Split movie host contract
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@@ -165,7 +165,9 @@ implementations. `engine/Age.Engine/Hosting/IDiagnosticHost.cs` owns recoverable
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reporting contracts, while `engine/Age.Engine/Hosting/ILifecycleHost.cs` owns script-context entry/exit, sleep and
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timed-deadline waiting, frame yield, and scene reset. `engine/Age.Engine/Hosting/IAudioHost.cs` owns BGM, voice,
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SFX, fade, volume, and route-control contracts, including the compatibility overload/default chains used by
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simple hosts. `IHost` inherits all three focused contracts; their required and default behavior is unchanged.
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simple hosts. `engine/Age.Engine/Hosting/IMovieHost.cs` owns ordinary, positioned, mask-transition, activity-query,
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and modal movie playback contracts. `IHost` inherits all four focused contracts; their required and default
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behavior is unchanged, and movie/graphics transport records remain in their existing locations for now.
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`engine/Age.Engine/Model/GfxState.cs` retains cross-domain retained-graphics coordination.
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`engine/Age.Engine/Model/GfxState.Contracts.cs` owns its public render, transition, diagnostic, persistence,
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@@ -770,6 +770,12 @@ do not mix mechanical moves with semantic changes.
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compatibility overloads/default chains, and existing host classes remain behaviorally unchanged. Runtime
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validation remains green.
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The third bounded contract slice introduced `IMovieHost` for ordinary, positioned, mask-transition, activity
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queries for movie surfaces, and modal playback. `IHost` inherits the focused contract; all five default
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members and existing host classes remain behaviorally unchanged. `GfxState` and
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`MovieMaskTransitionRequest` remain in their prior locations pending a separate dependency-cleanup slice.
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Runtime validation remains green.
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4. **Make the build graph express source ownership.** Stop linking production `.cs` files from `godot/` and
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`tools/movie-corpus-gate/` into `Age.Engine.Tests`. Extract the platform-neutral frontend/movie/diagnostic
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code into a small production project referenced by Godot, tests, and the corpus gate. Retain both existing
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@@ -1129,9 +1135,9 @@ layer's rendering diverges from ADV; save layout.
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## 8. Immediate next step
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Continue step 3 of the **codebase consolidation** maintenance slice: clarify runtime contracts without changing
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behavior or the aggregate host accepted by the VM. With diagnostic, lifecycle, and audio contracts established
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beneath `IHost`, introduce the movie host contract next while leaving movie request/graphics transport records in
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their current locations for a separate dependency-cleanup slice; preserve every required/default member and all
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existing host implementations.
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behavior or the aggregate host accepted by the VM. With diagnostic, lifecycle, audio, and movie contracts
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established beneath `IHost`, move the neutral `MovieMaskTransitionRequest` contract from `Hosting` to `Model` next
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to remove `GfxState`'s reverse dependency on the host namespace, preserving the record's public shape and every
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consumer before separating larger host domains.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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