re: record differential oracle outcome + first divergence
engine-re.md: the offset-path diff method, the working capture (operand hook 0x41b940; tick 0x410fb0 sees ecx!=ctx), the two capture caveats (hook-before-load gating + operand-mode argc>=1 filter), SC0000 codebase id, and the first divergence found (op 0xa0 jcc @ 0x8d on uninitialized G[0x6c1], the ADV-chrome enable — a two-boot-gap state hole, not the predicted coroutine yield). tools-reference.md: trace_engine_ops.py, diff_optrace.py, --trace-json. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -64,6 +64,7 @@ All opcode knowledge (ABI, semantics, provenance, `depends_on`) is hand-edited *
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| `vm0.py` | Headless Python bytecode VM (Phase A0 execution-model prototype; reuses `sys4load`). | `--test` (RECOVER unit test) · `--sweep [N]` (oracle coverage) · `--scene NAME` · `--settex NAME` (set-texture resId trace + exec trace) · `<file.BIN>` | corpus → stdout; `build/vm0-trace.json`; `build/settex-<NAME>.json` |
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| `scene_opcode_coverage.py` | Per-scene opcode completeness gauge: histograms a scene's static opcodes and classifies each **impl** / **safe-noop** / **GAP** (effectful op the VM silently stubs). Implemented set parsed from `VirtualMachine.cs` `case` arms; metadata from `opcodes.json`. Surfaces the concrete rendering/feature holes so a half-drawn scene reads as "N ops still stubbed", not "mystery". | `scene_opcode_coverage.py [SCENE …]` (default SC0000) | corpus, `build/opcodes.json`, `engine/…/VirtualMachine.cs`, `build/callscript-names.json` → ⚙ `build/scene-opcode-coverage/<SCENE>.md` + stdout |
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| `correlate_scope.py` | Align the VM's `set-texture(resId)` trace with the game's Frida load order → tag each load's DATA2 package, flag package transitions, dump the significant ops in each transition span (the **scope selector** hunt). | `correlate_scope.py <SCENE>` | `build/settex-<SCENE>.json` + `build/frida-load-order-result.json` + index → stdout |
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| `diff_optrace.py` | **Differential offset-path oracle** (`docs/engine-re.md`): diff the engine's executed offset path (`trace_engine_ops.py`) against the VM's (`Age.Cli trace --trace-json`) → first divergence = the mis-modeled branch/op/state, with opcode + ±3 ops of context. Identifies the scene's codebase by longest-common-prefix; filters the VM trace to argc≥1 (operand-capture parity). Pure core unit-tested (`test_diff_optrace.py`). | `py -3.11 -X utf8 tools/diff_optrace.py SC0000 [--full]` | `build/engine-optrace.jsonl` + `build/vm-optrace.json` + disasm → stdout |
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## Engine (C#) — VM core, CLI, Godot frontend
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@@ -81,6 +82,7 @@ subsystem oracles. Test scenes are **synthesized** via `Age.Engine/Sys4/ScriptAs
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| `run <file.BIN>` | Execute a script; print steps, show-text count, **call-script dispatch count**, the first 30 lines (each tagged with its source script), and the distinct source scripts. | `CaptureHost` (headless); **executes call-script**. |
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| `trace <out.json>` | Trace every SC/SP scene → offsets + halt + steps. **Provider-less** (call-script stubbed) = a base-ISA offset dump. | writes JSON. (Was the vm0 differential oracle; vm0 is retired from oracle duty — `TraceDiffTests` removed.) |
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| `trace <SCENE.BIN> [--boot] --trace-json <out>` | ★ Emit the **full per-op executed-offset path** of one scene (not just show-text), filtered to the scene's own frame — the VM side of the differential offset-path oracle (`diff_optrace.py`). `--boot` runs the SYSTEM4 state prefix first (matches the engine). | `JsonOffsetTraceSink` (observe-only, parity held) → `{scene, offsets:[…]}` JSON. |
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| `audio <SCENE.BIN> [0xADDR=VAL…]` | Dump executed `play-bgm`/`play-voice` in order + resolved file. | optional seeds. provider-less (stub) for now. |
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| `gfx [--boot] <SCENE.BIN> [0xADDR=VAL…]` | Dump executed `set-texture`/`get-texture-size`/`draw-texture` (resolved file + computed geometry) **plus the per-object gfx slots** — the headless geometry oracle. **`--boot`** runs SYSTEM4's state prefix (`INITCONFIG/INIT2/INIT`) via `GameSession` first (so INIT2's gfx handle array is present) and runs the target with call-script on; without it, seeds-only + provider-less. | gfx ops now execute against `GfxState`. |
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| `play [--boot] [--state <f>] [--save-state <f>] <SCENE.BIN…> [0xADDR=VAL…]` | ★ Cross-scene **state runner**: run a scene sequence carrying persistent globals. `--boot` first runs the 9 `*INIT` data scripts (real skill/item/unit/map/stage state). `--state`/`--save-state` load/persist a JSON snapshot. | `GameSession`; **executes call-script**. |
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@@ -160,6 +162,7 @@ texture ops (no GPU context) — run windowed for real scenes. User args (after
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| `tools/frida/capture_gfx_objects.py` | Capture the native gfx object-manager state: grab engine ctx (`esi` via operand-fetch `ecx`), poll the object-record array `[esi+0x53d64]` (20×120B; `field[0]=0xffffffff`=free, cmd-type at rec+0x24). **⚠ Its "0 CG records ⇒ drift is state-divergence" reading was DISPROVEN** (Ghidra: op 0x215 read settles the drift as a native command-buffer op — `docs/engine-re.md`; the poll observed the record array, not the lookup map that drives the branch, and cmd-buffer records are transient). Kept as a runtime-observation tool. | `py -3.11 -u -X utf8 tools/frida/capture_gfx_objects.py [pid] [secs]` | running game → `build/gfx-objects.jsonl` |
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| `tools/frida/probe_frame_cadence.py` | **Frame-cadence probe** (`docs/engine-re.md` "Frame cadence — live measurement"): plain-JS hook on operand-fetch `0x41b940` (grab ctx + count exec rate) + system-DLL message/timing hooks; auto-buckets by Ctrl/skip-bit. Measured: exec **rate-limited** ~1788 ops/sec normal, ~4× fast-forward. **Read-only/import-only — never CModule-hook the hot interpreter (crashes the game).** Play actively during capture; hold Ctrl the back half. | `py -3.11 -u -X utf8 tools/frida/probe_frame_cadence.py [secs] [proc]` | running game → `build/frida-frame-cadence.jsonl` + stdout report |
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| `tools/frida/probe_present.py` | **Present-rate probe:** grab ctx, scan it for the D3D9 device (d3d9-vtable object with a full ~119-method table), hook `IDirect3DDevice9::Present`/`EndScene` (+ GDI-blit fallback). Found: **D3D9, UNCAPPED** (`Present` ~1908/sec, no vsync; no `ddraw`; 2D StretchRect compositor) ⇒ no fixed frame rate. Click 2–3× at start to grab ctx. | `py -3.11 -u -X utf8 tools/frida/probe_present.py [secs]` | running game → `build/frida-present.jsonl` + stdout report |
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| `tools/frida/trace_engine_ops.py` | **Engine op-path tracer** for the differential oracle (`docs/engine-re.md` "Differential offset-path oracle"): per executed op, read `cur_ctx_index@0x53d14`/`frame_pc@0x53d2c`/`frame_codebase@0x53d28` → emit `(codebase, offset=(pc−codebase)/4)`. **Use `--hook operand` (0x41b940, proven-safe)** — `--hook tick` (0x410fb0) sees `ecx≠ctx` (0 entries). Writes `build/tracer-live.flag` when the hook is installed → launch in the background, gate the New-Game trigger on the flag (else the scene-entry burst is missed). | `py -3.11 -u -X utf8 tools/frida/trace_engine_ops.py [--hook operand\|tick] [secs]` | running game → `build/engine-optrace.jsonl` |
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*(Static disassembly of `build/engine-dump/range_00400000.bin` uses **capstone** — `py -3.11 -m pip install capstone`; VA `X` → file offset `X−0x400000`.)*
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