feat: add IHost.FrameYield per-opcode hook (no-op headless, parity held)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,6 +4,7 @@ public interface IHost
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void ShowText(int offset, string text);
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void WaitForInput();
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void Sleep(long duration);
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void FrameYield();
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void CreateTexture(int slot, int width, int height);
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void SetTexture(long resourceId, int slot);
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void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY);
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