Match native asset fallback behavior
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@@ -301,8 +301,8 @@ public partial class Main : Godot.Control
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_locator = new PageLocatorState(scene, _selftest ? null : pageMapPath);
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_locatorHud.Visible = _locatorHudVisible;
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var resources = scripts != null
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? new ResourceMap(scripts.Catalog, trackedAssetStore)
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: new ResourceMap(catalog, _assetStore);
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? new ResourceMap(scripts.Catalog, trackedAssetStore, GD.PushWarning)
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: new ResourceMap(catalog, _assetStore, GD.PushWarning);
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IGlyphMaskRasterizer? surfaceTextRasterizer = null;
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PortableTextRenderingPolicy? portableTextPolicy = null;
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string? exactUnavailable = null;
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