Match native asset fallback behavior
This commit is contained in:
@@ -214,6 +214,24 @@ graphics, voice/SFX, and movie bytes. Resolution and opening remain separate onl
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packed id selects one record, then the store applies loose-first/archive-second opening. There is no
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scene-local numeric addressing mode.
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**Native/port fallback fidelity recheck and correction (2026-08-15).** A fresh `/v2` decompile and disassembly
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comparison confirmed the normal installed-asset contract above, including base/append packed selection, exact loose
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basename, archive offset/size, and successful-open catalog tracking. `Sys4AssetStore` now also matches the two
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previously divergent open details: any ordinary loose-file open failure (`IOException` or
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`UnauthorizedAccessException`) continues through later override roots and then the archive, and both loose and
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archive handles request `FileOptions.SequentialScan`. A loose file that opens but fails later decoding remains
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authoritative in both implementations; decode failure never reveals the archive copy.
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Native still throws for a base id outside the table, a missing signed append selector, an append id outside its
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table, or a selected entry that cannot be opened loose or archived. The typed port intentionally retains its safer
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`null` result for invalid, unmounted, placeholder, or wrong-type packed records. `ResourceMap` now emits a
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deduplicated diagnostic for each `(resource kind, packed id, failure)` through an optional host callback; Godot sends
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these to `GD.PushWarning`, and the CLI audio/gfx diagnostics send them to standard error. Thus malformed scripts or
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mods remain nonfatal without becoming silent.
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The corresponding Ghidra helper is named `asset_register_open_handle_range@0x44edf0`; it stores the selected
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handle, current position, and readable length in the FileDB stream table.
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### Proposed layers
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1. **Catalog + read-only ALF store (VFS-A DONE).** `Sys4AssetCatalog` parses SYS4INI at runtime while preserving all 13208 raw records
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@@ -307,11 +307,19 @@ the dispatch table (op `0x03` → `ctx[0x26c93+3]` = **`FUN_0041bc90`**), then t
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**SYS4INI 80-byte layout** `{name[64], arc_id@0x40, file_number@0x44, offset@0x48, size@0x4c}`
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(count = `[FileDB+0x40c]`, archive-name table = `[FileDB+0x410]`; absolute EngineCtx fields
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`+0x9c658/+0x9c65c/+0x9c660`). It tries a **loose override first**
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(`CreateFileA` on `record.name` → the mod/patch hook point), else opens archive
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(`CreateFileA` on `record.name` → the mod/patch hook point). Any failed loose `CreateFileA` result—not only
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file-not-found—takes the archive branch; a successfully opened but malformed loose payload remains authoritative.
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Both loose and archive opens use read access, read sharing, `OPEN_EXISTING`, and the sequential-scan hint. The
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archive branch opens
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`[record.arc_id*0x100 + FileDB+0x410]`, `SetFilePointer` to `record.offset`, size = `record.size`.
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High-byte-tagged ids select `[FileDB+0x3028 + signed_selector*4]` and use the low 24 bits as the
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selected AAI record. The base corpus has no explicit high-byte call-script operand; INIT2 op `0x143`
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supplies mounted record-zero ids dynamically.
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- **`asset_register_open_handle_range@0x44edf0`** registers the selected handle in FileDB's 256-slot stream
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table, retaining its current file position and the loose-file length or catalog-record length supplied by the
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opener. A full table closes the new handle and throws. Base out-of-range ids, missing signed append selectors,
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append out-of-range ids, and entries for which neither loose nor archive open succeeds likewise throw rather
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than returning an unresolved sentinel.
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**So `call-script <id>` = a direct RAW index into the SYS4INI global file table** — the same table
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`parse_sys4ini.py` reads, but indexed *without* skipping `@` placeholders (13208 records, 2
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@@ -42,7 +42,7 @@ if (args[0] == "audio")
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// each resolved via ResourceMap (same rule as the Godot host). Diagnostic only.
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var sceneName = args[1];
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var sceneKey = Path.GetFileNameWithoutExtension(sceneName).ToUpperInvariant();
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var res = ResourceMap.Load();
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var res = ResourceMap.Load(Console.Error.WriteLine);
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var host = new AudioTraceHost(res);
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var vm = new VirtualMachine(ScriptByName(sceneName), table, host);
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// optional: seed globals, e.g. `audio SC0000.BIN 0xa57=1` to set Lily's form-A flag
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@@ -69,7 +69,7 @@ if (args[0] == "gfx")
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bool boot = args.Contains("--boot");
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var sceneName = args.First(a => a.EndsWith(".BIN", StringComparison.OrdinalIgnoreCase));
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var sceneKey = Path.GetFileNameWithoutExtension(sceneName).ToUpperInvariant();
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var res = ResourceMap.Load();
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var res = ResourceMap.Load(Console.Error.WriteLine);
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var host = new GfxTraceHost(res);
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var session = new GameSession();
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foreach (var s in args.Where(a => a.Contains('=')))
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@@ -307,6 +307,10 @@ public class Sys4AssetStoreTests
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File.Delete(Path.Combine(loose, "TEST.BIN"));
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Assert.Equal(new byte[] { 1, 2, 3 }, store.ReadAll(entry));
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Directory.CreateDirectory(Path.Combine(loose, "TEST.BIN"));
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Assert.Equal(new byte[] { 1, 2, 3 }, store.ReadAll(entry));
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Directory.Delete(Path.Combine(loose, "TEST.BIN"));
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var reads = await Task.WhenAll(Enumerable.Range(0, 8).Select(_ => Task.Run(() => store.ReadAll(entry))));
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Assert.All(reads, bytes => Assert.Equal(new byte[] { 1, 2, 3 }, bytes));
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Assert.Throws<InvalidDataException>(() => store.Open(entry with { Name = "../TEST.BIN" }));
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@@ -319,6 +323,28 @@ public class Sys4AssetStoreTests
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}
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}
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[Fact]
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public void TypedResolutionReportsInvalidAndMismatchedPackedIdsOnce()
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{
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var catalog = Sys4AssetCatalog.Parse(Sys4StartupSettingsTests.BuildCatalog(
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includeTrailer: true, fileName: "TEST.BIN"));
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var diagnostics = new List<string>();
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var resources = new ResourceMap(catalog, diagnostic: diagnostics.Add);
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Assert.Null(resources.ResolveTexture(0x02000000));
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Assert.Null(resources.ResolveTexture(0x02000000));
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Assert.Null(resources.ResolveTexture(0));
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Assert.Null(resources.ResolveTexture(0));
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Assert.Collection(diagnostics,
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message => Assert.Equal(
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"[asset-resolution] texture resource 0x2000000 does not select a mounted SYS4INI/AAI record",
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message),
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message => Assert.Equal(
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"[asset-resolution] texture resource 0x0 selects TEST.BIN, expected an AGF record",
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message));
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}
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private static byte[] ReadToEnd(Stream stream)
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{
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using var copy = new MemoryStream();
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@@ -101,11 +101,11 @@ public class Sys4StartupSettingsTests
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params (string Key, string Value)[] pairs)
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=> WrapCatalog(BuildExpanded(pairs));
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internal static byte[] BuildCatalog(bool includeTrailer)
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=> WrapCatalog(BuildExpanded(Array.Empty<(string, string)>(), includeTrailer));
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internal static byte[] BuildCatalog(bool includeTrailer, string fileName = "@")
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=> WrapCatalog(BuildExpanded(Array.Empty<(string, string)>(), includeTrailer, fileName));
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private static byte[] BuildExpanded(
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(string Key, string Value)[] pairs, bool includeTrailer = true)
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(string Key, string Value)[] pairs, bool includeTrailer = true, string fileName = "@")
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{
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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Encoding cp932 = Encoding.GetEncoding(932);
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@@ -113,7 +113,7 @@ public class Sys4StartupSettingsTests
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AddU32(blob, 1);
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AddFixedString(blob, "DATA.ALF", 256, cp932);
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AddU32(blob, 1);
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AddFixedString(blob, "@", 64, cp932);
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AddFixedString(blob, fileName, 64, cp932);
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AddU32(blob, 0);
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AddU32(blob, 0);
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AddU32(blob, 0);
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@@ -11,49 +11,43 @@ public sealed class ResourceMap
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{
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private readonly Sys4AssetCatalog _catalog;
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private readonly IAssetStore _store;
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private readonly Action<string>? _diagnostic;
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private readonly HashSet<string> _reportedDiagnostics = new(StringComparer.Ordinal);
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private readonly object _diagnosticLock = new();
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public ResourceMap(Sys4AssetCatalog catalog, IAssetStore? store = null)
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public ResourceMap(Sys4AssetCatalog catalog, IAssetStore? store = null,
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Action<string>? diagnostic = null)
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{
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_catalog = catalog;
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_store = store ?? new Sys4AssetStore(catalog, Paths.GameDir, Paths.GameDir);
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_diagnostic = diagnostic;
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}
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public static ResourceMap Load() => new(Sys4AssetCatalog.Load(Paths.Sys4Ini));
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public static ResourceMap Load(Action<string>? diagnostic = null)
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=> new(Sys4AssetCatalog.Load(Paths.Sys4Ini), diagnostic: diagnostic);
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/// <summary>Resolve a universal packed SYS4INI/AAI id to an AGF texture record.</summary>
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public AssetEntry? ResolveTexture(long resourceId)
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{
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var entry = _catalog.ResolvePacked(resourceId);
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return entry is { IsPlaceholder: false } &&
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entry.Name.EndsWith(".AGF", StringComparison.OrdinalIgnoreCase) ? entry : null;
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}
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=> ResolveTypedPacked(resourceId, "texture", "an AGF record",
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entry => entry.Name.EndsWith(".AGF", StringComparison.OrdinalIgnoreCase));
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/// <summary>Resolve a universal packed SYS4INI/AAI id to a voice audio record.</summary>
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public AssetEntry? ResolveVoice(long resourceId)
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{
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var entry = _catalog.ResolvePacked(resourceId);
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return entry is { IsPlaceholder: false } && IsAudio(entry) ? entry : null;
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}
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=> ResolveTypedPacked(resourceId, "voice", "an OGG/WAV record", IsAudio);
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/// <summary>Resolve a universal packed SYS4INI/AAI id to an AGF-named movie record. ReadMovie
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/// validates the MPEG signature because still images use the same extension.</summary>
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public AssetEntry? ResolveMovie(long resourceId)
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{
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var entry = _catalog.ResolvePacked(resourceId);
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return entry is { IsPlaceholder: false } &&
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entry.Name.EndsWith(".AGF", StringComparison.OrdinalIgnoreCase) ? entry : null;
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}
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=> ResolveTypedPacked(resourceId, "movie", "an AGF record",
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entry => entry.Name.EndsWith(".AGF", StringComparison.OrdinalIgnoreCase));
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/// <summary>Decode an AGF directly from loose-first VFS bytes.</summary>
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public RgbaImage DecodeTexture(AssetEntry entry) => AgfDecoder.Decode(_store, entry);
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/// <summary>Resolve a native packed raw id to one of AGE's Windows cursor resources.</summary>
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public AssetEntry? ResolveCursor(long resourceId)
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{
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var entry = _catalog.ResolvePacked(resourceId);
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return entry is { IsPlaceholder: false }
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&& entry.Name.EndsWith(".CUR", StringComparison.OrdinalIgnoreCase) ? entry : null;
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}
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=> ResolveTypedPacked(resourceId, "cursor", "a CUR record",
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entry => entry.Name.EndsWith(".CUR", StringComparison.OrdinalIgnoreCase));
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public CursorImage DecodeCursor(AssetEntry entry)
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{
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@@ -79,10 +73,7 @@ public sealed class ResourceMap
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/// <summary>Resolve opcode 0xb4's universal packed SYS4INI/AAI id to an audio entry.</summary>
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public AssetEntry? ResolveSoundEffect(long packedRawId)
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{
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var entry = _catalog.ResolvePacked(packedRawId);
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return entry is { IsPlaceholder: false } && IsAudio(entry) ? entry : null;
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}
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=> ResolveTypedPacked(packedRawId, "sound effect", "an OGG/WAV record", IsAudio);
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/// <summary>Read a catalog-resolved OGG/WAV payload through the loose-first ALF/AAI byte store.</summary>
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public AudioPayload ReadAudio(AssetEntry entry)
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@@ -108,6 +99,43 @@ public sealed class ResourceMap
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private static bool IsAudio(AssetEntry entry)
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=> entry.Name.EndsWith(".OGG", StringComparison.OrdinalIgnoreCase)
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|| entry.Name.EndsWith(".WAV", StringComparison.OrdinalIgnoreCase);
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private AssetEntry? ResolveTypedPacked(long resourceId, string kind, string expected,
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Func<AssetEntry, bool> matches)
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{
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AssetEntry? entry = _catalog.ResolvePacked(resourceId);
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if (entry == null)
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{
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ReportOnce($"[asset-resolution] {kind} resource {FormatResourceId(resourceId)} " +
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"does not select a mounted SYS4INI/AAI record");
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return null;
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}
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if (entry.IsPlaceholder)
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{
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ReportOnce($"[asset-resolution] {kind} resource {FormatResourceId(resourceId)} " +
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"selects a placeholder catalog record");
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return null;
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}
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if (!matches(entry))
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{
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ReportOnce($"[asset-resolution] {kind} resource {FormatResourceId(resourceId)} " +
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$"selects {entry.Name}, expected {expected}");
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return null;
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}
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return entry;
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}
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private void ReportOnce(string message)
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{
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if (_diagnostic == null) return;
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bool report;
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lock (_diagnosticLock)
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report = _reportedDiagnostics.Add(message);
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if (report) _diagnostic(message);
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}
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private static string FormatResourceId(long resourceId)
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=> resourceId < 0 ? resourceId.ToString() : $"0x{resourceId:x}";
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}
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public sealed record AudioPayload(string Name, byte[] Bytes);
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@@ -64,10 +64,12 @@ public sealed class Sys4AssetStore : IAssetStore
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try
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{
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return new FileStream(candidate, FileMode.Open, FileAccess.Read, FileShare.Read,
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64 * 1024, FileOptions.RandomAccess);
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64 * 1024, FileOptions.SequentialScan);
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}
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catch (FileNotFoundException) { }
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catch (DirectoryNotFoundException) { }
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// Native falls through on any INVALID_HANDLE_VALUE result from the loose CreateFileA.
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// Keep malformed payloads authoritative once open; only open failures reach the archive.
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catch (IOException) { }
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catch (UnauthorizedAccessException) { }
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}
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ValidateBasename(entry.Archive, "archive");
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@@ -75,7 +77,7 @@ public sealed class Sys4AssetStore : IAssetStore
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if (!IsDirectChild(_archiveRoot, archivePath))
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throw new InvalidDataException($"unsafe archive name: {entry.Archive}");
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var file = new FileStream(archivePath, FileMode.Open, FileAccess.Read, FileShare.Read,
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64 * 1024, FileOptions.RandomAccess);
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64 * 1024, FileOptions.SequentialScan);
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try
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{
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if (entry.Offset < 0 || entry.Size < 0 || entry.Offset > file.Length
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@@ -301,8 +301,8 @@ public partial class Main : Godot.Control
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_locator = new PageLocatorState(scene, _selftest ? null : pageMapPath);
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_locatorHud.Visible = _locatorHudVisible;
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var resources = scripts != null
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? new ResourceMap(scripts.Catalog, trackedAssetStore)
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: new ResourceMap(catalog, _assetStore);
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? new ResourceMap(scripts.Catalog, trackedAssetStore, GD.PushWarning)
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: new ResourceMap(catalog, _assetStore, GD.PushWarning);
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IGlyphMaskRasterizer? surfaceTextRasterizer = null;
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PortableTextRenderingPolicy? portableTextPolicy = null;
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string? exactUnavailable = null;
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