Split GfxState animation operations

This commit is contained in:
gamer147
2026-08-02 21:51:14 -04:00
parent 8c24db9212
commit cd20ae57d6
4 changed files with 469 additions and 451 deletions

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@@ -166,7 +166,9 @@ animation, numeric-glyph, and handle-range contracts. `engine/Age.Engine/Model/G
resource/color-key state, created/reloadable classification, movie stop-time metadata, render-target/tile
configuration, and surface lifecycle operations. `engine/Age.Engine/Model/GfxState.RetainedObjects.cs` owns the
retained-object record and registry/index, range-transform state, object creation/query/clone/erase and draw
binding, plus numeric-glyph object generation.
binding, plus numeric-glyph object generation. `engine/Age.Engine/Model/GfxState.Animation.cs` owns the shared
animation clock, object color/source-cell/matrix/cyclic channels, animation control and forced completion, and
the interpolation helpers consumed by retained-scene sampling.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports