Implement native ADV Hide Window path

This commit is contained in:
gamer147
2026-07-18 21:14:06 -04:00
parent 6255f42794
commit d8ead3da6e
18 changed files with 578 additions and 35 deletions

View File

@@ -61,6 +61,17 @@ source = "investigation"
confidence = "high"
depends_on = ["0x6c9", "0x6ca", "0x6cb", "0x6cc", "0x6cd"]
[[global]]
address = "0x62425"
name = "adv_hide_window_enabled"
category = "ui-toggle"
type = "int"
value_domain = "{0,1}"
usage = "Native ADV-scheduler permission for the standard Hide Window action. After op 0x199 enters the registered yield-A handler, every standard ADV scene calls HIDEWIN.BIN only while this value is nonzero. No script writes it and the complete boot-to-SC0000 VM-write capture does not contain it, so it is native-owned inherited state rather than saved-game or script boot data. The Godot scene bootstrap mirrors the original enabled value 1."
source = "investigation"
confidence = "high"
depends_on = ["0x6c1"]
[[global]]
address = "0x6c9"
name = "adv_hover_history"