Implement native ADV message skip
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@@ -36,6 +36,7 @@ public interface IHost
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void FrameYield();
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// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
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// hosts default to normal playback; the Godot host supplies the live interactive values.
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void SetMessageSkipActive(bool active) { }
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bool IsMessageSkipActive => false;
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bool IsAdvReadSkipActive => false;
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// Normal playback reaches op 0x21c and parks until a queued 0x223 transition completes. The
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