Land SYSTEM4-rooted Godot boot

This commit is contained in:
gamer147
2026-07-20 18:13:32 -04:00
parent 9b35fc9e61
commit d4510242d6
18 changed files with 385 additions and 111 deletions

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@@ -1,6 +1,5 @@
namespace Age.Engine.Model;
/// <summary>How an object's surface composites onto the canvas. Opaque = straight copy; Alpha = source-alpha
/// blend (fades). Additive (glow/flash, native blit mode 2/3) is a documented seam — NOT implemented in the
/// blend/transparency slice; see docs/superpowers/specs/2026-07-08-blend-transparency-design.md.</summary>
/// blend (fades); Additive = native SRCALPHA/ONE glow composition.</summary>
public enum BlendKind { Opaque, Alpha, Additive }