Implement native ADV message skip
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@@ -36,6 +36,7 @@ public interface IHost
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void FrameYield();
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// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
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// hosts default to normal playback; the Godot host supplies the live interactive values.
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void SetMessageSkipActive(bool active) { }
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bool IsMessageSkipActive => false;
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bool IsAdvReadSkipActive => false;
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// Normal playback reaches op 0x21c and parks until a queued 0x223 transition completes. The
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@@ -30,6 +30,7 @@ public sealed class VirtualMachine
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private long _autoMessageTime0Ms = 500;
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private long _autoMessageTime1Ms = 2000;
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private bool _autoVoicePending;
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private volatile bool _messageSkipEnabled;
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public long CallScriptDispatches { get; private set; }
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public Dictionary<int, long> Globals { get; } = new();
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@@ -41,6 +42,7 @@ public sealed class VirtualMachine
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public string? HaltReason { get; private set; }
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public long Steps { get; private set; }
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public bool AutoMessageEnabled => _autoMessageEnabled;
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public bool MessageSkipEnabled => _messageSkipEnabled;
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public VirtualMachine(Script s, OpcodeTable t, IHost host, VmOptions? o = null,
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IScriptProvider? provider = null, ITraceSink? sink = null)
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@@ -426,8 +428,17 @@ public sealed class VirtualMachine
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return pc + 1;
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case "sleep": // 0xc8 (duration) — pause the host duration ms; headless hosts no-op (parity). Frame pacing.
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_host.Sleep(Read(a[0])); return pc + 1;
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case "get-message-skip": // 0x1c7: Ctrl/message fast-forward run-state bit
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Write(a[0], _host.IsMessageSkipActive ? 1 : 0); return pc + 1;
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case "u0041B290":
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case "set-message-skip": // 0x88: persistent all-message fast-forward service state
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_messageSkipEnabled = Read(a[0]) != 0;
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_host.SetMessageSkipActive(_messageSkipEnabled);
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return pc + 1;
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case "u00414E50": // 0x19a: persistent state used by the SO001 active overlay
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Write(a[0], _messageSkipEnabled ? 1 : 0); return pc + 1;
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case "get-message-skip": // 0x1c7: persistent Skip or host-supplied Ctrl fast-forward
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// The native per-op tick continually re-arms the transient run-state bit while op 0x88's
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// persistent flag is set. The host channel carries the physically held Ctrl/input source.
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Write(a[0], _messageSkipEnabled || _host.IsMessageSkipActive ? 1 : 0); return pc + 1;
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case "get-adv-read-skip-state": // 0x1cc: per-message read/click skip service state
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case "get-adv-service-state": // compatibility with pre-recovery generated tables
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Write(a[0], _host.IsAdvReadSkipActive ? 1 : 0); return pc + 1;
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@@ -449,6 +460,9 @@ public sealed class VirtualMachine
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case "block-mark":
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case "reset-message-voice-state": // 0x1bc resets native per-message voice/queued-voice state
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_autoVoicePending = false; return pc + 1;
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case "u00415BF0":
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case "reset-message-skip-input": // 0x101 clears transient input/run bits, not op 0x88 state
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return pc + 1;
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case "end-text-line": case "set-font":
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case "comment": case "display-furigana": case "dev_ukn":
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return pc + 1;
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