Implement ROOM fades and character voices
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@@ -39,6 +39,7 @@ internal class RecordingHost : IHost
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public readonly List<(long Resource, int Surface, long Flags)> ModalMovies = new();
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public readonly List<int> ClearedRenderTargets = new();
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public readonly List<(int First, int Count)> ReleasedSurfaceRanges = new();
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public readonly List<(int Source, int Target, long Interval)> SurfaceCrossfades = new();
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public readonly List<bool> MessageSkipChanges = new();
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public readonly List<long> CursorResources = new();
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public readonly List<bool> AdvPagePresentationSuspended = new();
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@@ -109,6 +110,8 @@ internal class RecordingHost : IHost
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gfx.StartForegroundTransitions(100);
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gfx.CompleteForegroundTransitions(100);
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}
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public void CrossfadeSurfaces(GfxState gfx, int sourceSurface, int targetSurface, long intervalArgument)
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=> SurfaceCrossfades.Add((sourceSurface, targetSurface, intervalArgument));
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public void CreateTexture(int slot, int w, int h) { }
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public void SetTexture(long resId, int slot) { }
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public void ClearRenderTarget(int surfaceSlot) => ClearedRenderTargets.Add(surfaceSlot);
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