Split diagnostic and lifecycle host contracts

This commit is contained in:
gamer147
2026-08-03 10:13:10 -04:00
parent 37728e49be
commit c68beca481
5 changed files with 49 additions and 21 deletions

View File

@@ -0,0 +1,20 @@
namespace Age.Engine.Hosting;
public interface ILifecycleHost
{
// Script context is retained for diagnostics/page location; resource operands are universal packed ids.
void EnterScriptContext(string scriptName) { }
void ExitScriptContext() { }
void Sleep(long duration);
// Native op-0xd5 pacing sleeps inside run-state 0x40 without publishing retained gfx state.
// Interactive hosts must keep this distinct from presentation-capable script op-0xc8 sleep.
void WaitForTimedCallbackDeadline(long duration) => Sleep(duration);
void FrameYield();
// Native op 0x9 resets scene-owned host services before reloading root script resource 0.
// Global banks, engine configuration, decoded-asset caches, and persistent profile state survive.
void ResetSceneContext() { }
}