Split Main input into partial class

This commit is contained in:
gamer147
2026-08-02 18:43:15 -04:00
parent 4fca225066
commit d193f370e1
4 changed files with 321 additions and 307 deletions

View File

@@ -141,7 +141,9 @@ paths: `godot/Main.SelfTest.cs` owns the synthetic threaded/headless regression
`godot/Main.Audio.cs` owns BGM, voice, sound-effect, mixer-routing/persistence, and audio-bus control, and
`godot/Main.Movie.cs` owns decoder staging, movie frame/audio publication, completion, and teardown.
`godot/Main.Compositor.cs` owns retained/GPU/software composition state, texture resolution and caching,
surface-transition drawing, raster helpers, and compositor decision logging.
surface-transition drawing, raster helpers, and compositor decision logging. `godot/Main.Input.cs` owns
Godot input routing, locator/debug hotkeys, debug-scene dispatch, cursor control, native alerts, and
full-width text entry.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports