feat: add IHost.FrameYield per-opcode hook (no-op headless, parity held)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,6 +14,7 @@ public class TextureOpsTests
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public void ShowText(int o, string t) { }
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public void WaitForInput() { }
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public void Sleep(long duration) { }
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public void FrameYield() { }
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public void CreateTexture(int slot, int w, int h) => Creates++;
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public void SetTexture(long resId, int slot) => Sets.Add((resId, slot));
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public void DrawTexture(int slot, int srcX, int srcY, int w, int h, int dstX, int dstY) => Draws.Add((slot, w, h));
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