Implement positioned movie playback opcode

This commit is contained in:
gamer147
2026-07-29 15:41:01 -04:00
parent 92d7fb295e
commit cfd8809339
18 changed files with 523 additions and 46 deletions

View File

@@ -4,16 +4,22 @@ using Age.Engine.Sys4;
/// <summary>Presentation-side ownership for one decoder plus its fail-safe completion deadline.</summary>
internal sealed record MovieRuntime(string Name, int AssetId, long ResourceId, IMovieDecoder Decoder,
long MovieFlags, long StartedAtTimestamp, long WatchdogMs)
long MovieFlags, long InitialPositionMs,
long StartedAtTimestamp, long WatchdogMs)
{
public static MovieRuntime Open(string name, int assetId, long resourceId, MoviePayload payload,
IMovieDecoderFactory factory, long movieFlags = 0)
IMovieDecoderFactory factory, long movieFlags = 0,
long initialPositionMs = 0)
{
ArgumentNullException.ThrowIfNull(factory);
IMovieDecoder decoder = factory.Open(payload);
return new MovieRuntime(name, assetId, resourceId, decoder, movieFlags, Stopwatch.GetTimestamp(),
decoder.StopTimeMs is >= 0 and var stopTime
? Math.Clamp(stopTime + 2000, 5000, 300000)
IMovieDecoder decoder = factory.Open(payload, Math.Max(0, initialPositionMs));
long remainingMs = decoder.StopTimeMs is >= 0 and var stopTime
? Math.Max(0, stopTime - decoder.InitialPositionMs)
: -1;
return new MovieRuntime(name, assetId, resourceId, decoder, movieFlags,
decoder.InitialPositionMs, Stopwatch.GetTimestamp(),
remainingMs >= 0
? Math.Clamp(remainingMs + 2000, 5000, 300000)
: 30000);
}
}