests
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public void EraseRangeCountLeOneErasesSingleHandle()
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{
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var g = new GfxState();
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g.Register(0x10); g.Register(0x11);
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g.BindDraw(0x10, 1, 0, 0, 1, 1, 0, 0); g.BindDraw(0x11, 2, 0, 0, 1, 1, 0, 0);
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g.EraseRange(0x10, 1); // count<=1 → single handle
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.NotEqual(-1, g.QuerySlot(0x11));
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@@ -100,4 +102,20 @@ public class GfxStateTests
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g.EraseRange(0x10, 1);
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Assert.Empty(g.SnapshotVisibleObjects()); // erased => gone from the registry => not composited
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}
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[Fact]
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public void Sc0000EffectCleanupQueryEnablesObjectEraseAndSurfaceRelease()
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{
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var g = new GfxState();
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g.SetSurface(6, 0x37, 0);
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g.BindDraw(0xcb8e, 6, 0, 0, 200, 200, 300, 180);
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int slot = g.QuerySlot(0xcb8e); // mirrors post-effect cleanup at SC0000 0x3321
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Assert.Equal(6, slot);
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g.EraseRange(0xcb8e, 10); // op 0x1f7
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g.ClearSurface(slot); // op 0x1fa
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Assert.Empty(g.SnapshotVisibleObjects());
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Assert.Equal(-1, g.QuerySlot(0xcb8e));
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}
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}
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@@ -24,15 +24,27 @@ public class TextureOpsTests
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}
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[Fact]
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public void SC0000FiresTextureOpsWithSlot0FullScreenSlideshow()
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public void SC0000FiresTextureOpsWithAssignedFullScreenSlot()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var provider = Sys4ScriptProvider.Load(table);
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var session = new GameSession();
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foreach (var name in new[] { "INITCONFIG.BIN", "INIT2.BIN", "INIT.BIN" })
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session.RunScene(Sys4Loader.Load(Paths.Scripts()[name], table), table, new CaptureHost(), provider: provider);
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var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table);
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var host = new RecHost();
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new VirtualMachine(script, table, host).Run();
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var vm = new VirtualMachine(script, table, host, new VmOptions(MaxSteps: 20_000_000), provider);
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foreach (var kv in session.Globals) vm.Globals[kv.Key] = kv.Value;
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foreach (var kv in session.GlobalStrings) vm.GlobalStrings[kv.Key] = kv.Value;
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vm.Run();
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Assert.True(host.Creates > 0, "create-texture should fire");
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// The intro loads a sequence of full-screen images into slot 0; res 0x23 is the first bg.
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Assert.Contains(host.Sets, s => s.resId == 0x23 && s.slot == 0);
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Assert.Contains(host.Draws, d => d.slot == 0 && d.w == 0x320 && d.h == 0x258);
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// Boot + coroutine setup fill the handle/slot tables, so the first bg uses its assigned slot.
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Assert.Contains(host.Sets, s => s.resId == 0x23 && s.slot == 5);
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Assert.Contains(host.Draws, d => d.slot == 5 && d.w == 0x320 && d.h == 0x258);
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// AE001H is the ritual/magic-circle sheet. At the post-effect transition SC0000 explicitly queries its
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// retained object, erases the object group, and releases the returned slot; it must not survive the scene.
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Assert.DoesNotContain(vm.Gfx.SnapshotVisibleObjects(), o => o.SurfaceResId == 0x37);
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}
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}
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