Implement native ADV Hide Window path
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@@ -61,6 +61,17 @@ source = "investigation"
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confidence = "high"
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depends_on = ["0x6c9", "0x6ca", "0x6cb", "0x6cc", "0x6cd"]
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[[global]]
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address = "0x62425"
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name = "adv_hide_window_enabled"
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category = "ui-toggle"
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type = "int"
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value_domain = "{0,1}"
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usage = "Native ADV-scheduler permission for the standard Hide Window action. After op 0x199 enters the registered yield-A handler, every standard ADV scene calls HIDEWIN.BIN only while this value is nonzero. No script writes it and the complete boot-to-SC0000 VM-write capture does not contain it, so it is native-owned inherited state rather than saved-game or script boot data. The Godot scene bootstrap mirrors the original enabled value 1."
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source = "investigation"
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confidence = "high"
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depends_on = ["0x6c1"]
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[[global]]
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address = "0x6c9"
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name = "adv_hover_history"
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