Split Godot host movie operations

This commit is contained in:
gamer147
2026-08-02 20:54:13 -04:00
parent 3ed313e864
commit c74c49cb92
4 changed files with 325 additions and 310 deletions

View File

@@ -152,7 +152,8 @@ history presentation, message-window alpha, and retained wait-indicator configur
message-skip/input services, cursor and foreground waits, frame/backbuffer publication, transitions, and
scene-context lifecycle coordination. `godot/GodotAdvHost.Surfaces.cs` owns decoded-image caching, mutable
surface pixels/resources/dimensions, fill/copy/resolve operations, render-target publication, and surface/range
teardown.
teardown. `godot/GodotAdvHost.Movies.cs` owns movie surface bindings, ordinary and modal playback, movie-mask
transitions, diagnostic snapshots, frame/completion publication, and mask teardown.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports