Move FFmpeg runtime to frontend
This commit is contained in:
471
engine/Age.Engine.Frontend/FfmpegMovieDecoder.cs
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471
engine/Age.Engine.Frontend/FfmpegMovieDecoder.cs
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@@ -0,0 +1,471 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Collections.Generic;
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using System.Threading;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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internal interface IMoviePacingClock
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{
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void StartPresentation() { }
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bool WaitUntil(long elapsedMilliseconds, WaitHandle cancellation);
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}
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internal interface IExternallyAdvancedMoviePacingClock : IMoviePacingClock
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{
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void AdvanceTo(long elapsedMilliseconds);
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}
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internal sealed class StopwatchMoviePacingClock : IMoviePacingClock
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{
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private long _startedAt;
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public void StartPresentation()
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{
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long startedAt = Stopwatch.GetTimestamp();
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Interlocked.CompareExchange(ref _startedAt, startedAt, 0);
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}
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public bool WaitUntil(long elapsedMilliseconds, WaitHandle cancellation)
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{
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StartPresentation();
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while (true)
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{
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long startedAt = Interlocked.Read(ref _startedAt);
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double remaining = elapsedMilliseconds
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- Stopwatch.GetElapsedTime(startedAt).TotalMilliseconds;
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if (remaining <= 0) return true;
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int waitMilliseconds = (int)Math.Clamp(Math.Ceiling(remaining), 1, 1000);
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if (cancellation.WaitOne(waitMilliseconds)) return false;
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}
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}
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}
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internal sealed class ExternallyAdvancedMoviePacingClock : IExternallyAdvancedMoviePacingClock, IDisposable
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{
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private readonly AutoResetEvent _advanced = new(false);
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private long _now;
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public bool WaitUntil(long elapsedMilliseconds, WaitHandle cancellation)
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{
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while (Interlocked.Read(ref _now) < elapsedMilliseconds)
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{
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int signalled = WaitHandle.WaitAny([cancellation, _advanced]);
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if (signalled == 0) return false;
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}
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return true;
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}
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public void AdvanceTo(long elapsedMilliseconds)
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{
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long current;
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do
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{
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current = Interlocked.Read(ref _now);
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if (elapsedMilliseconds <= current) return;
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}
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while (Interlocked.CompareExchange(ref _now, elapsedMilliseconds, current) != current);
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_advanced.Set();
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}
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public void Dispose() => _advanced.Dispose();
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}
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/// <summary>
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/// Timestamp-paced FFmpeg delivery. Video-only streams retain monotonic stopwatch pacing. Audio-bearing
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/// streams decode PCM into a bounded queue and advance video against the sound-device clock supplied by Godot.
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/// </summary>
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internal sealed class FfmpegMovieDecoder : IMovieDecoder
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{
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private readonly IFfmpegFrameSource _source;
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private readonly IMoviePacingClock _clock;
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private readonly ManualResetEvent _cancel = new(false);
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private readonly ManualResetEvent _firstFramePresented = new(false);
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private readonly Thread _thread;
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private readonly Thread? _audioThread;
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private readonly object _frameLock = new();
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private readonly object _audioLock = new();
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private readonly Queue<MovieAudioChunk> _audioChunks = new();
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private readonly AutoResetEvent _audioSpace = new(false);
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private readonly int _maximumQueuedAudioFrames;
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private readonly long _initialPositionMs;
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private readonly long? _presentationDurationMs;
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private RgbaImage? _latestFrame;
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private volatile bool _completed;
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private volatile bool _videoTimelineCompleted;
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private volatile bool _audioDecodingCompleted;
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private volatile bool _audioSubmitted;
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private string? _failure;
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private int _queuedAudioFrames;
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private int _activeWorkers;
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private int _disposed;
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private int _firstFrameTaken;
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private long _firstFramePresentationTimeMs = -1;
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public long? StopTimeMs => _source.Info.StopTimeMs;
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public long InitialPositionMs => _initialPositionMs;
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public bool IsCompleted => _completed;
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public string? Failure => Volatile.Read(ref _failure);
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public long? FirstFramePresentationTimeMs
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{
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get
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{
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long value = Interlocked.Read(ref _firstFramePresentationTimeMs);
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return value < 0 ? null : value;
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}
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}
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public MovieAudioInfo? AudioInfo { get; }
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public bool AudioDecodingCompleted => _audioDecodingCompleted;
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public FfmpegMovieDecoder(
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MoviePayload movie, long initialPositionMs = 0, long? presentationDurationMs = null)
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: this(new FfmpegMovieSession(movie), null, initialPositionMs, presentationDurationMs) { }
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internal FfmpegMovieDecoder(IFfmpegFrameSource source, IMoviePacingClock? clock,
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long initialPositionMs = 0, long? presentationDurationMs = null)
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{
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_source = source ?? throw new ArgumentNullException(nameof(source));
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_initialPositionMs = Math.Clamp(
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initialPositionMs,
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0,
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Math.Max(0, source.Info.StopTimeMs - 1));
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_presentationDurationMs = presentationDurationMs is >= 0
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? Math.Max(0, presentationDurationMs.Value)
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: null;
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try
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{
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if (_initialPositionMs > 0)
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source.Seek(_initialPositionMs);
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}
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catch
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{
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source.Dispose();
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throw;
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}
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_clock = clock ?? (source.Info.HasAudio
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? new ExternallyAdvancedMoviePacingClock()
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: new StopwatchMoviePacingClock());
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if (source.Info.HasAudio)
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{
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AudioInfo = new MovieAudioInfo(source.Info.AudioSampleRate, source.Info.AudioChannels);
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_maximumQueuedAudioFrames = Math.Max(source.Info.AudioSampleRate / 2,
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source.Info.AudioFrameSamples * 2);
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}
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_thread = new Thread(DecodeThread)
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{
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IsBackground = true,
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Name = "AGE FFmpeg movie video",
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};
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_audioThread = source.Info.HasAudio
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? new Thread(AudioDecodeThread)
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{
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IsBackground = true,
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Name = "AGE FFmpeg movie audio",
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}
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: null;
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_activeWorkers = _audioThread == null ? 1 : 2;
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try
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{
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_thread.Start();
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_audioThread?.Start();
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}
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catch
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{
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_cancel.Set();
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if (_thread.IsAlive) _thread.Join();
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if (_audioThread?.IsAlive == true) _audioThread.Join();
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_source.Dispose();
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_cancel.Dispose();
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_firstFramePresented.Dispose();
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_audioSpace.Dispose();
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if (_clock is IDisposable disposableClock) disposableClock.Dispose();
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throw;
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}
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}
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public bool TryTakeFrame(out RgbaImage frame)
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{
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lock (_frameLock)
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{
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if (_latestFrame == null)
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{
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frame = default!;
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return false;
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}
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frame = _latestFrame;
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_latestFrame = null;
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}
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if (Interlocked.Exchange(ref _firstFrameTaken, 1) == 0)
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{
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_clock.StartPresentation();
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_firstFramePresented.Set();
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}
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return true;
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}
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public bool TryTakeAudioChunk(out MovieAudioChunk chunk)
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{
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lock (_audioLock)
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{
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if (_audioChunks.Count == 0)
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{
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chunk = default!;
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return false;
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}
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chunk = _audioChunks.Dequeue();
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_queuedAudioFrames -= chunk.FrameCount;
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}
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_audioSpace.Set();
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return true;
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}
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public void AdvancePlaybackClock(long elapsedMilliseconds)
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{
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if (_clock is IExternallyAdvancedMoviePacingClock external)
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external.AdvanceTo(Math.Max(0, elapsedMilliseconds));
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}
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public void MarkAudioSubmitted()
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{
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_audioSubmitted = true;
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UpdateCompletion();
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}
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private void DecodeThread()
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{
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try
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{
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long lastTimestamp = -1;
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long decodedFrames = 0;
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long firstTimestamp = -1;
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FfmpegVideoFrame? selectedSeekFrame = null;
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FfmpegVideoFrame? pendingAfterSeek = null;
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if (_initialPositionMs > 0)
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selectedSeekFrame = SelectFrameAtInitialPosition(out pendingAfterSeek);
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while (!_cancel.WaitOne(0))
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{
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FfmpegVideoFrame frame;
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if (selectedSeekFrame != null)
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{
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frame = selectedSeekFrame;
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selectedSeekFrame = null;
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}
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else if (pendingAfterSeek != null)
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{
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frame = pendingAfterSeek;
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pendingAfterSeek = null;
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}
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else if (!_source.TryDecodeNextVideoFrame(out frame))
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{
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if (decodedFrames == 0)
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throw new InvalidDataException("FFmpeg stream ended before producing a video frame");
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long completionTime = _presentationDurationMs
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?? PresentationDeadline(
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Math.Max(_source.Info.StopTimeMs,
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lastTimestamp + FrameIntervalMilliseconds(_source.Info)),
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firstTimestamp);
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if (_clock.WaitUntil(completionTime, _cancel))
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{
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_videoTimelineCompleted = true;
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UpdateCompletion();
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}
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return;
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}
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if (frame.PresentationTimeMs < 0 || frame.PresentationTimeMs < lastTimestamp)
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throw new InvalidDataException(
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$"FFmpeg returned non-monotonic video timestamp {frame.PresentationTimeMs} after {lastTimestamp}");
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if (decodedFrames == 0)
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{
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firstTimestamp = frame.PresentationTimeMs;
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Interlocked.Exchange(ref _firstFramePresentationTimeMs, firstTimestamp);
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lock (_frameLock) _latestFrame = frame.Image;
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lastTimestamp = frame.PresentationTimeMs;
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decodedFrames++;
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int signalled = WaitHandle.WaitAny([_cancel, _firstFramePresented]);
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if (signalled == 0) return;
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continue;
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}
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if (!_clock.WaitUntil(PresentationDeadline(frame.PresentationTimeMs, firstTimestamp),
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_cancel))
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return;
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lock (_frameLock) _latestFrame = frame.Image;
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lastTimestamp = frame.PresentationTimeMs;
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decodedFrames++;
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}
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}
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catch (Exception error)
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{
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Fail(error);
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}
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finally
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{
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WorkerCompleted();
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}
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}
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private FfmpegVideoFrame? SelectFrameAtInitialPosition(out FfmpegVideoFrame? pending)
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{
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pending = null;
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FfmpegVideoFrame? candidate = null;
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long priorTimestamp = -1;
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while (!_cancel.WaitOne(0) && _source.TryDecodeNextVideoFrame(out FfmpegVideoFrame frame))
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{
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if (frame.PresentationTimeMs < 0 || frame.PresentationTimeMs < priorTimestamp)
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throw new InvalidDataException(
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$"FFmpeg returned non-monotonic video timestamp {frame.PresentationTimeMs} " +
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$"after {priorTimestamp} during seek preroll");
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priorTimestamp = frame.PresentationTimeMs;
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if (frame.PresentationTimeMs <= _initialPositionMs)
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{
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candidate = frame;
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continue;
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}
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if (candidate == null)
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return frame;
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pending = frame;
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return candidate;
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}
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return candidate;
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}
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private void AudioDecodeThread()
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{
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try
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{
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long priorSourceTimestamp = -1;
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long priorRebasedTimestamp = -1;
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while (!_cancel.WaitOne(0))
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{
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while (Volatile.Read(ref _queuedAudioFrames) >= _maximumQueuedAudioFrames)
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{
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int signalled = WaitHandle.WaitAny([_cancel, _audioSpace]);
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if (signalled == 0) return;
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}
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if (!_source.TryDecodeNextAudioChunk(out FfmpegAudioChunk decoded))
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{
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_audioDecodingCompleted = true;
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UpdateCompletion();
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return;
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}
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if (decoded.FrameCount <= 0
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|| decoded.InterleavedStereo.Length != checked(decoded.FrameCount * 2)
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|| decoded.PresentationTimeMs < 0
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|| decoded.PresentationTimeMs < priorSourceTimestamp)
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throw new InvalidDataException(
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$"FFmpeg returned invalid audio block {decoded.FrameCount}f " +
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$"at {decoded.PresentationTimeMs} ms after {priorSourceTimestamp} ms");
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priorSourceTimestamp = decoded.PresentationTimeMs;
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MovieAudioChunk? chunk = RebaseAudioChunk(decoded);
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if (chunk == null) continue;
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if (chunk.PresentationTimeMs < priorRebasedTimestamp)
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throw new InvalidDataException(
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$"FFmpeg seek produced non-monotonic rebased audio timestamp " +
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$"{chunk.PresentationTimeMs} after {priorRebasedTimestamp} ms");
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lock (_audioLock)
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{
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_audioChunks.Enqueue(chunk);
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_queuedAudioFrames += chunk.FrameCount;
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}
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priorRebasedTimestamp = chunk.PresentationTimeMs;
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}
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}
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catch (Exception error)
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{
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Fail(error);
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}
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finally
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{
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WorkerCompleted();
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}
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}
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private MovieAudioChunk? RebaseAudioChunk(FfmpegAudioChunk decoded)
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{
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int trimFrames = 0;
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if (_initialPositionMs > decoded.PresentationTimeMs)
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{
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long deltaMs = _initialPositionMs - decoded.PresentationTimeMs;
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long required = checked(
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(deltaMs * (long)_source.Info.AudioSampleRate + 999) / 1000);
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trimFrames = checked((int)Math.Min(decoded.FrameCount, required));
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}
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if (trimFrames >= decoded.FrameCount) return null;
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float[] samples = decoded.InterleavedStereo;
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int frameCount = decoded.FrameCount - trimFrames;
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if (trimFrames > 0)
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{
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var trimmed = new float[checked(frameCount * 2)];
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Array.Copy(samples, checked(trimFrames * 2), trimmed, 0, trimmed.Length);
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samples = trimmed;
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}
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long trimmedTimestamp = decoded.PresentationTimeMs
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+ trimFrames * 1000L / _source.Info.AudioSampleRate;
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long rebasedTimestamp = Math.Max(0, trimmedTimestamp - _initialPositionMs);
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return new MovieAudioChunk(samples, frameCount, rebasedTimestamp);
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}
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private void Fail(Exception error)
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{
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Interlocked.CompareExchange(ref _failure, error.Message, null);
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_completed = true; // decode failure must never strand an AGE movie wait
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_cancel.Set();
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_audioSpace.Set();
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}
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private void UpdateCompletion()
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{
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if (_failure != null || !_videoTimelineCompleted) return;
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if (AudioInfo != null && (!_audioDecodingCompleted || !_audioSubmitted)) return;
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_completed = true;
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}
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private void WorkerCompleted()
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{
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if (Interlocked.Decrement(ref _activeWorkers) == 0) _source.Dispose();
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}
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private static long FrameIntervalMilliseconds(FfmpegMovieInfo info)
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{
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if (info.FrameRateNumerator <= 0 || info.FrameRateDenominator <= 0) return 0;
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long scaledDenominator = checked((long)info.FrameRateDenominator * 1000);
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return Math.Max(1, scaledDenominator / info.FrameRateNumerator);
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}
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private long PresentationDeadline(long sourceTimestamp, long firstVideoTimestamp)
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{
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// MPEG program streams may put the first video sample hundreds of milliseconds after the audio
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// stream's mux timestamp origin. DirectShow presents the video's first sample as video time zero;
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// retaining the absolute mux offset here would freeze that sample until the audio clock caught up.
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// Preserve every decoded frame and its cadence, but rebase the video stream to its first sample.
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long sourceElapsed = Math.Max(0, sourceTimestamp - firstVideoTimestamp);
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if (_presentationDurationMs is not { } duration
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|| _source.Info.StopTimeMs <= 0)
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return sourceElapsed;
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return checked(sourceElapsed * duration / _source.Info.StopTimeMs);
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}
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public void Dispose()
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{
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if (Interlocked.Exchange(ref _disposed, 1) != 0) return;
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_cancel.Set();
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_firstFramePresented.Set();
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_audioSpace.Set();
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if (_thread.IsAlive && Thread.CurrentThread != _thread)
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_thread.Join();
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if (_audioThread?.IsAlive == true && Thread.CurrentThread != _audioThread)
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_audioThread.Join();
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_cancel.Dispose();
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_firstFramePresented.Dispose();
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_audioSpace.Dispose();
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if (_clock is IDisposable disposableClock) disposableClock.Dispose();
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}
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}
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internal sealed class FfmpegMovieDecoderFactory : IMovieDecoderFactory
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{
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public IMovieDecoder Open(
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MoviePayload movie, long initialPositionMs = 0, long? presentationDurationMs = null)
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=> new FfmpegMovieDecoder(movie, initialPositionMs, presentationDurationMs);
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}
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Reference in New Issue
Block a user