feat: add IHost.FrameYield per-opcode hook (no-op headless, parity held)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -14,6 +14,7 @@ internal sealed class RecordingHost : IHost
|
||||
public void ShowText(int offset, string text) => Lines.Add((offset, text));
|
||||
public void WaitForInput() => Waits++;
|
||||
public void Sleep(long duration) => SleptDurations.Add(duration);
|
||||
public void FrameYield() { }
|
||||
public void CreateTexture(int slot, int w, int h) { }
|
||||
public void SetTexture(long resId, int slot) { }
|
||||
public void DrawTexture(int slot, int sx, int sy, int w, int h, int dx, int dy) { }
|
||||
|
||||
Reference in New Issue
Block a user