Implement deployment card numeric rendering
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@@ -467,6 +467,16 @@ focused CP932/NUL, operand-resolution, and stale-destination regressions. All 28
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Godot build, and threaded selftest pass. The next bounded action is a visual recheck of the DEBUGMAP popup and
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TITLE developer menu.
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The subsequent DEBUGMAP deployment-picker comparison exposed a separate numeric renderer in
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`DRAWENP.BIN`. Its red unit-information card draws labels and `/` separators through `0x204`, but draws
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level, HP/SP/FS pairs, and both stat columns through 16 calls to opcode `0x205`. Native `0x205` formats a
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fixed-width signed decimal field, applies zero-pad/alignment/half-width flags, adjusts the x anchor for
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suppressed leading cells, and rasterizes the result into the same temporary surface using current text
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style. The shared VM implementation now covers that path; focused tests use DRAWENP's exact level call and
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the observed half-width, zero-padded, and full-width variants. DRAWENP is now 611/611 instructions handled;
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all 284 engine tests, the zero-warning Godot build, and threaded frontend selftest pass. A manual
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deployment-card visual recheck remains.
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## Later Phase B breadth
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Once the natural spine and first gameplay loop are trustworthy, broaden in independent tracks:
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