Implement ADV foreground transition lifecycle
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@@ -23,7 +23,7 @@ public sealed class GodotTimelineLog : System.IDisposable
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var dir = Path.GetDirectoryName(path);
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if (!string.IsNullOrEmpty(dir)) Directory.CreateDirectory(dir);
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_writer = new StreamWriter(path) { AutoFlush = true };
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Record("start", new() { ["transition"] = "unmodeled" });
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Record("start", new() { ["transition"] = "surface-alpha-lifecycle" });
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}
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public void SetFrame(int frame, long nowMs)
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