feat: add IHost.FrameYield per-opcode hook (no-op headless, parity held)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -30,6 +30,7 @@ public class GameSessionTests
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public void ShowText(int o, string t) => Emitted.Add(o);
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public void WaitForInput() { }
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public void Sleep(long duration) { }
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public void FrameYield() { }
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public void CreateTexture(int s, int w, int h) { }
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public void SetTexture(long r, int s) { }
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public void DrawTexture(int s, int sx, int sy, int w, int h, int dx, int dy) { }
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